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576 lines
16 KiB
C++

/*
Copyright 2007-2008 Robert Knight <robertknight@gmail.com>
Copyright 1997,1998 by Lars Doelle <lars.doelle@on-line.de>
Copyright 1996 by Matthias Ettrich <ettrich@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
*/
// Own
#include "Emulation.h"
// System
#include <cstdio>
#include <cstdlib>
#include <unistd.h>
#include <string>
// Qt
#include <QApplication>
#include <QClipboard>
#include <QHash>
#include <QKeyEvent>
#include <QRegularExpression>
#include <QTextStream>
#include <QThread>
#include <QTime>
// Konsole
#include "KeyboardTranslator.h"
#include "Screen.h"
#include "TerminalCharacterDecoder.h"
#include "ScreenWindow.h"
#include "Session.h"
#include "TerminalDisplay.h"
using namespace Konsole;
Emulation::Emulation() :
_currentScreen(nullptr),
_keyTranslator(nullptr),
_usesMouse(false),
_bracketedPasteMode(false),
_toUtf16(QStringConverter::Utf8)
{
// create screens with a default size
_screen[0] = new Screen(40,80);
_screen[1] = new Screen(40,80);
_currentScreen = _screen[0];
QObject::connect(&_bulkTimer1, &QTimer::timeout, this, &Konsole::Emulation::showBulk);
QObject::connect(&_bulkTimer2, &QTimer::timeout, this, &Konsole::Emulation::showBulk);
// listen for mouse status changes
connect(this, &Konsole::Emulation::programUsesMouseChanged,
this, &Konsole::Emulation::usesMouseChanged);
connect(this, &Konsole::Emulation::programBracketedPasteModeChanged,
this, &Konsole::Emulation::bracketedPasteModeChanged);
connect(this, &Emulation::cursorChanged, this, [this] (KeyboardCursorShape cursorShape, bool blinkingCursorEnabled) {
emit titleChanged( 50, QString(QLatin1String("CursorShape=%1;BlinkingCursorEnabled=%2"))
.arg(static_cast<int>(cursorShape)).arg(blinkingCursorEnabled) );
});
}
bool Emulation::programUsesMouse() const
{
return _usesMouse;
}
void Emulation::usesMouseChanged(bool usesMouse)
{
_usesMouse = usesMouse;
}
bool Emulation::programBracketedPasteMode() const
{
return _bracketedPasteMode;
}
void Emulation::bracketedPasteModeChanged(bool bracketedPasteMode)
{
_bracketedPasteMode = bracketedPasteMode;
}
ScreenWindow* Emulation::createWindow()
{
ScreenWindow* window = new ScreenWindow();
window->setScreen(_currentScreen);
_windows << window;
ExtendedCharTable::instance.windows << window;
connect(window, &Konsole::ScreenWindow::selectionChanged,
this, &Konsole::Emulation::bufferedUpdate);
connect(this, &Konsole::Emulation::outputChanged,
window, &Konsole::ScreenWindow::notifyOutputChanged);
connect(this, &Emulation::handleCommandFromKeyboard,
window, &ScreenWindow::handleCommandFromKeyboard);
connect(this, &Emulation::outputFromKeypressEvent,
window, &ScreenWindow::cursorRevealRequested);
return window;
}
Emulation::~Emulation()
{
QListIterator<ScreenWindow*> windowIter(_windows);
while (windowIter.hasNext())
{
auto win = windowIter.next();
ExtendedCharTable::instance.windows.remove(win);
delete win;
}
delete _screen[0];
delete _screen[1];
}
void Emulation::setScreen(int n)
{
Screen *old = _currentScreen;
_currentScreen = _screen[n & 1];
if (_currentScreen != old)
{
// tell all windows onto this emulation to switch to the newly active screen
for(ScreenWindow* window : std::as_const(_windows))
window->setScreen(_currentScreen);
}
}
void Emulation::clearHistory()
{
_screen[0]->setScroll( _screen[0]->getScroll() , false );
// Views would keep the old scroll range until the next output otherwise.
// Scheduled, not shown at once: ESC[3J arrives mid-chunk, and showBulk()
// would cancel the update for the rest of that chunk.
bufferedUpdate();
}
bool Emulation::clearScreenAndHistory(bool atPrompt)
{
// Clearing under a full-screen program would break its idea of the screen.
if (_currentScreen != _screen[0])
return false;
_screen[0]->setScroll( _screen[0]->getScroll() , false );
if (atPrompt) {
_screen[0]->eraseScreen();
// The shell's clear-screen redraws the prompt and any typed input.
emit sendData("\x0C", 1);
} else {
_screen[0]->eraseAboveCursor();
}
bufferedUpdate();
return true;
}
void Emulation::setHistory(const HistoryType& t)
{
_screen[0]->setScroll(t);
showBulk();
}
const HistoryType& Emulation::history() const
{
return _screen[0]->getScroll();
}
void Emulation::setKeyBindings(const QString& name)
{
_keyTranslator = KeyboardTranslatorManager::instance()->findTranslator(name);
if (!_keyTranslator)
{
_keyTranslator = KeyboardTranslatorManager::instance()->defaultTranslator();
}
}
QString Emulation::keyBindings() const
{
return _keyTranslator->name();
}
void Emulation::receiveChar(wchar_t c)
// process application unicode input to terminal
// this is a trivial scanner
{
c &= 0xff;
switch (c)
{
case '\b' : _currentScreen->backspace(); break;
case '\t' : _currentScreen->tab(); break;
case '\n' : _currentScreen->newLine(); break;
case '\r' : _currentScreen->toStartOfLine(); break;
case 0x07 : emit stateSet(NOTIFYBELL);
break;
default : _currentScreen->displayCharacter(c); break;
};
}
void Emulation::sendKeyEvent(QKeyEvent* ev, bool)
{
emit stateSet(NOTIFYNORMAL);
if (!ev->text().isEmpty())
{ // A block of text
// Note that the text is proper unicode.
// We should do a conversion here
emit sendData(ev->text().toUtf8().constData(),ev->text().length());
}
}
void Emulation::sendString(const char*,int)
{
// default implementation does nothing
}
void Emulation::sendMouseEvent(int /*buttons*/, int /*column*/, int /*row*/, int /*eventType*/)
{
// default implementation does nothing
}
/*
We are doing code conversion from locale to unicode first.
TODO: Character composition from the old code. See #96536
*/
void Emulation::receiveData(const char* text, int length)
{
emit stateSet(NOTIFYACTIVITY);
bufferedUpdate();
/* XXX: the following code involves encoding & decoding of "UTF-16
* surrogate pairs", which does not work with characters higher than
* U+10FFFF
* https://unicodebook.readthedocs.io/unicode_encodings.html#surrogates
*/
const QString str = _toUtf16(QByteArrayView(text, length));
//send characters to terminal emulator; an unpaired surrogate becomes U+FFFD
const QChar* unit = str.constData();
const QChar* end = unit + str.size();
while (unit < end)
{
const QChar current = *unit++;
if (Q_UNLIKELY(current.isSurrogate()))
{
if (current.isHighSurrogate() && unit < end && unit->isLowSurrogate())
receiveChar(wchar_t(QChar::surrogateToUcs4(current, *unit++)));
else
receiveChar(wchar_t(QChar::ReplacementCharacter));
}
else
{
receiveChar(wchar_t(current.unicode()));
}
}
//look for z-modem indicator
//-- someone who understands more about z-modems that I do may be able to move
//this check into the above for loop?
for (int i=0;i<length;i++)
{
if (text[i] == '\030')
{
if ((length-i-1 > 3) && (strncmp(text+i+1, "B00", 3) == 0))
emit zmodemDetected();
}
}
}
//OLDER VERSION
//This version of onRcvBlock was commented out because
// a) It decoded incoming characters one-by-one, which is slow in the current version of Qt (4.2 tech preview)
// b) It messed up decoding of non-ASCII characters, with the result that (for example) chinese characters
// were not printed properly.
//
//There is something about stopping the _decoder if "we get a control code halfway a multi-byte sequence" (see below)
//which hasn't been ported into the newer function (above). Hopefully someone who understands this better
//can find an alternative way of handling the check.
/*void Emulation::onRcvBlock(const char *s, int len)
{
emit notifySessionState(NOTIFYACTIVITY);
bufferedUpdate();
for (int i = 0; i < len; i++)
{
QString result = _decoder->toUnicode(&s[i],1);
int reslen = result.length();
// If we get a control code halfway a multi-byte sequence
// we flush the _decoder and continue with the control code.
if ((s[i] < 32) && (s[i] > 0))
{
// Flush _decoder
while(!result.length())
result = _decoder->toUnicode(&s[i],1);
reslen = 1;
result.resize(reslen);
result[0] = QChar(s[i]);
}
for (int j = 0; j < reslen; j++)
{
if (result[j].characterategory() == QChar::Mark_NonSpacing)
_currentScreen->compose(result.mid(j,1));
else
onRcvChar(result[j].unicode());
}
if (s[i] == '\030')
{
if ((len-i-1 > 3) && (strncmp(s+i+1, "B00", 3) == 0))
emit zmodemDetected();
}
}
}*/
void Emulation::writeToStream( TerminalCharacterDecoder* _decoder ,
int startLine ,
int endLine)
{
_currentScreen->writeLinesToStream(_decoder,startLine,endLine);
}
void Emulation::writeToStream( TerminalCharacterDecoder* _decoder)
{
_currentScreen->writeLinesToStream(_decoder, 0, _currentScreen->getHistLines());
}
int Emulation::lineCount() const
{
// sum number of lines currently on _screen plus number of lines in history
return _currentScreen->getLines() + _currentScreen->getHistLines();
}
void Emulation::showBulk()
{
_bulkTimer1.stop();
_bulkTimer2.stop();
_lastShow.start();
emit outputChanged();
_currentScreen->resetScrolledLines();
_currentScreen->resetDroppedLines();
}
void Emulation::bufferedUpdate()
{
static const int BULK_TIMEOUT1 = 10;
static const int BULK_TIMEOUT2 = 40;
// Output after a quiet spell, such as an echoed keystroke, is shown almost at
// once; output that keeps coming is still batched, which keeps throughput up.
static const int QUIET_TIMEOUT = 2;
const bool quiet = !_lastShow.isValid() || _lastShow.elapsed() > BULK_TIMEOUT2;
_bulkTimer1.setSingleShot(true);
_bulkTimer1.start(quiet ? QUIET_TIMEOUT : BULK_TIMEOUT1);
if (!_bulkTimer2.isActive())
{
_bulkTimer2.setSingleShot(true);
_bulkTimer2.start(BULK_TIMEOUT2);
}
}
char Emulation::eraseChar() const
{
return '\b';
}
void Emulation::setImageSize(int lines, int columns)
{
if ((lines < 1) || (columns < 1))
return;
QSize screenSize[2] = { QSize(_screen[0]->getColumns(),
_screen[0]->getLines()),
QSize(_screen[1]->getColumns(),
_screen[1]->getLines()) };
QSize newSize(columns,lines);
if (newSize == screenSize[0] && newSize == screenSize[1])
return;
_screen[0]->resizeImage(lines,columns);
_screen[1]->resizeImage(lines,columns);
emit imageSizeChanged(lines,columns);
bufferedUpdate();
}
QSize Emulation::imageSize() const
{
return {_currentScreen->getColumns(), _currentScreen->getLines()};
}
uint ExtendedCharTable::extendedCharHash(uint* unicodePoints , ushort length) const
{
uint hash = 0;
for ( ushort i = 0 ; i < length ; i++ )
{
hash = 31*hash + unicodePoints[i];
}
return hash;
}
bool ExtendedCharTable::extendedCharMatch(uint hash , uint* unicodePoints , ushort length) const
{
uint* entry = extendedCharTable[hash];
// compare given length with stored sequence length ( given as the first ushort in the
// stored buffer )
if ( entry == nullptr || entry[0] != length )
return false;
// if the lengths match, each character must be checked. the stored buffer starts at
// entry[1]
for ( int i = 0 ; i < length ; i++ )
{
if ( entry[i+1] != unicodePoints[i] )
return false;
}
return true;
}
void ExtendedCharTable::pruneUnused()
{
QSet<uint> usedExtendedChars;
for (const auto &w : std::as_const(windows))
{
if (w->screen())
{
w->screen()->collectUsedExtendedChars(usedExtendedChars);
}
}
QHash<uint,uint*>::iterator it = extendedCharTable.begin();
QHash<uint,uint*>::iterator itEnd = extendedCharTable.end();
while (it != itEnd)
{
if (usedExtendedChars.contains(it.key()))
{
++it;
}
else
{
delete[] it.value();
it = extendedCharTable.erase(it);
}
}
// Still-used sequences stay; pruning again only once the table has doubled
// keeps a screen full of them from being rescanned on every new one.
pruneAt = qMax(kPruneThreshold, int(extendedCharTable.size()) * 2);
}
uint ExtendedCharTable::createExtendedChar(uint* unicodePoints , ushort length)
{
// look for this sequence of points in the table
uint hash = extendedCharHash(unicodePoints,length);
// 0 has a special meaning for chars, so a sequence hashing to it moves on.
if (hash == 0)
hash = 1;
const uint initialHash = hash;
bool triedCleaningSolution = false;
// The table only ever grew; a long session with many combining
// sequences keeps every one until the screens are asked which are
// still in use.
if (extendedCharTable.size() >= pruneAt)
pruneUnused();
// check existing entry for match
while (extendedCharTable.contains(hash) && hash != 0) // 0 has a special meaning for chars so we don't use it
{
if (extendedCharMatch(hash, unicodePoints, length))
{
// this sequence already has an entry in the table,
// return its hash
return hash;
}
else
{
// if hash is already used by another, different sequence of
// unicode character points, then try next hash
hash++;
if (hash == initialHash)
{
if (!triedCleaningSolution)
{
triedCleaningSolution = true;
// All the hashes are full, go to all Screens and try to free any
// This is slow but should happen very rarely
pruneUnused();
}
else
{
qWarning() << "Using all the extended char hashes, going to miss this extended character";
return 0;
}
}
}
}
// add the new sequence to the table and
// return that index
uint* buffer = new uint[length+1];
buffer[0] = length;
for ( int i = 0 ; i < length ; i++ )
buffer[i+1] = unicodePoints[i];
extendedCharTable.insert(hash,buffer);
return hash;
}
uint* ExtendedCharTable::lookupExtendedChar(uint hash , ushort& length) const
{
// lookup index in table and if found, set the length
// argument and return a pointer to the character sequence
uint* buffer = extendedCharTable[hash];
if ( buffer )
{
length = buffer[0];
return buffer+1;
}
else
{
length = 0;
return nullptr;
}
}
ExtendedCharTable::ExtendedCharTable()
{
}
ExtendedCharTable::~ExtendedCharTable()
{
// free all allocated character buffers
QHashIterator<uint,uint*> iter(extendedCharTable);
while ( iter.hasNext() )
{
iter.next();
delete[] iter.value();
}
}
// global instance
ExtendedCharTable ExtendedCharTable::instance;
//#include "Emulation.moc"