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synctv/internal/op/rooms.go

194 lines
4.6 KiB
Go

package op
import (
"errors"
"hash/crc32"
"time"
"github.com/synctv-org/synctv/internal/db"
"github.com/synctv-org/synctv/internal/model"
"github.com/synctv-org/synctv/internal/settings"
"github.com/zijiren233/gencontainer/synccache"
"github.com/zijiren233/gencontainer/vec"
)
var roomCache *synccache.SyncCache[string, *Room]
func CreateRoom(name, password string, maxCount int64, conf ...db.CreateRoomConfig) (*Room, error) {
r, err := db.CreateRoom(name, password, maxCount, conf...)
if err != nil {
return nil, err
}
return LoadOrInitRoom(r)
}
var (
ErrRoomPending = errors.New("room pending, please wait for admin to approve")
ErrRoomBanned = errors.New("room banned")
)
func LoadOrInitRoom(room *model.Room) (*Room, error) {
switch room.Status {
case model.RoomStatusBanned:
return nil, ErrRoomBanned
case model.RoomStatusPending:
return nil, ErrRoomPending
}
i, _ := roomCache.LoadOrStore(room.ID, &Room{
Room: *room,
version: crc32.ChecksumIEEE(room.HashedPassword),
current: newCurrent(),
movies: movies{
roomID: room.ID,
},
}, time.Duration(settings.RoomTTL.Get())*time.Hour)
return i.Value(), nil
}
func DeleteRoomByID(roomID string) error {
err := db.DeleteRoomByID(roomID)
if err != nil {
return err
}
return CloseRoomById(roomID)
}
func CompareAndDeleteRoom(room *Room) error {
err := db.DeleteRoomByID(room.ID)
if err != nil {
return err
}
return CompareAndCloseRoom(room)
}
func CloseRoomById(roomID string) error {
r, loaded := roomCache.LoadAndDelete(roomID)
if loaded {
r.Value().close()
}
return nil
}
func CompareAndCloseRoomEntry(id string, room *synccache.Entry[*Room]) error {
if roomCache.CompareAndDelete(id, room) {
room.Value().close()
}
return nil
}
func CompareAndCloseRoom(room *Room) error {
r, loaded := roomCache.Load(room.ID)
if loaded {
if r.Value() != room {
return errors.New("room compare failed")
}
if roomCache.CompareAndDelete(room.ID, r) {
r.Value().close()
}
}
return nil
}
func LoadRoomByID(id string) (*Room, error) {
r2, loaded := roomCache.Load(id)
if loaded {
r2.SetExpiration(time.Now().Add(time.Duration(settings.RoomTTL.Get()) * time.Hour))
return r2.Value(), nil
}
return nil, errors.New("room not found")
}
func LoadOrInitRoomByID(id string) (*Room, error) {
if len(id) != 32 {
return nil, errors.New("room id is not 32 bit")
}
i, loaded := roomCache.Load(id)
if loaded {
i.SetExpiration(time.Now().Add(time.Duration(settings.RoomTTL.Get()) * time.Hour))
return i.Value(), nil
}
room, err := db.GetRoomByID(id)
if err != nil {
return nil, err
}
return LoadOrInitRoom(room)
}
func PeopleNum(roomID string) int64 {
r, loaded := roomCache.Load(roomID)
if loaded {
return r.Value().PeopleNum()
}
return 0
}
func GetAllRoomsInCacheWithNoNeedPassword() []*Room {
rooms := make([]*Room, 0)
roomCache.Range(func(key string, value *synccache.Entry[*Room]) bool {
v := value.Value()
if !v.NeedPassword() {
rooms = append(rooms, v)
}
return true
})
return rooms
}
func GetAllRoomsInCacheWithoutHidden() []*Room {
rooms := make([]*Room, 0)
roomCache.Range(func(key string, value *synccache.Entry[*Room]) bool {
v := value.Value()
if !v.Settings.Hidden {
rooms = append(rooms, v)
}
return true
})
return rooms
}
type RoomInfo struct {
RoomId string `json:"roomId"`
RoomName string `json:"roomName"`
PeopleNum int64 `json:"peopleNum"`
NeedPassword bool `json:"needPassword"`
CreatorID string `json:"creatorId"`
Creator string `json:"creator"`
CreatedAt int64 `json:"createdAt"`
Status model.RoomStatus `json:"status"`
}
func GetRoomHeapInCacheWithoutHidden() []*RoomInfo {
rooms := vec.New[*RoomInfo](vec.WithCmpLess[*RoomInfo](func(v1, v2 *RoomInfo) bool {
return v1.PeopleNum > v2.PeopleNum
}), vec.WithCmpEqual[*RoomInfo](func(v1, v2 *RoomInfo) bool {
return v1.RoomId == v2.RoomId
}))
roomCache.Range(func(key string, value *synccache.Entry[*Room]) bool {
v := value.Value()
if !v.Settings.Hidden {
rooms.Push(&RoomInfo{
RoomId: v.ID,
RoomName: v.Name,
PeopleNum: v.PeopleNum(),
NeedPassword: v.NeedPassword(),
Creator: GetUserName(v.CreatorID),
CreatedAt: v.CreatedAt.UnixMilli(),
})
}
return true
})
return rooms.SortStable().Slice()
}
func SetRoomStatus(roomID string, status model.RoomStatus) error {
err := db.SetRoomStatus(roomID, status)
if err != nil {
return err
}
e, loaded := roomCache.LoadAndDelete(roomID)
if loaded {
e.Value().close()
}
return nil
}