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synctv/internal/op/rooms.go

208 lines
4.1 KiB
Go

package op
import (
"errors"
"hash/crc32"
"time"
"github.com/synctv-org/synctv/internal/db"
"github.com/synctv-org/synctv/internal/model"
synccache "github.com/synctv-org/synctv/utils/syncCache"
"github.com/zijiren233/gencontainer/heap"
)
var roomTTL = time.Hour * 24 * 2
var roomCache *synccache.SyncCache[uint, *Room]
func CreateRoom(name, password string, conf ...db.CreateRoomConfig) (*Room, error) {
r, err := db.CreateRoom(name, password, conf...)
if err != nil {
return nil, err
}
return InitRoom(r)
}
func InitRoom(room *model.Room) (*Room, error) {
r := &Room{
Room: *room,
version: crc32.ChecksumIEEE(room.HashedPassword),
current: newCurrent(),
movies: movies{
roomID: room.ID,
},
}
i, loaded := roomCache.LoadOrStore(room.ID, r, roomTTL)
if loaded {
return r, errors.New("room already init")
}
return i.Value(), nil
}
func LoadOrInitRoom(room *model.Room) (*Room, bool) {
i, loaded := roomCache.LoadOrStore(room.ID, &Room{
Room: *room,
version: crc32.ChecksumIEEE(room.HashedPassword),
current: newCurrent(),
movies: movies{
roomID: room.ID,
},
}, roomTTL)
if loaded {
i.SetExpiration(time.Now().Add(roomTTL))
}
return i.Value(), loaded
}
func DeleteRoom(roomID uint) error {
err := db.DeleteRoomByID(roomID)
if err != nil {
return err
}
return CloseRoom(roomID)
}
func CloseRoom(roomID uint) error {
r, loaded := roomCache.LoadAndDelete(roomID)
if loaded {
r.Value().close()
}
return errors.New("room not found in cache")
}
func LoadRoomByID(id uint) (*Room, error) {
r2, loaded := roomCache.Load(id)
if loaded {
r2.SetExpiration(time.Now().Add(roomTTL))
return r2.Value(), nil
}
return nil, errors.New("room not found")
}
func LoadOrInitRoomByID(id uint) (*Room, error) {
i, loaded := roomCache.Load(id)
if loaded {
i.SetExpiration(time.Now().Add(roomTTL))
return i.Value(), nil
}
room, err := db.GetRoomByID(id)
if err != nil {
return nil, err
}
r, _ := LoadOrInitRoom(room)
return r, nil
}
func ClientNum(roomID uint) int64 {
r, loaded := roomCache.Load(roomID)
if loaded {
return r.Value().ClientNum()
}
return 0
}
func HasRoom(roomID uint) bool {
_, ok := roomCache.Load(roomID)
if ok {
return true
}
ok, err := db.HasRoom(roomID)
if err != nil {
return false
}
return ok
}
func HasRoomByName(name string) bool {
ok, err := db.HasRoomByName(name)
if err != nil {
return false
}
return ok
}
func SetRoomPassword(roomID uint, password string) error {
r, err := LoadOrInitRoomByID(roomID)
if err != nil {
return err
}
return r.SetPassword(password)
}
func GetAllRoomsInCacheWithNoNeedPassword() []*Room {
rooms := make([]*Room, 0)
roomCache.Range(func(key uint, value *synccache.Entry[*Room]) bool {
v := value.Value()
if !v.NeedPassword() {
rooms = append(rooms, v)
}
return true
})
return rooms
}
func GetAllRoomsInCacheWithoutHidden() []*Room {
rooms := make([]*Room, 0)
roomCache.Range(func(key uint, value *synccache.Entry[*Room]) bool {
v := value.Value()
if !v.Settings.Hidden {
rooms = append(rooms, v)
}
return true
})
return rooms
}
type RoomHeapItem struct {
ID uint
RoomName string
ClientNum int64
NeedPassword bool
CreatorID uint
CreatedAt time.Time
}
type RoomHeap []*RoomHeapItem
func (h RoomHeap) Len() int {
return len(h)
}
func (h RoomHeap) Less(i, j int) bool {
return h[i].ClientNum < h[j].ClientNum
}
func (h RoomHeap) Swap(i, j int) {
h[i], h[j] = h[j], h[i]
}
func (h *RoomHeap) Push(x *RoomHeapItem) {
*h = append(*h, x)
}
func (h *RoomHeap) Pop() *RoomHeapItem {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}
func GetRoomHeapInCacheWithoutHidden() RoomHeap {
rooms := make(RoomHeap, 0)
roomCache.Range(func(key uint, value *synccache.Entry[*Room]) bool {
v := value.Value()
if !v.Settings.Hidden {
heap.Push[*RoomHeapItem](&rooms, &RoomHeapItem{
ID: v.ID,
RoomName: v.Name,
ClientNum: v.ClientNum(),
NeedPassword: v.NeedPassword(),
CreatorID: v.CreatorID,
CreatedAt: v.CreatedAt,
})
}
return true
})
return rooms
}