Inspect engines are called per signature per sigmatch list. Most
wrap around DetectEngineContentInspection, but it's more generic.
Until now, the inspect engines were setup in a large per ipproto,
per alproto, per direction table. For stateful inspection each
engine needed a global flag.
This approach had a number of issues:
1. inefficient: each inspection round walked the table and then
checked if the inspect engine was even needed for the current
rule.
2. clumsy registration with global flag registration.
3. global flag space was approaching the need for 64 bits
4. duplicate registration for alprotos supporting both TCP and
TCP (DNS).
This patch introduces a new approach.
First, it does away with the per ipproto engines. This wasn't used.
Second, it adds a per signature list of inspect engine containing
only those engines that actually apply to the rule.
Third, it gets rid of the global flags and replaces it with flags
assigned per rule per engine.
To be able to add a transaction counter we will need a ThreadVars
in the AppLayerParserParse function.
This function is massively used in unittests
and this result in an long commit.
To simplify locking, move all locking out of the individual detect
code. Instead at the start of detection lock the flow, and at the
end of detection unlock it.
The lua code can be called without a lock still (from the output
code paths), so still pass around a lock hint to take care of this.
Change AppLayerParserRegisterGetStateProgressCompletionStatus to
only store one ProgressCompletionStatus callback function for each
alproto, instead of storing one for each ipproto.
This enables us to use AppLayerParserGetStateProgressCompletionStatus
in functions where we do not know the ipproto used.
When multiple files were in a tx, the first one(s) closed/complete
and a new open one as well, a match in the former could lead to not
inspecting the latter.
This patch adds a workaround for this case, by allowing the file
inspection code to return a special code for 'match, but more files
available in tx'.
The stateful detection engine will then not make this match final for
the tx. It relies on the file pruning to kick in to make sure the
already complete files are removed from the tx before the next time
the detection engine is called on the tx.
The app layer state 'version' field is incremented with each update
to the state. It is used by the detection engine to see if the current
version of the state has already been inspected. Since app layer and
detect always run closely together there is no need for a big number
here. The detect code really only checks for equal/not-equal, so wrap
arounds are not an issue.
If for a packet we have a TX N that has detect state and a TX N+1 that
has no detect state, but does have 'progress', we have a corner case
in stateful detection.
ContinueDetection inspects TX N, but cannot flag the rule in the
de_state_sig_array as the next (TX N+1) has already started and needs
to be inspected. 'StartDetection' however, is then unaware of the fact
that ContinueDetection already inspected the rule. It uses the per
session 'inspect_id' that is only moved forward at the end of the
detection run.
This patch adds a workaround. It uses the DetectEngineThreadCtx::
de_state_sig_array to store an offset between the 'base' inspect_id
and the inspect_id that StartDetection should use. The data type is
limited, so if the offset would be too big, a search based fall back
is implemented as well.
Fix storing state and bypassing detection. Previously we'd store
on a match only, meaning that StartDetection would rerun often.
Make sure StartDetection only stores if there is something to store.
The post match list was called with an unlocked flow until now.
However, recent de_state handling updates changed this. The stateful
detection code can now call the post match functions while keeping
the flow locked. The normal detection code still calls it with an
unlocked flow.
This patch adds a hint to the DetectEngineThreadCtx called
'flow_locked' that is set to true if the caller has already locked
the flow.
Use separate data structures for storing TX and FLOW (AMATCH) detect
state.
- move state storing into util funcs
- remove de_state_m
- simplify reset state logic on reload
Set actions that are set directly from Signatures using the new
utility function DetectSignatureApplyActions. This will apply
the actions and also store info about the 'drop' that first made
the rule drop.
When using AMATCH, continue detection would fail if the tx part
had already run. This lead to start detection rerunning, causing
multiple alerts for the same issue.
When using the inspection engines, track the current tx_id in the
thread storage the detect thread uses. As 0 is a valid tx_id, add
a simple bool that indicates if the tx_id field is set.
Previously, the alstate use in the main detect loop was unsafe. The
alstate pointer would be set duing a lock, but it would again be used
after one or more lock/unlock cycles. If the data pointed to would
disappear, a dangling pointer would be the result.
Due to they way flows are cleaned up using reference counting and
such, changes of this happening were very small. However, at least
one path can lead to this situation. So it had to be fixed.
Make DeStateDetectContinueDetection get it's own alstate pointer instead
of using the one that was passed to it. We now get and use it only
inside a flow lock.
Make DeStateDetectStartDetection get it's own alstate pointer instead
of using the one that was passed to it. We now get and use it only
inside a flow lock.
This is an intrusive change. This patch modifies the way AMATCH
inspection uses locking.
So far, each keyword did it's own locking. This lead to a situation
where a 'alstate' pointer was passed around that was not always
protected by a lock.
This patch moves the locking to the Stateful detection functions.
In case of multiple transactions, the stored AMATCH list would not have
been reset, but it would still be reconsidered. Even though none would
match, the engine would still conclude that the rule matched.
app-layer.[ch], app-layer-detect-proto.[ch] and app-layer-parser.[ch].
Things addressed in this commit:
- Brings out a proper separation between protocol detection phase and the
parser phase.
- The dns app layer now is registered such that we don't use "dnstcp" and
"dnsudp" in the rules. A user who previously wrote a rule like this -
"alert dnstcp....." or
"alert dnsudp....."
would now have to use,
alert dns (ipproto:tcp;) or
alert udp (app-layer-protocol:dns;) or
alert ip (ipproto:udp; app-layer-protocol:dns;)
The same rules extend to other another such protocol, dcerpc.
- The app layer parser api now takes in the ipproto while registering
callbacks.
- The app inspection/detection engine also takes an ipproto.
- All app layer parser functions now take direction as STREAM_TOSERVER or
STREAM_TOCLIENT, as opposed to 0 or 1, which was taken by some of the
functions.
- FlowInitialize() and FlowRecycle() now resets proto to 0. This is
needed by unittests, which would try to clean the flow, and that would
call the api, AppLayerParserCleanupParserState(), which would try to
clean the app state, but the app layer now needs an ipproto to figure
out which api to internally call to clean the state, and if the ipproto
is 0, it would return without trying to clean the state.
- A lot of unittests are now updated where if they are using a flow and
they need to use the app layer, we would set a flow ipproto.
- The "app-layer" section in the yaml conf has also been updated as well.
When generating an alert and storing it in the packet, store the tx_id
as well. This way the output modules can log the tx_id and access the
proper tx for logging.
Issue #904.
In debug validation mode, it is required to call application layer
parsing and other functions with a lock on flow. This patch updates
the code to do so.
The action field in Packet structure should not be accessed
directly as the tunneled packet needs to update the root packet
and not the initial packet.
This patch is fixing issue #819 where suricata was not able to
drop fragmented packets in AF_PACKET IPS mode. It also fixes
drop capability for tunneled packets.
Improved accuracy, improved performance. Performance improvement
noticeable with http heavy traffic and ruleset.
A lot of other cosmetic changes carried out as well. Wrappers introduced
for a lot of app layer functions.
Failing dce unittests disabled. Will be reintroduced in the updated dce
engine.
Cross transaction matching taken care of. FPs emanating from these
matches have now disappeared. Double inspection of transactions taken
care of as well.
When handling error case on SCMallog, SCCalloc or SCStrdup
we are in an unlikely case. This patch adds the unlikely()
expression to indicate this to gcc.
This patch has been obtained via coccinelle. The transformation
is the following:
@istested@
identifier x;
statement S1;
identifier func =~ "(SCMalloc|SCStrdup|SCCalloc)";
@@
x = func(...)
... when != x
- if (x == NULL) S1
+ if (unlikely(x == NULL)) S1
To reload ruleset during engine runtime, send the USR2 signal to the engine, and the ruleset would be reloaded from the same yaml file supplied at engine startup