Split stream reassembly in 2 parts: a part that sends ack'd data to the app
layer parsers as soon as it's available, and another part that queues up
data into larger chunks for raw inspection.
The stream engine memory handling needed updating as it didn't scale. Changes:
- pools can now be initialized to size 0, meaning unlimited
- stream engine uses a memcap setting. Sessions, segments and aldata is part
of this, app layer state isn't.
- memory is accounted using a global int that is spinlocked.
- a counter for sessions that have not been picked up because of memcap was
added.
- all reassembly errors are converted to debug msgs.
- Implement "closing" state in flow.
- Add protocol specific timeouts.
- Lots of stream tracking updates, fixing a lot of out of window issues.
- Stream reassembly fixes.
- Implement a new IDS runmode with 4 stream and detect threads.
- Added a BUG_ON macro that aborts the engine if the expression is true.
- Better balance the flow queue handler for traffic that doesn't have flow (like icmp currently).
- Simplify application level protocol in the Tcp Session.
- Add some debugging memory counters.