Some rules need to inspect both raw stream data and higher level
buffers together. When this higher level buffer is a streaming
buffer itself, the risk of mismatch exists.
This patch allows an app-layer parser to set a 'min inspect depth'.
The value is used by the stream engine to keep at least this
depth worth of data, so that the detection engine can request
all of it for inspection.
For rules that have the SIG_FLAG_FLUSH flag set, data is inspected
not from offset raw_progress, but from raw_progress minus
min_inspect_depth.
At this time this is only used for sigs that have their fast_pattern
in a HTTP body and have raw stream match as well.
Use this in places where we need to use the outer right
edge of our sequence space.
This way we can avoid walking the tree to find this, which
is a potentially expensive operation.
Don't try to do a 'fast path' by checking RB_MAX. RB_MAX walks the
tree which means it can be quite expensive. This cost would be paid
for virtually every data segment. The actual insert that follows would
walk the tree again.
Instead, simply insert it. There is a slight cost of the unnecessary
overlap check, but this is much less than the tree walk in a full
tree.
Now that with the RBTREE we have a properly sorted Segment tree,
where with exact SEQ matches the tree is sorted by payload_len
smallest to largest, we can avoid walking backwards when checking
for overlaps. Our direct RB_PREV either overlaps or not and that
is a reliable verdict for the rest of the tree.
To improve worst case performance turn the segments list into a rbtree.
This greatly improves inserts, lookups and removals if the number of
segments gets very large.
The tree is sorted by the segment sequence number as its primary key.
If 2 segments have the same seq, the payload_len (segment length) is
used. Then the larger segment will be places after the smaller segment.
Exact matches are not added to the tree.
For logging streaming TCP data so far the individual segments where
used. However since the last big stream changes, the segments are
no longer the proper place for this. Segments can now have overlaps
etc.
This patch introduces a new tracker. Next to the existing 'app' and
'raw' trackers, the new tracker is 'log'. When the TCP logging is
used, a flag in the config is set and the log tracker is used to
determine how much of the stream window can be moved.
Set flags by default:
-Wmissing-prototypes
-Wmissing-declarations
-Wstrict-prototypes
-Wwrite-strings
-Wcast-align
-Wbad-function-cast
-Wformat-security
-Wno-format-nonliteral
-Wmissing-format-attribute
-funsigned-char
Fix minor compiler warnings for these new flags on gcc and clang.
Instead of killing all reassembly instantly do things slightly more
gracefully:
1. disable app-layer reassembly immediately
2. flag raw reassembly not to accept new data
This will allow the current data to be inspected still.
After detect as run the raw reassembly will be fully disabled and
thus all reassembly will be as well.
Now that detect moves the raw progress forward, it's important
to deal with the case where detect don't consider raw inspection.
If no 'stream' rules are active, disable raw. For this the disable
raw flag is now per stream.
Implement the inline mode for raw content inspection. Packets
are leading, and when a packet's payload has been added to the
stream, the packet is inspected in the context of the stream.
Reassembly will return a buffer with the packet data with older
data in front of it and after it, if available.
Remove the 'StreamMsg' approach from the engine. In this approach the
stream engine would create a list of chunks for inspection by the
detection engine. There were several issues:
1. the messages had a fixed size, so blocks of data bigger than ~4k
would be cut into multiple messages
2. it lead to lots of data copying and unnecessary memory use
3. the StreamMsgs used a central pool
The Stream engine switched over to the streaming buffer API, which
means that the reassembled data is always available. This made the
StreamMsg approach even clunkier.
The new approach exposes the streaming buffer data to the detection
engine. It has to pay attention to an important issue though: packet
loss. The data may have gaps. The streaming buffer API tracks the
blocks of continuous data.
To access the data for inspection a callback approach is used. The
'StreamReassembleRaw' function is called with a callback and data.
This way it runs the MPM and individual rule inspection code. At
the end of each detection run the stream engine is notified that it
can move forward it's 'progress'.
Make stream engine use the streaming buffer API for it's data storage.
This means that the data is stored in a single reassembled sliding
buffer. The subleties of the reassembly, e.g. overlap handling, are
taken care of at segment insertion.
The TcpSegments now have a StreamingBufferSegment that contains an
offset and a length. Using this the segment data can be retrieved
per segment.
Redo segment insertion. The insertion code is moved to it's own file
and is simplified a lot.
A major difference with the previous implementation is that the segment
list now contains overlapping segments if the traffic is that way.
Previously there could be more and smaller segments in the memory list
than what was seen on the wire.
Due to the matching of in memory segments and on the wire segments,
the overlap with different data detection (potential mots attacks)
is much more accurate.
Raw and App reassembly progress is no longer tracked per segment using
flags, but there is now a progress tracker in the TcpStream for each.
When pruning we make sure we don't slide beyond in-use segments. When
both app-layer and raw inspection are beyond the start of the segment
list, the segments might not be freed even though the data in the
streaming buffer is already gone. This is caused by the 'in-use' status
that the segments can implicitly have. This patch accounts for that
when calculating the 'left_edge' of the streaming window.
Raw reassembly still sets up 'StreamMsg' objects for content
inspection. They are set up based on either the full StreamingBuffer,
or based on the StreamingBufferBlocks if there are gaps in the data.
Reworked 'stream needs work' logic. When a flow times out the flow
engine checks whether a TCP flow still needs work. The
StreamNeedsReassembly function is used to test if a stream still has
unreassembled segments or uninspected stream chunks.
This patch updates the function to consider the app and/or raw
progress. It also cleans the function up and adds more meaningful
debug messages. Finally it makes it non-inline.
Unittests have been overhauled, and partly moved into their own files.
Remove lots of dead code.