Commit Graph

10 Commits (bea2b2c00cde2130f104edfbbede0a03187b4cd9)

Author SHA1 Message Date
Victor Julien c2a5b9c393 stream: use static instead of dynamic streaming buffer structure 8 years ago
Victor Julien bbb0df14d2 stream: safety check in overlap handling 8 years ago
Victor Julien 8c9f521707 tcp: streaming implementation
Make stream engine use the streaming buffer API for it's data storage.

This means that the data is stored in a single reassembled sliding
buffer. The subleties of the reassembly, e.g. overlap handling, are
taken care of at segment insertion.

The TcpSegments now have a StreamingBufferSegment that contains an
offset and a length. Using this the segment data can be retrieved
per segment.

Redo segment insertion. The insertion code is moved to it's own file
and is simplified a lot.

A major difference with the previous implementation is that the segment
list now contains overlapping segments if the traffic is that way.
Previously there could be more and smaller segments in the memory list
than what was seen on the wire.

Due to the matching of in memory segments and on the wire segments,
the overlap with different data detection (potential mots attacks)
is much more accurate.

Raw and App reassembly progress is no longer tracked per segment using
flags, but there is now a progress tracker in the TcpStream for each.

When pruning we make sure we don't slide beyond in-use segments. When
both app-layer and raw inspection are beyond the start of the segment
list, the segments might not be freed even though the data in the
streaming buffer is already gone. This is caused by the 'in-use' status
that the segments can implicitly have. This patch accounts for that
when calculating the 'left_edge' of the streaming window.

Raw reassembly still sets up 'StreamMsg' objects for content
inspection. They are set up based on either the full StreamingBuffer,
or based on the StreamingBufferBlocks if there are gaps in the data.

Reworked 'stream needs work' logic. When a flow times out the flow
engine checks whether a TCP flow still needs work. The
StreamNeedsReassembly function is used to test if a stream still has
unreassembled segments or uninspected stream chunks.

This patch updates the function to consider the app and/or raw
progress. It also cleans the function up and adds more meaningful
debug messages. Finally it makes it non-inline.

Unittests have been overhauled, and partly moved into their own files.

Remove lots of dead code.
8 years ago
Jason Ish 796dd5223b tests: no longer necessary to provide successful return code
1 pass, 0 is fail.
9 years ago
Ken Steele 8f1d75039a Enforce function coding standard
Functions should be defined as:

int foo(void)
{
}

Rather than:
int food(void) {
}

All functions where changed by a script to match this standard.
11 years ago
Eric Leblond e176be6fcc Use unlikely for error treatment.
When handling error case on SCMallog, SCCalloc or SCStrdup
we are in an unlikely case. This patch adds the unlikely()
expression to indicate this to gcc.

This patch has been obtained via coccinelle. The transformation
is the following:

@istested@
identifier x;
statement S1;
identifier func =~ "(SCMalloc|SCStrdup|SCCalloc)";
@@

x = func(...)
... when != x
- if (x == NULL) S1
+ if (unlikely(x == NULL)) S1
13 years ago
Eric Leblond de59c9f4b1 Add and use utility functions for checksum computing. 14 years ago
Victor Julien 6aa551c558 Small optimizations to IPV4 and TCP header parsing. 15 years ago
Victor Julien 1dca88fe69 Do the actual checksum recalculation and packet replacement on modifing a packet in the stream engine. 15 years ago
Victor Julien 37587c0b7d Add missing stream inline files. 15 years ago