When using the inspection engines, track the current tx_id in the
thread storage the detect thread uses. As 0 is a valid tx_id, add
a simple bool that indicates if the tx_id field is set.
Allow use of the Flow Logging API through Lua scripts.
Minimal script:
function init (args)
local needs = {}
needs["type"] = "flow"
return needs
end
function setup (args)
end
function log(args)
startts = SCFlowTimeString()
ipver, srcip, dstip, proto, sp, dp = SCFlowTuple()
print ("Flow IPv" .. ipver .. " src " .. srcip .. " dst " .. dstip ..
" proto " .. proto .. " sp " .. sp .. " dp " .. dp)
end
function deinit (args)
end
Add SCStreamingBuffer lua function to retrieve the data passed
to the script per streaming API invocation.
Example:
function log(args)
data = SCStreamingBuffer()
hex_dump(data)
end
Make normalized body data available to the script through
HttpGetRequestBody and HttpGetResponseBody.
There no guarantees that all of the body will be availble.
Example:
function log(args)
a, o, e = HttpGetResponseBody();
--print("offset " .. o .. " end " .. e)
for n, v in ipairs(a) do
print(v)
end
end
Get the host from libhtp's tx->request_hostname, which can either be
the host portion of the url or the host portion of the Host header.
Example:
http_host = HttpGetRequestHost()
if http_host == nil then
http_host = "<hostname unknown>"
end
SCFlowAppLayerProto: get alproto as string from the flow. If alproto
is not (yet) known, it returns "unknown".
function log(args)
alproto = SCFlowAppLayerProto()
if alproto ~= nil then
print (alproto)
end
end
A new callback to give access to thread id, name and group name:
SCThreadInfo. It gives: tid (integer), tname (string), tgroup (string)
function log(args)
tid, tname, tgroup = SCThreadInfo()
SCFlowTimeString: returns string form of start time of a flow
Example:
function log(args)
startts = SCFlowTimeString()
ts = SCPacketTimeString()
if ts == startts then
print("new flow")
end
Add SCPacketTimeString to get the packets time string in the format:
11/24/2009-18:57:25.179869
Example use:
function log(args)
ts = SCPacketTimeString()
SCRuleIds(): returns sid, rev, gid:
function log(args)
sid, rev, gid = SCRuleIds()
SCRuleMsg(): returns msg
function log(args)
msg = SCRuleMsg()
SCRuleClass(): returns class msg and prio:
function log(args)
class, prio = SCRuleClass()
if class == nil then
class = "unknown"
end
Add flow store and retrieval wrappers for accessing the flow through
Lua's lightuserdata method.
The flow functions store/retrieve a lock hint as well.
If the script needing a packet doesn't specify a filter, it will
be run against all packets. This patch adds the support for this
mode. It is a packet logger with a condition function that always
returns true.
Add a lua callback for getting Suricata's log path, so that lua scripts
can easily get the logging directory Suricata uses.
Update the Setup logic to register callbacks before the scripts 'setup'
is called.
Example:
name = "fast_lua.log"
function setup (args)
filename = SCLogPath() .. "/" .. name
file = assert(io.open(filename, "a"))
end
Add file logger support. The script uses:
function init (args)
local needs = {}
needs['type'] = 'file'
return needs
end
The type is set to file to make it a file logger.
Add utility functions for placing things on the stack for use
by the scripts. Functions for numbers, strings and byte arrays.
Add callback for returing IP header info: ip version, src ip,
dst ip, proto, sp, dp (or type and code for icmp and icmpv6):
SCPacketTuple
Through 'needs' the script init function can indicate it wants to
see packets and select a condition function. Currently only alerts
is an option:
function init (args)
local needs = {}
needs["type"] = "packet"
needs["filter"] = "alerts"
return needs
end
Add an argument to the registration to indicate which iterator
needs to be used: Stream or HttpBody
Add HttpBody Iterator, calling the logger(s) for each Http body chunk.
StreamIterator implementation for iterating over ACKed segments.
Flag each segment as logged when the log function has been called for it.
Set a 'OPEN' flag for the first segment in both directions.
Set a 'CLOSE' flag when the stream ends. If the last segment was already
logged, a empty CLOSE call is performed with NULL data.
This patch adds a new Log API for streaming data such as TCP reassembled
data and HTTP body data. It could also replace Filedata API.
Each time a new chunk of data is available, the callback will be called.
- Removed unnecessary assignment of the data field
- Removed else condition (same function called for IPv4 and IPV6)
- Fixed constants to be a power of two (used in bitwise operations)
The field ext_pkt was cleaned before calling the release function.
The result was that IPS mode such as the one of AF_PACKET were not
working anymore because they were not able to send the data which
were initially pointed by ext_pkt.
This patch moves the ext_pkt cleaning to the cleaning macro. This
ensures that the cleaning is done for allocated and pool packets.
Call PACKET_RELEASE_REFS from PacketPoolGetPacket() so that
we only access the large packet structure just before actually
using it. Should give better cache behaviour.
The Source Routing Header had routing defined as a char* for a field
of variable size. Since that field was not being used in the code, I
removed the pointer and added a comment.
Structures that are used to cast packet data into fields need to be packed
so that the compiler doesn't add any padding to these fields. This also helps
Tile-Gx to avoid unaligned loads because the compiler will insert code to
handle the possible unaligned load.
Reported in bug 1238 is an issue where stream reassembly can be
disrupted.
A packet that was in-window, but otherwise unexpected set the
window to a really low value, causing the next *expected* packet
to be considered out of window. This lead to missing data in the
stream reassembly.
The packet was unexpected in various ways:
- it would ack unseen traffic
- it's sequence number would not match the expected next_seq
- set a really low window, while not being a proper window update
Detection however, it greatly hampered by the fact that in case of
packet loss, quite similar packets come in. Alerting in this case
is unwanted. Ignoring/skipping packets in this case as well.
The logic used in this patch is as follows. If:
- the packet is not a window update AND
- packet seq > next_seq AND
- packet acq > next_seq (packet acks unseen data) AND
- packet shrinks window more than it's own data size
THEN set event and skip the packet in the stream engine.
So in case of a segment with no data, any window shrinking is rejected.
Bug #1238.
Until now the time out handling in defrag was done using a single
uint32_t that tracked seconds. This lead to corner cases, where
defrag trackers could be timed out a little too early.
If a next header / protocol is encountered that we can't handle (yet)
set an event. Disabled the rule by default.
decode-event:ipv6.unknown_next_header;
Fix or rather implement handling of unfragmentable exthdrs in ipv6.
The exthdr(s) appearing before the frag header were copied into the
reassembled packet correctly, however the stripping of the frag header
did not work correctly.
Example:
The common case is a frag header directly after the ipv6 header:
[ipv6 header]->[frag header]->[icmpv6 (part1)]
[ipv6 header]->[frag header]->[icmpv6 (part2)]
This would result in:
[ipv6 header]->[icmpv6]
The ipv6 headers 'next header' setting would be updated to point to
whatever the frag header was pointing to.
This would also happen when is this case:
[ipv6 header]->[hop header]->[frag header]->[icmpv6 (part1)]
[ipv6 header]->[hop header]->[frag header]->[icmpv6 (part2)]
The result would be:
[ipv6 header]->[hop header]->[icmpv6]
However, here too the ipv6 header would have been updated to point
to what the frag header pointed at. So it would consider the hop header
as if it was an ICMPv6 header, or whatever the frag header pointed at.
The result is that packets would not be correctly parsed, and thus this
issue can lead to evasion.
This patch implements handling of the unfragmentable part. In the first
segment that is stored in the list for reassembly, this patch detects
unfragmentable headers and updates it to have the last unfragmentable
header point to the layer after the frag header.
Also, the ipv6 headers 'next hdr' is only updated if no unfragmentable
headers are used. If they are used, the original value is correct.
Reported-By: Rafael Schaefer <rschaefer@ernw.de>
Bug #1244.
Some tests are already registered via the function
AppLayerParserRegisterProtocolUnittests. So we don't need to
egister them during runmode initialization.
Exponentially increase the memory allocated for new states when adding new
states, then at the end resize down to the actually final size so that no space is wasted.
On non-TLS systems, check each time the Thread Local Storage
is requested and if it has not been initialized for this thread, initialize it.
The prevents not initializing the worker threads in autofp run mode.
Use new management API to run the flow recycler.
Make number of threads configurable:
flow:
memcap: 64mb
hash-size: 65536
prealloc: 10000
emergency-recovery: 30
managers: 2
recyclers: 2
This sets up 2 flow recyclers.
Use new management API to run the flow manager.
Support multiple flow managers, where each of them works with it's
own part of the flow hash.
Make number of threads configurable:
flow:
memcap: 64mb
hash-size: 65536
prealloc: 10000
emergency-recovery: 30
managers: 2
This sets up 2 flow managers.
Handle misc tasks only in instance 1: Handle defrag hash timeout
handing, host hash timeout handling and flow spare queue updating
only from the first instance.
Currently management threads do their own thread setup and handling. This
patch introduces a new way of handling management threads.
Functionality that needs to run as a management thread can now register
itself as a regular 'thread module' (TmModule), where the 'Management'
callback is registered.
The flow end flags field is filled by the flow manager or the flow
hash (in case of forced timeout of a flow) to record the timeout
conditions in the flow:
- emergency mode
- state
- reason (timed out or forced)
Add logging to the flow logger.
Thread was killed by the generic TmThreadKillThreads instead of
the FlowKillFlowRecyclerThread. The latter wakes the thread up, so
that shutdown is quite a bit faster.
For netflow logging track TCP flags per stream direction. As the struct
had no more space left without expanding it, the flags and wscale
fields are now compressed.
Most flows are marked for clean up by the flow manager, which then
passes them to the recycler. The recycler logs and cleans up. However,
under resource stress conditions, the packet threads can recycle
existing flow directly. So here the recycler has no role to play, as
the flow is immediately used.
For this reason, the packet threads need to be able to invoke the
flow logger directly.
The flow logging thread ctx will stored in the DecodeThreadVars
stucture. Therefore, this patch makes the DecodeThreadVars an argument
to FlowHandlePacket.
Now that we use 'filetype' instead of 'type', we should also
use 'regular' instead of 'file'.
Added fallback to make sure we stay compatible to old configs.
At -O1+ in both Gcc and Clang, PacketPoolWait would optimize the
wait loop in the wrong way. Adding a compiler barrier to prevent
this optimization issue.
Fix pcap packet acquisition methods passing 0 to pcap_dispatch.
Previously they passed the packet pool size, but the packet_q_len
variable was now hardcoded at 0.
This patch sets packet_q_len to 64. If packet pool is empty, we fall
back to direct alloc. As the pcap_dispatch function is only called
when packet pool is not empty, we alloc at most 63 packets.
Better handle the autofp case where one thread allocates the majority
of the packets and other threads free those packets.
Add a list of locally pending packets. The first packet freed goes on the
pending list, then subsequent freed packets for the same Packet Pool are
added to this list until it hits a fixed number of packets, then the
entire list of packets is pushed onto the pool's return stack. If a freed
packet is not for the pending pool, it is freed immediately to its pool's
return stack, as before.
For the autofp case, since there is only one Packet Pool doing all the
allocation, every other thread will keep a list of pending packets for
that pool.
For the worker run mode, most packets are allocated and freed locally. For
the case where packets are being returned to a remote pool, a pending list
will be kept for one of those other threads, all others are returned as before.
Which remote pool for which to keep a pending list is changed each time the
pending list is returned. Since the return pending pool is cleared when it is
freed, then next packet to be freed chooses the new pending pool.
Using a stack for free Packet storage causes recently freed Packets to be
reused quickly, while there is more likelihood of the data still being in
cache.
The new structure has a per-thread private stack for allocating Packets
which does not need any locking. Since Packets can be freed by any thread,
there is a second stack (return stack) for freeing packets by other threads.
The return stack is protected by a mutex. Packets are moved from the return
stack to the private stack when the private stack is empty.
Returning packets back to their "home" stack keeps the stacks from getting out
of balance.
The PacketPoolInit() function is now called by each thread that will be
allocating packets. Each thread allocates max_pending_packets, which is a
change from before, where that was the total number of packets across all
threads.