Remove the 'StreamMsg' approach from the engine. In this approach the
stream engine would create a list of chunks for inspection by the
detection engine. There were several issues:
1. the messages had a fixed size, so blocks of data bigger than ~4k
would be cut into multiple messages
2. it lead to lots of data copying and unnecessary memory use
3. the StreamMsgs used a central pool
The Stream engine switched over to the streaming buffer API, which
means that the reassembled data is always available. This made the
StreamMsg approach even clunkier.
The new approach exposes the streaming buffer data to the detection
engine. It has to pay attention to an important issue though: packet
loss. The data may have gaps. The streaming buffer API tracks the
blocks of continuous data.
To access the data for inspection a callback approach is used. The
'StreamReassembleRaw' function is called with a callback and data.
This way it runs the MPM and individual rule inspection code. At
the end of each detection run the stream engine is notified that it
can move forward it's 'progress'.
Fix rate_filter issues: if action was modified it wouldn't be logged
in EVE. To address this pass the PacketAlert structure to the threshold
code so it can flag the PacketAlert as modified. Use this in logging.
Update API to use const where possible. Fix a timout issue that this
uncovered.
To simplify locking, move all locking out of the individual detect
code. Instead at the start of detection lock the flow, and at the
end of detection unlock it.
The lua code can be called without a lock still (from the output
code paths), so still pass around a lock hint to take care of this.
Set actions that are set directly from Signatures using the new
utility function DetectSignatureApplyActions. This will apply
the actions and also store info about the 'drop' that first made
the rule drop.
The Match functions don't need a pointer to the SigMatch object, just the
context pointer contained inside, so pass the Context to the Match function
rather than the SigMatch object. This allows for further optimization.
Change SigMatch->ctx to have type SigMatchCtx* rather than void* for better
type checking. This requires adding type casts when using or assigning it.
The SigMatch contex should not be changed by the Match() funciton, so pass it
as a const SigMatchCtx*.
When generating an alert and storing it in the packet, store the tx_id
as well. This way the output modules can log the tx_id and access the
proper tx for logging.
Issue #904.
Thresholds and suppression can be handled independently. Suppression
only suppresses output, and is not related to Threshold state tracking.
This simplifies mixing suppression and thresholding rules.
Part of the Bug #425 effort.
Use test macro instead of direct access to action field.
This patch has been obtained by using the following
spatch file:
@@
Packet *p;
expression E;
@@
- p->action & E
+ TEST_PACKET_ACTION(p, E)
The action field in Packet structure should not be accessed
directly as the tunneled packet needs to update the root packet
and not the initial packet.
This patch is fixing issue #819 where suricata was not able to
drop fragmented packets in AF_PACKET IPS mode. It also fixes
drop capability for tunneled packets.