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suricata/src/util-ringbuffer.c

439 lines
11 KiB
C

#include "suricata-common.h"
#include "suricata.h"
#include "util-ringbuffer.h"
#define USLEEP_TIME 5
/* Multi Reader, Single Writer, 8 bits */
RingBufferMrSw8 *RingBufferMrSw8Init(void) {
RingBufferMrSw8 *rb = SCMalloc(sizeof(RingBufferMrSw8));
if (rb == NULL) {
return NULL;
}
memset(rb, 0x00, sizeof(RingBufferMrSw8));
return rb;
}
void RingBufferMrSw8Destroy(RingBufferMrSw8 *rb) {
if (rb != NULL) {
SCFree(rb);
}
}
/**
* \brief get the next ptr from the ring buffer
*
* Because we allow for multiple readers we take great care in making sure
* that the threads don't interfere with one another.
*
*/
void *RingBufferMrSw8Get(RingBufferMrSw8 *rb) {
void *ptr;
/** local pointer for data races. If __sync_bool_compare_and_swap (CAS)
* fails we increase our local array idx to try the next array member
* until we succeed. Or when the buffer is empty again we jump back
* to the waiting loop. */
unsigned char readp;
/* buffer is empty, wait... */
retry:
while (rb->read == rb->write) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return NULL;
usleep(USLEEP_TIME);
}
/* atomically update rb->read */
readp = rb->read - 1;
do {
/* with multiple readers we can get in the situation that we exitted
* from the wait loop but the rb is empty again once we get here. */
if (rb->read == rb->write)
goto retry;
readp++;
ptr = rb->array[readp];
} while (!(__sync_bool_compare_and_swap(&rb->read, readp, (readp + 1))));
SCLogDebug("ptr %p", ptr);
return ptr;
}
/**
* \brief put a ptr in the RingBuffer
*/
int RingBufferMrSw8Put(RingBufferMrSw8 *rb, void *ptr) {
SCLogDebug("ptr %p", ptr);
/* buffer is full, wait... */
while ((rb->write + 1) == rb->read) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return -1;
usleep(USLEEP_TIME);
}
rb->array[rb->write] = ptr;
__sync_fetch_and_add(&rb->write, 1);
return 0;
}
/* Multi Reader, Single Writer */
RingBufferMrSw *RingBufferMrSwInit(void) {
RingBufferMrSw *rb = SCMalloc(sizeof(RingBufferMrSw));
if (rb == NULL) {
return NULL;
}
memset(rb, 0x00, sizeof(RingBufferMrSw));
return rb;
}
void RingBufferMrSwDestroy(RingBufferMrSw *rb) {
if (rb != NULL) {
SCFree(rb);
}
}
/**
* \brief get the next ptr from the ring buffer
*
* Because we allow for multiple readers we take great care in making sure
* that the threads don't interfere with one another.
*
*/
void *RingBufferMrSwGet(RingBufferMrSw *rb) {
void *ptr;
/** local pointer for data races. If __sync_bool_compare_and_swap (CAS)
* fails we increase our local array idx to try the next array member
* until we succeed. Or when the buffer is empty again we jump back
* to the waiting loop. */
unsigned short readp;
/* buffer is empty, wait... */
retry:
while (rb->read == rb->write) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return NULL;
usleep(USLEEP_TIME);
}
/* atomically update rb->read */
readp = rb->read - 1;
do {
/* with multiple readers we can get in the situation that we exitted
* from the wait loop but the rb is empty again once we get here. */
if (rb->read == rb->write)
goto retry;
readp++;
ptr = rb->array[readp];
} while (!(__sync_bool_compare_and_swap(&rb->read, readp, (readp + 1))));
SCLogDebug("ptr %p", ptr);
return ptr;
}
/**
* \brief put a ptr in the RingBuffer
*/
int RingBufferMrSwPut(RingBufferMrSw *rb, void *ptr) {
SCLogDebug("ptr %p", ptr);
/* buffer is full, wait... */
while ((rb->write + 1) == rb->read) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return -1;
usleep(USLEEP_TIME);
}
rb->array[rb->write] = ptr;
__sync_fetch_and_add(&rb->write, 1);
return 0;
}
/* Single Reader, Single Writer */
RingBufferSrSw *RingBufferSrSwInit(void) {
RingBufferSrSw *rb = SCMalloc(sizeof(RingBufferSrSw));
if (rb == NULL) {
return NULL;
}
memset(rb, 0x00, sizeof(RingBufferSrSw));
return rb;
}
void RingBufferSrSwDestroy(RingBufferSrSw *rb) {
if (rb != NULL) {
SCFree(rb);
}
}
void *RingBufferSrSwGet(RingBufferSrSw *rb) {
void *ptr = NULL;
/* buffer is empty, wait... */
while (rb->read == rb->write) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return NULL;
usleep(USLEEP_TIME);
}
ptr = rb->array[rb->read];
__sync_fetch_and_add(&rb->read, 1);
return ptr;
}
int RingBufferSrSwPut(RingBufferSrSw *rb, void *ptr) {
/* buffer is full, wait... */
while ((rb->write + 1) == rb->read) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return -1;
usleep(USLEEP_TIME);
}
rb->array[rb->write] = ptr;
__sync_fetch_and_add(&rb->write, 1);
return 0;
}
/* Multi Reader, Multi Writer, 8 bits */
RingBufferMrMw8 *RingBufferMrMw8Init(void) {
RingBufferMrMw8 *rb = SCMalloc(sizeof(RingBufferMrMw8));
if (rb == NULL) {
return NULL;
}
memset(rb, 0x00, sizeof(RingBufferMrMw8));
SCSpinInit(&rb->spin, 0);
return rb;
}
void RingBufferMrMw8Destroy(RingBufferMrMw8 *rb) {
if (rb != NULL) {
SCSpinDestroy(&rb->spin);
SCFree(rb);
}
}
/**
* \brief get the next ptr from the ring buffer
*
* Because we allow for multiple readers we take great care in making sure
* that the threads don't interfere with one another.
*
*/
void *RingBufferMrMw8Get(RingBufferMrMw8 *rb) {
void *ptr;
/** local pointer for data races. If __sync_bool_compare_and_swap (CAS)
* fails we increase our local array idx to try the next array member
* until we succeed. Or when the buffer is empty again we jump back
* to the waiting loop. */
unsigned char readp;
/* buffer is empty, wait... */
retry:
while (rb->read == rb->write) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return NULL;
usleep(USLEEP_TIME);
}
/* atomically update rb->read */
readp = rb->read - 1;
do {
/* with multiple readers we can get in the situation that we exitted
* from the wait loop but the rb is empty again once we get here. */
if (rb->read == rb->write)
goto retry;
readp++;
ptr = rb->array[readp];
} while (!(__sync_bool_compare_and_swap(&rb->read, readp, (readp + 1))));
SCLogDebug("ptr %p", ptr);
return ptr;
}
/**
* \brief put a ptr in the RingBuffer.
*
* As we support multiple writers we need to protect 2 things:
* 1. writing the ptr to the array
* 2. incrementing the rb->write idx
*
* We can't do both at the same time in one atomic operation, so
* we need to (spin) lock it. We do increment rb->write atomically
* after that, so that we don't need to use the lock in our *Get
* function.
*
* \param rb the ringbuffer
* \param ptr ptr to store
*
* \retval 0 ok
* \retval -1 wait loop interrupted because of engine flags
*/
int RingBufferMrMw8Put(RingBufferMrMw8 *rb, void *ptr) {
SCLogDebug("ptr %p", ptr);
/* buffer is full, wait... */
retry:
while ((rb->write + 1) == rb->read) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return -1;
usleep(USLEEP_TIME);
}
/* get our lock */
SCSpinLock(&rb->spin);
/* if while we got our lock the buffer changed, we need to retry */
if ((rb->write + 1) == rb->read) {
SCSpinUnlock(&rb->spin);
goto retry;
}
SCLogDebug("rb->write %u, ptr %p", rb->write, ptr);
/* update the ring buffer */
rb->array[rb->write] = ptr;
__sync_fetch_and_add(&rb->write, 1);
SCSpinUnlock(&rb->spin);
SCLogDebug("ptr %p, done", ptr);
return 0;
}
/* Multi Reader, Multi Writer, 16 bits */
RingBufferMrMw *RingBufferMrMwInit(void) {
RingBufferMrMw *rb = SCMalloc(sizeof(RingBufferMrMw));
if (rb == NULL) {
return NULL;
}
memset(rb, 0x00, sizeof(RingBufferMrMw));
SCSpinInit(&rb->spin, 0);
return rb;
}
void RingBufferMrMwDestroy(RingBufferMrMw *rb) {
if (rb != NULL) {
SCSpinDestroy(&rb->spin);
SCFree(rb);
}
}
/**
* \brief get the next ptr from the ring buffer
*
* Because we allow for multiple readers we take great care in making sure
* that the threads don't interfere with one another.
*
*/
void *RingBufferMrMwGet(RingBufferMrMw *rb) {
void *ptr;
/** local pointer for data races. If __sync_bool_compare_and_swap (CAS)
* fails we increase our local array idx to try the next array member
* until we succeed. Or when the buffer is empty again we jump back
* to the waiting loop. */
unsigned short readp;
/* buffer is empty, wait... */
retry:
while (rb->read == rb->write) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return NULL;
usleep(USLEEP_TIME);
}
/* atomically update rb->read */
readp = rb->read - 1;
do {
/* with multiple readers we can get in the situation that we exitted
* from the wait loop but the rb is empty again once we get here. */
if (rb->read == rb->write)
goto retry;
readp++;
ptr = rb->array[readp];
} while (!(__sync_bool_compare_and_swap(&rb->read, readp, (readp + 1))));
SCLogDebug("ptr %p", ptr);
return ptr;
}
/**
* \brief put a ptr in the RingBuffer.
*
* As we support multiple writers we need to protect 2 things:
* 1. writing the ptr to the array
* 2. incrementing the rb->write idx
*
* We can't do both at the same time in one atomic operation, so
* we need to (spin) lock it. We do increment rb->write atomically
* after that, so that we don't need to use the lock in our *Get
* function.
*
* \param rb the ringbuffer
* \param ptr ptr to store
*
* \retval 0 ok
* \retval -1 wait loop interrupted because of engine flags
*/
int RingBufferMrMwPut(RingBufferMrMw *rb, void *ptr) {
SCLogDebug("ptr %p", ptr);
/* buffer is full, wait... */
retry:
while ((rb->write + 1) == rb->read) {
/* break out if the engine wants to shutdown */
if (rb->shutdown != 0)
return -1;
usleep(USLEEP_TIME);
}
/* get our lock */
SCSpinLock(&rb->spin);
/* if while we got our lock the buffer changed, we need to retry */
if ((rb->write + 1) == rb->read) {
SCSpinUnlock(&rb->spin);
goto retry;
}
SCLogDebug("rb->write %u, ptr %p", rb->write, ptr);
/* update the ring buffer */
rb->array[rb->write] = ptr;
__sync_fetch_and_add(&rb->write, 1);
SCSpinUnlock(&rb->spin);
SCLogDebug("ptr %p, done", ptr);
return 0;
}