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210 lines
6.8 KiB
PHP
210 lines
6.8 KiB
PHP
<?php
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namespace App\Jobs\StatusPipeline;
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use App\Models\Media;
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use App\Models\Status;
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use App\Support\TransientException;
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use Illuminate\Bus\Queueable;
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use Illuminate\Contracts\Queue\ShouldQueue;
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use Illuminate\Foundation\Bus\Dispatchable;
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use Illuminate\Queue\InteractsWithQueue;
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use Illuminate\Queue\SerializesModels;
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use Illuminate\Support\Facades\Cache;
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use Illuminate\Support\Facades\Log;
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use Throwable;
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class NewStatusPipeline implements ShouldQueue
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{
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use Dispatchable, InteractsWithQueue, Queueable, SerializesModels;
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/**
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* The media-ready poll is a fallback: MediaStorageService::cloudStore()
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* re-dispatches this job the moment the last attachment lands on cloud
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* storage, and the poll only covers the case where that event is lost.
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*
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* The delay escalates so the common case (media ready within a couple of
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* seconds) publishes quickly instead of waiting out a fixed bucket, while
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* the gap widens and caps for the rare genuinely-slow media so we are not
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* polling tightly for minutes. The delay for check N (0-indexed) is
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* min(N + 1, MEDIA_WAIT_CAP_SECONDS): 1, 2, 3, ... up to the cap, then held.
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*/
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public const MEDIA_WAIT_CAP_SECONDS = 10;
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/**
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* How many checks to make before giving up. The first
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* MEDIA_WAIT_CAP_SECONDS checks escalate (1..cap seconds), then each
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* remaining check waits the cap. With cap=10 and max=37 the total window
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* is ~5.4 minutes, in line with the previous fixed 30 x 10s = 5 minutes.
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*/
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public const MEDIA_WAIT_MAX = 37;
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/**
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* Seconds to hold the publish lock. Long enough to cover the waiting
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* job and the media pipeline both dispatching for the same status.
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*/
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private const int LOCK_TTL = 900;
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protected $status;
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/**
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* How many times this status has already been re-queued waiting on media.
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*/
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protected int $mediaWait;
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/**
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* Delete the job if its models no longer exist.
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*
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* @var bool
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*/
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public $deleteWhenMissingModels = true;
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public $timeout = 30;
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public $tries = 3;
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public $maxExceptions = 1;
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/**
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* The number of seconds to wait before retrying.
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*
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* @var array<int, int>
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*/
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public $backoff = [5, 10];
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/**
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* Create a new job instance.
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*
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* @return void
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*/
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public function __construct(Status $status, int $mediaWait = 0)
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{
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$this->status = $status;
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$this->mediaWait = $mediaWait;
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}
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/**
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* Execute the job.
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*
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* @return void
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*/
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public function handle()
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{
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$status = $this->status;
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// Verify status exists
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if (! $status) {
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Log::info('NewStatusPipeline: Status no longer exists, skipping job');
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return;
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}
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// A transient DB/cache/queue failure here (connection drop, failover,
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// deadlock) should retry via tries=3/backoff, not fail the job on the
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// first exception. maxExceptions=1 would fail-fast on a rethrow, so
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// release the job instead — that reschedules without incrementing the
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// worker's exception counter, leaving the retry budget for real bugs,
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// which still propagate and fail fast. publish() frees its own lock
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// before rethrowing, so the retry can re-acquire and federate.
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try {
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$this->publish($status);
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} catch (Throwable $e) {
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if (TransientException::matches($e)) {
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Log::warning("NewStatusPipeline: transient failure for status {$status->id}, retrying: ".$e->getMessage());
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$this->release($this->backoff[$this->attempts() - 1] ?? 5);
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return;
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}
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throw $e;
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}
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}
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/**
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* Seconds to wait before the next media-ready check for a given check
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* index. Escalates 1, 2, 3, ... then holds at MEDIA_WAIT_CAP_SECONDS.
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*/
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private static function mediaWaitDelay(int $check): int
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{
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return min($check + 1, self::MEDIA_WAIT_CAP_SECONDS);
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}
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/**
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* Total seconds the escalating poll spans across all MEDIA_WAIT_MAX checks.
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* Used only for the give-up log message.
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*/
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private static function mediaWaitTotalSeconds(): int
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{
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$total = 0;
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for ($i = 0; $i < self::MEDIA_WAIT_MAX; $i++) {
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$total += self::mediaWaitDelay($i);
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}
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return $total;
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}
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/**
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* Publish the status. No-ops when there is nothing to publish (deleted
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* status, still-processing media, or the publish lock is already held).
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*/
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protected function publish(Status $status): void
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{
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if (! Status::where('id', $status->id)->exists()) {
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// The status has already been deleted by the time the job is running
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// Don't publish the status, and just no-op
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return;
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}
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if (config_cache('pixelfed.cloud_storage') && ! config('pixelfed.media_fast_process')) {
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$still_processing = Media::whereStatusId($status->id)
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->whereNull('cdn_url')
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->exists();
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if ($still_processing) {
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// The media items in the status are still being processed.
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// We can't publish the status to ActivityPub because the final remote URL is not
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// yet known.
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//
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// MediaStorageService::cloudStore() re-dispatches this job when the last attachment
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// lands on cloud storage, but that only helps if the media pipeline actually gets
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// there. Poll as a fallback so a post is never silently left unpublished.
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if ($this->mediaWait >= self::MEDIA_WAIT_MAX) {
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Log::warning(
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"NewStatusPipeline: Media for status {$status->id} never finished processing, giving up after "
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.self::mediaWaitTotalSeconds().'s'
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);
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return;
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}
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self::dispatch($status, $this->mediaWait + 1)
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->onQueue($this->queue)
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->delay(now()->addSeconds(self::mediaWaitDelay($this->mediaWait)));
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return;
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}
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}
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/*
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* Both the fallback above and MediaStorageService::cloudStore() can
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* dispatch this job for the same status once its media is ready.
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* Only the first one through should lex and federate it.
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*/
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$lock = 'pf:status:new-pipeline:'.$status->id;
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if (! Cache::add($lock, 1, self::LOCK_TTL)) {
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return;
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}
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try {
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StatusEntityLexer::dispatch($status);
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} catch (Throwable $e) {
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// Free the lock so the retry (handled by handle()) can re-acquire
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// and federate, then rethrow for transient/fatal classification.
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Cache::forget($lock);
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throw $e;
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}
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}
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}
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