/******************************************************************** Copyright © 2019 Roman Gilg This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "orientation_sensor.h" #include OrientationSensor::OrientationSensor(QObject *parent) : QObject(parent) , m_sensor(new QOrientationSensor(this)) { connect(m_sensor, &QOrientationSensor::activeChanged, this, &OrientationSensor::refresh); } OrientationSensor::~OrientationSensor() = default; void OrientationSensor::updateState() { const auto orientation = m_sensor->reading()->orientation(); if (m_value != orientation) { m_value = orientation; Q_EMIT valueChanged(orientation); } } void OrientationSensor::refresh() { if (m_sensor->isActive()) { if (m_enabled) { updateState(); } Q_EMIT availableChanged(true); } else { Q_EMIT availableChanged(false); } } QOrientationReading::Orientation OrientationSensor::value() const { return m_value; } bool OrientationSensor::available() const { return m_sensor->connectToBackend(); } bool OrientationSensor::enabled() const { return m_sensor->isActive(); } void OrientationSensor::setEnabled(bool enable) { if (m_enabled == enable) { return; } m_enabled = enable; if (enable) { connect(m_sensor, &QOrientationSensor::readingChanged, this, &OrientationSensor::updateState); m_sensor->start(); } else { disconnect(m_sensor, &QOrientationSensor::readingChanged, this, &OrientationSensor::updateState); m_value = QOrientationReading::Undefined; } Q_EMIT enabledChanged(enable); }