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			111 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			HTML
		
	
			
		
		
	
	
			111 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			HTML
		
	
<!DOCTYPE html>
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<html>
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<head>
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  <!--
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    If you are serving your web app in a path other than the root, change the
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    href value below to reflect the base path you are serving from.
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    The path provided below has to start and end with a slash "/" in order for
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    it to work correctly.
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    For more details:
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    * https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
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  -->
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  <base href="/web/">
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  <meta charset="UTF-8">
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  <meta content="IE=Edge" http-equiv="X-UA-Compatible">
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  <meta name="description" content="The cutest messenger in the Matrix network.">
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  <!-- iOS meta tags & icons -->
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  <meta name="apple-mobile-web-app-capable" content="yes">
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  <meta name="apple-mobile-web-app-status-bar-style" content="black">
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  <meta name="apple-mobile-web-app-title" content="FluffyChat">
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  <link rel="apple-touch-icon" href="icons/Icon-192.png">
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  <!-- Favicon -->
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  <link rel="icon" type="image/png" href="favicon.png" />
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  <title>FluffyChat</title>
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  <link rel="manifest" href="manifest.json">
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  <link rel="stylesheet" type="text/css" href="splash/style.css">
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</head>
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<body style="position: fixed; inset: 0px; overflow: hidden; padding: 0px; margin: 0px; user-select: none; touch-action: none; font: 14px sans-serif; color: red;">
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  <!-- This script installs service_worker.js to provide PWA functionality to
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       application. For more information, see:
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       https://developers.google.com/web/fundamentals/primers/service-workers -->
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  <script>
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    var serviceWorkerVersion = null;
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    var scriptLoaded = false;
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    function loadMainDartJs() {
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      if (scriptLoaded) {
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        return;
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      }
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      scriptLoaded = true;
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      var scriptTag = document.createElement('script');
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      scriptTag.src = 'main.dart.js';
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      scriptTag.type = 'application/javascript';
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      document.body.append(scriptTag);
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    }
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    if ('serviceWorker' in navigator) {
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      // Service workers are supported. Use them.
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      window.addEventListener('load', function () {
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        // Wait for registration to finish before dropping the <script> tag.
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        // Otherwise, the browser will load the script multiple times,
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        // potentially different versions.
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        var serviceWorkerUrl = 'flutter_service_worker.js?v=' + serviceWorkerVersion;
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        navigator.serviceWorker.register(serviceWorkerUrl)
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          .then((reg) => {
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            function waitForActivation(serviceWorker) {
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              serviceWorker.addEventListener('statechange', () => {
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                if (serviceWorker.state == 'activated') {
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                  console.log('Installed new service worker.');
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                  loadMainDartJs();
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                }
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              });
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            }
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            if (!reg.active && (reg.installing || reg.waiting)) {
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              // No active web worker and we have installed or are installing
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              // one for the first time. Simply wait for it to activate.
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              waitForActivation(reg.installing ?? reg.waiting);
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            } else if (!reg.active.scriptURL.endsWith(serviceWorkerVersion)) {
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              // When the app updates the serviceWorkerVersion changes, so we
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              // need to ask the service worker to update.
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              console.log('New service worker available.');
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              reg.update();
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              waitForActivation(reg.installing);
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            } else {
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              // Existing service worker is still good.
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              console.log('Loading app from service worker.');
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              loadMainDartJs();
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            }
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          });
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        // If service worker doesn't succeed in a reasonable amount of time,
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        // fallback to plaint <script> tag.
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        setTimeout(() => {
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          if (!scriptLoaded) {
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            console.warn(
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              'Failed to load app from service worker. Falling back to plain <script> tag.',
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            );
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            loadMainDartJs();
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          }
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        }, 4000);
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      });
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    } else {
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      // Service workers not supported. Just drop the <script> tag.
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      loadMainDartJs();
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    }
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  </script>
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  <script src="assets/assets/js/package/olm.js"></script>
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  <picture id="splash">
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    <source srcset="splash/img/light-1x.png 1x, splash/img/light-2x.png 2x, splash/img/light-3x.png 3x, splash/img/light-4x.png 4x" media="(prefers-color-scheme: light) or (prefers-color-scheme: no-preference)">
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    <source srcset="splash/img/dark-1x.png 1x, splash/img/dark-2x.png 2x, splash/img/dark-3x.png 3x, splash/img/dark-4x.png 4x" media="(prefers-color-scheme: dark)">
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    <img class="center" src="splash/img/light-1x.png" />
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  </picture>
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</body>
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</html> |