chore: decrease and stop confetti a few seconds after level up

pull/2245/head
avashilling 4 months ago
parent c377cc8976
commit aeaa4321d2

@ -12,9 +12,15 @@ ConfettiController? _rainController;
void rainConfetti(BuildContext context) {
if (_confettiEntry != null) return; // Prevent duplicates
int numParticles = 2;
_blastController = ConfettiController(duration: const Duration(seconds: 1));
_rainController = ConfettiController(duration: const Duration(seconds: 3));
_rainController = ConfettiController(duration: const Duration(seconds: 8));
Future.delayed(const Duration(seconds: 4), () {
if (_rainController!.state == ConfettiControllerState.playing) {
numParticles = 1;
}
});
_blastController!.play();
_rainController!.play();
@ -61,14 +67,14 @@ void rainConfetti(BuildContext context) {
confettiController: _rainController!,
blastDirectionality: BlastDirectionality.directional,
blastDirection: 3 * pi / 2,
shouldLoop: true,
shouldLoop: false,
maxBlastForce: 5,
minBlastForce: 2,
minimumSize: const Size(20, 20),
maximumSize: const Size(25, 25),
gravity: 0.07,
emissionFrequency: 0.1,
numberOfParticles: 2,
numberOfParticles: numParticles,
colors: const [AppConfig.goldLight, AppConfig.gold],
createParticlePath: drawStar,
),

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