| .. |
|
CMakeLists.txt
|
Qt: Explicitly set desktop file path on startup
|
2 years ago |
|
achievements.cpp
|
Achievements: Fix progress database corruption
|
2 years ago |
|
achievements.h
|
Achievements: Fix build with regtest
|
2 years ago |
|
achievements_private.h
|
…
|
|
|
analog_controller.cpp
|
AnalogController: Use variant vibration icon for large motor
|
2 years ago |
|
analog_controller.h
|
Controller: Add GetVibrationMotorState()
|
2 years ago |
|
analog_joystick.cpp
|
InputManager: Add proper binds for vibration motors
|
2 years ago |
|
analog_joystick.h
|
…
|
|
|
bios.cpp
|
…
|
|
|
bios.h
|
…
|
|
|
bus.cpp
|
Bus: Enable mmap fastmem on uppermost KSEG0 mirror
|
2 years ago |
|
bus.h
|
PIO: Add basic flash cartridge support
|
2 years ago |
|
cdrom.cpp
|
CDROM: Increase delay for pause-when-paused
|
2 years ago |
|
cdrom.h
|
…
|
|
|
cdrom_async_reader.cpp
|
…
|
|
|
cdrom_async_reader.h
|
…
|
|
|
cdrom_subq_replacement.cpp
|
CDROM: Avoid additional stat() call loading subchannel
|
2 years ago |
|
cdrom_subq_replacement.h
|
CDROM: Avoid additional stat() call loading subchannel
|
2 years ago |
|
cheats.cpp
|
Cheats: Only display codes for selected revision
|
2 years ago |
|
cheats.h
|
Cheats: Show disabled code count when HC/safe mode is active
|
2 years ago |
|
controller.cpp
|
DDGoController: Rewrite to support axis input
|
2 years ago |
|
controller.h
|
Controller: Add GetVibrationMotorState()
|
2 years ago |
|
core.props
|
…
|
|
|
core.vcxproj
|
DDGoController: Rewrite to support axis input
|
2 years ago |
|
core.vcxproj.filters
|
DDGoController: Rewrite to support axis input
|
2 years ago |
|
cpu_code_cache.cpp
|
CPU/CodeCache: Only reset used portion of buffer
|
2 years ago |
|
cpu_code_cache.h
|
…
|
|
|
cpu_code_cache_private.h
|
CPU/Recompiler: Align dispatchers and JIT blocks
|
2 years ago |
|
cpu_core.cpp
|
CPU: Don't stall until GTE completion on write
|
2 years ago |
|
cpu_core.h
|
CPU: Declare state with constinit
|
2 years ago |
|
cpu_core_private.h
|
CPU/Interpreter: Address ICache lines in words
|
2 years ago |
|
cpu_disasm.cpp
|
…
|
|
|
cpu_disasm.h
|
…
|
|
|
cpu_pgxp.cpp
|
GPU/HW: Try truncating culled vertices
|
2 years ago |
|
cpu_pgxp.h
|
…
|
|
|
cpu_recompiler.cpp
|
CPU: Don't stall until GTE completion on write
|
2 years ago |
|
cpu_recompiler.h
|
CPU/Recompiler: Align dispatchers and JIT blocks
|
2 years ago |
|
cpu_recompiler_arm32.cpp
|
CPU/Recompiler: Align dispatchers and JIT blocks
|
2 years ago |
|
cpu_recompiler_arm32.h
|
…
|
|
|
cpu_recompiler_arm64.cpp
|
CPU/Recompiler: Align dispatchers and JIT blocks
|
2 years ago |
|
cpu_recompiler_arm64.h
|
…
|
|
|
cpu_recompiler_riscv64.cpp
|
CPU/Recompiler: Fix ICache update codegen on RISCV64
|
2 years ago |
|
cpu_recompiler_riscv64.h
|
…
|
|
|
cpu_recompiler_x64.cpp
|
CPU/Recompiler: Align dispatchers and JIT blocks
|
2 years ago |
|
cpu_recompiler_x64.h
|
…
|
|
|
cpu_types.cpp
|
…
|
|
|
cpu_types.h
|
…
|
|
|
ddgo_controller.cpp
|
DDGoController: Rewrite to support axis input
|
2 years ago |
|
ddgo_controller.h
|
DDGoController: Rewrite to support axis input
|
2 years ago |
|
digital_controller.cpp
|
DDGoController: Rewrite to support axis input
|
2 years ago |
|
digital_controller.h
|
…
|
|
|
dma.cpp
|
GPU: Remove global indirection
|
2 years ago |
|
dma.h
|
…
|
|
|
fullscreen_ui.cpp
|
Cheats: Only display codes for selected revision
|
2 years ago |
|
fullscreen_ui.h
|
Cheats: Only display codes for selected revision
|
2 years ago |
|
game_database.cpp
|
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
|
2 years ago |
|
game_database.h
|
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
|
2 years ago |
|
game_list.cpp
|
Achievements: Fix progress database corruption
|
2 years ago |
|
game_list.h
|
GameList: Show achievement information in game list
|
2 years ago |
|
gdb_server.cpp
|
…
|
|
|
gdb_server.h
|
…
|
|
|
gpu.cpp
|
GPU: Fix incorrect PAL overscan range
|
2 years ago |
|
gpu.h
|
GPU: Further simplify draw rect calculation
|
2 years ago |
|
gpu_backend.cpp
|
GPU: Fix incorrect condition in WaitForOneQueuedFrame()
|
2 years ago |
|
gpu_backend.h
|
GPU: Fix various capture/screenshot issues
|
2 years ago |
|
gpu_commands.cpp
|
GPU: Use same early culling rules for lines as polygons
|
2 years ago |
|
gpu_dump.cpp
|
GPU: Remove global indirection
|
2 years ago |
|
gpu_dump.h
|
RegTest: Support replaying GPU dumps
|
2 years ago |
|
gpu_hw.cpp
|
GPU/HW: Don't use shader for self-overlapping copies
|
2 years ago |
|
gpu_hw.h
|
PostProcessing: Move into GPU presenter
|
2 years ago |
|
gpu_hw_shadergen.cpp
|
Misc: Replace stringstream str() with C++20 move str()
|
2 years ago |
|
gpu_hw_shadergen.h
|
GPU/HW: Further tweaks to replacement alpha handling
|
2 years ago |
|
gpu_hw_texture_cache.cpp
|
GPU/HW: Fall back to replacements from first disc
|
2 years ago |
|
gpu_hw_texture_cache.h
|
GPU/TextureCache: Only use a single palette record for C16
|
2 years ago |
|
gpu_presenter.cpp
|
GPU: Fix prerotated presenting with OpenGL
|
2 years ago |
|
gpu_presenter.h
|
GPU: Reduce overdraw when using overlays
|
2 years ago |
|
gpu_shadergen.cpp
|
GPU: Small optimization to lanczos shader
|
2 years ago |
|
gpu_shadergen.h
|
GPU: Add Lanczos scaling option
|
2 years ago |
|
gpu_sw.cpp
|
GPU: Fix more GPU thread-reading-CPU-thread-settings locations
|
2 years ago |
|
gpu_sw.h
|
System: Add fatal error shutdown path
|
2 years ago |
|
gpu_sw_rasterizer.cpp
|
GPU: Move backend work off CPU thread
|
2 years ago |
|
gpu_sw_rasterizer.h
|
GPU: Implement PGXP for lines
|
2 years ago |
|
gpu_sw_rasterizer.inl
|
GPU/SW: Use no_unique_address for potentially-unused varyings
|
2 years ago |
|
gpu_sw_rasterizer_avx2.cpp
|
…
|
|
|
gpu_thread.cpp
|
GPU: Clear display texture on fatal error
|
2 years ago |
|
gpu_thread.h
|
System: Recreate memory save states when device options change
|
2 years ago |
|
gpu_thread_commands.h
|
GPUThread: Push settings through FIFO
|
2 years ago |
|
gpu_types.h
|
GPU/TextureCache: Prevent wrapping for replacement lookup
|
2 years ago |
|
gte.cpp
|
GTE: Use floating-point math for preserve-proj-fp
|
2 years ago |
|
gte.h
|
GTE: Add 'Free Camera' feature
|
2 years ago |
|
gte_types.h
|
…
|
|
|
guncon.cpp
|
InputManager: Add proper binds for vibration motors
|
2 years ago |
|
guncon.h
|
…
|
|
|
host.cpp
|
GPU: Move backend work off CPU thread
|
2 years ago |
|
host.h
|
GPU: Move backend work off CPU thread
|
2 years ago |
|
hotkeys.cpp
|
System: Recreate memory save states when device options change
|
2 years ago |
|
imgui_overlays.cpp
|
System: Fix blank display on pause-on-start
|
2 years ago |
|
imgui_overlays.h
|
ImGuiOverlays: Double buffer input OSD and add vibration
|
2 years ago |
|
input_types.h
|
InputManager: Add proper binds for vibration motors
|
2 years ago |
|
interrupt_controller.cpp
|
…
|
|
|
interrupt_controller.h
|
…
|
|
|
jogcon.cpp
|
Controller: Add GetVibrationMotorState()
|
2 years ago |
|
jogcon.h
|
Controller: Add GetVibrationMotorState()
|
2 years ago |
|
justifier.cpp
|
InputManager: Add proper binds for vibration motors
|
2 years ago |
|
justifier.h
|
…
|
|
|
mdec.cpp
|
…
|
|
|
mdec.h
|
…
|
|
|
memory_card.cpp
|
System: Add 'Fast Forward Memory Card Access' option
|
2 years ago |
|
memory_card.h
|
MemoryCard: Filename -> Path
|
2 years ago |
|
memory_card_image.cpp
|
…
|
|
|
memory_card_image.h
|
…
|
|
|
memory_scanner.cpp
|
…
|
|
|
memory_scanner.h
|
…
|
|
|
mips_encoder.h
|
…
|
|
|
multitap.cpp
|
…
|
|
|
multitap.h
|
…
|
|
|
negcon.cpp
|
InputManager: Add proper binds for vibration motors
|
2 years ago |
|
negcon.h
|
…
|
|
|
negcon_rumble.cpp
|
AnalogController: Use variant vibration icon for large motor
|
2 years ago |
|
negcon_rumble.h
|
Controller: Add GetVibrationMotorState()
|
2 years ago |
|
pad.cpp
|
Controller: Refactor so that GetControllerInfo() can't return null
|
2 years ago |
|
pad.h
|
…
|
|
|
pcdrv.cpp
|
…
|
|
|
pcdrv.h
|
…
|
|
|
pch.cpp
|
…
|
|
|
pch.h
|
…
|
|
|
performance_counters.cpp
|
GPU: Move backend work off CPU thread
|
2 years ago |
|
performance_counters.h
|
GPU: Move backend work off CPU thread
|
2 years ago |
|
pio.cpp
|
PIO: Fix failure to load state with different cart type
|
2 years ago |
|
pio.h
|
PIO: Add basic flash cartridge support
|
2 years ago |
|
playstation_mouse.cpp
|
InputManager: Add proper binds for vibration motors
|
2 years ago |
|
playstation_mouse.h
|
…
|
|
|
psf_loader.cpp
|
…
|
|
|
psf_loader.h
|
…
|
|
|
save_state_version.h
|
CDROM: Add randomness to repeated seek times
|
2 years ago |
|
settings.cpp
|
System: Add 'Fast Forward Memory Card Access' option
|
2 years ago |
|
settings.h
|
System: Add 'Fast Forward Memory Card Access' option
|
2 years ago |
|
shader_cache_version.h
|
GPU/HW: Use texture loads for native resolution
|
2 years ago |
|
sio.cpp
|
…
|
|
|
sio.h
|
…
|
|
|
spu.cpp
|
SPU: Move device failure message to OSD
|
2 years ago |
|
spu.h
|
…
|
|
|
system.cpp
|
Cheats: Only display codes for selected revision
|
2 years ago |
|
system.h
|
Achievements: Don't store hash as a string
|
2 years ago |
|
system_private.h
|
System: Add 'Fast Forward Memory Card Access' option
|
2 years ago |
|
timers.cpp
|
GPU: Remove global indirection
|
2 years ago |
|
timers.h
|
…
|
|
|
timing_event.cpp
|
Misc: Slightly reduce include pollution from settings.h
|
2 years ago |
|
timing_event.h
|
…
|
|
|
types.h
|
GPU: Add Lanczos scaling option
|
2 years ago |