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CMakeLists.txt
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InputManager: Switch to SDL3
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2 years ago |
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audio_stream.cpp
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audio_stream.h
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cd_image.cpp
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CDImage: Tidy up Open() method
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2 years ago |
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cd_image.h
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CDImage: Tidy up Open() method
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2 years ago |
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cd_image_chd.cpp
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System: Adjust initialization order to better fit FullscreenUI
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2 years ago |
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cd_image_cue.cpp
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CDImage: Make .bin loader track length match .cue
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2 years ago |
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cd_image_device.cpp
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CDImage: Tidy up Open() method
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2 years ago |
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cd_image_hasher.cpp
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cd_image_hasher.h
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cd_image_m3u.cpp
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Misc: Replace isspace() usage with StringUtil::IsWhitespace()
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2 years ago |
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cd_image_mds.cpp
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CDImage: Tidy up Open() method
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2 years ago |
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cd_image_memory.cpp
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cd_image_pbp.cpp
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CDImage: Improve PBP load error reporting
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2 years ago |
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cd_image_ppf.cpp
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CDImage: Tidy up Open() method
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2 years ago |
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compress_helpers.cpp
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compress_helpers.h
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cubeb_audio_stream.cpp
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cue_parser.cpp
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Misc: Replace isspace() usage with StringUtil::IsWhitespace()
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2 years ago |
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cue_parser.h
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d3d11_device.cpp
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D3D11Device: Always query timestamp before present start
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2 years ago |
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d3d11_device.h
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GPUThread: Switch to borderless if exclusive fullscreen fails
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2 years ago |
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d3d11_pipeline.cpp
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d3d11_pipeline.h
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d3d11_stream_buffer.cpp
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d3d11_stream_buffer.h
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d3d11_texture.cpp
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d3d11_texture.h
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d3d12_builders.cpp
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d3d12_builders.h
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d3d12_descriptor_heap_manager.cpp
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d3d12_descriptor_heap_manager.h
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d3d12_device.cpp
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GPUThread: Switch to borderless if exclusive fullscreen fails
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2 years ago |
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d3d12_device.h
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GPUThread: Switch to borderless if exclusive fullscreen fails
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2 years ago |
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d3d12_pipeline.cpp
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d3d12_pipeline.h
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d3d12_stream_buffer.cpp
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d3d12_stream_buffer.h
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d3d12_texture.cpp
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GPUDevice: Add sampler cache to base class
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2 years ago |
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d3d12_texture.h
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d3d_common.cpp
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GPUThread: Switch to borderless if exclusive fullscreen fails
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2 years ago |
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d3d_common.h
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GPUThread: Switch to borderless if exclusive fullscreen fails
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2 years ago |
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dinput_source.cpp
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Qt: Refactor input device/motor tracking
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2 years ago |
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dinput_source.h
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Qt: Refactor input device/motor tracking
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2 years ago |
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elf_file.cpp
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elf_file.h
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gpu_device.cpp
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GPUThread: Switch to borderless if exclusive fullscreen fails
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2 years ago |
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gpu_device.h
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GPUThread: Switch to borderless if exclusive fullscreen fails
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2 years ago |
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gpu_framebuffer_manager.h
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gpu_shader_cache.cpp
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gpu_shader_cache.h
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gpu_texture.cpp
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gpu_texture.h
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host.cpp
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host.h
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Host: Allow button title override in ConfirmMessageAsync()
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2 years ago |
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http_downloader.cpp
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http_downloader.h
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http_downloader_curl.cpp
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http_downloader_winhttp.cpp
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HTTPDownloader: Drop some log messages to debug
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2 years ago |
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image.cpp
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Image: Fix crash on loading corrupted JPEG file
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2 years ago |
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image.h
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imgui_animated.h
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imgui_fullscreen.cpp
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FullscreenUI: Fix progress bar padding in loading screen
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2 years ago |
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imgui_fullscreen.h
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FullscreenUI: Allow using right mouse button for 'back'
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2 years ago |
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imgui_glyph_ranges.inl
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GPU: Further simplify draw rect calculation
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2 years ago |
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imgui_manager.cpp
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ImGuiManager: Fix achievement unlock icon not showing
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2 years ago |
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imgui_manager.h
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Achievements: Include any codepoints above 0x100 in dynamic range
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2 years ago |
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ini_settings_interface.cpp
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ini_settings_interface.h
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input_manager.cpp
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Misc: Replace stringstream str() with C++20 move str()
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2 years ago |
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input_manager.h
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Qt: Add 'Multiple Devices' to automatic mapping
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2 years ago |
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input_source.cpp
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Qt: Refactor input device/motor tracking
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2 years ago |
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input_source.h
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Qt: Refactor input device/motor tracking
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2 years ago |
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iso_reader.cpp
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iso_reader.h
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media_capture.cpp
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GPU: Fix various capture/screenshot issues
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2 years ago |
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media_capture.h
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metal_device.h
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metal_device.mm
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GPUDevice: Fix swap chain clear colour normalization
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2 years ago |
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metal_layer.h
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metal_shaders.metal
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metal_stream_buffer.h
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metal_stream_buffer.mm
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opengl_context.cpp
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opengl_context.h
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opengl_context_agl.h
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opengl_context_agl.mm
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opengl_context_egl.cpp
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opengl_context_egl.h
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opengl_context_egl_wayland.cpp
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opengl_context_egl_wayland.h
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opengl_context_egl_xcb.cpp
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opengl_context_egl_xcb.h
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opengl_context_egl_xlib.cpp
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opengl_context_egl_xlib.h
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opengl_context_wgl.cpp
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opengl_context_wgl.h
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opengl_device.cpp
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GPUDevice: Fix swap chain clear colour normalization
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2 years ago |
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opengl_device.h
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opengl_loader.h
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opengl_pipeline.cpp
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Misc: Replace stringstream str() with C++20 move str()
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2 years ago |
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opengl_pipeline.h
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opengl_stream_buffer.cpp
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opengl_stream_buffer.h
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opengl_texture.cpp
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opengl_texture.h
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page_fault_handler.cpp
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page_fault_handler.h
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pch.cpp
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pch.h
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platform_misc.h
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platform_misc_mac.mm
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platform_misc_unix.cpp
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platform_misc_win32.cpp
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postprocessing.cpp
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Misc: Replace isspace() usage with StringUtil::IsWhitespace()
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2 years ago |
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postprocessing.h
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PostProcessing: Move into GPU presenter
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2 years ago |
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postprocessing_shader.cpp
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Misc: Replace isspace() usage with StringUtil::IsWhitespace()
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2 years ago |
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postprocessing_shader.h
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postprocessing_shader_fx.cpp
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GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE
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2 years ago |
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postprocessing_shader_fx.h
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postprocessing_shader_glsl.cpp
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Misc: Replace stringstream str() with C++20 move str()
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2 years ago |
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postprocessing_shader_glsl.h
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sdl_audio_stream.cpp
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InputManager: Switch to SDL3
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2 years ago |
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sdl_input_source.cpp
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InputManager: Switch to SDL3
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2 years ago |
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sdl_input_source.h
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InputManager: Switch to SDL3
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2 years ago |
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shadergen.cpp
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Misc: Replace stringstream str() with C++20 move str()
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2 years ago |
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shadergen.h
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GPU: Add alpha blending support to overlay
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2 years ago |
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shiftjis.cpp
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shiftjis.h
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sockets.cpp
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sockets.h
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state_wrapper.cpp
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Achievements: Ensure loading old states behave the same as new
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2 years ago |
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state_wrapper.h
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Achievements: Ensure loading old states behave the same as new
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2 years ago |
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texture_decompress.cpp
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texture_decompress.h
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util.props
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Qt: Fix loading webp images on Windows
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2 years ago |
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util.vcxproj
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util.vcxproj.filters
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vulkan_builders.cpp
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vulkan_builders.h
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vulkan_device.cpp
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VulkanDevice: Require Vulkan 1.1 for most extension probing
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2 years ago |
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vulkan_device.h
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VulkanDevice: Require Vulkan 1.1 for most extension probing
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2 years ago |
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vulkan_entry_points.h
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vulkan_entry_points.inl
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vulkan_loader.cpp
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vulkan_loader.h
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vulkan_pipeline.cpp
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vulkan_pipeline.h
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vulkan_stream_buffer.cpp
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vulkan_stream_buffer.h
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vulkan_swap_chain.cpp
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vulkan_swap_chain.h
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vulkan_texture.cpp
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GPUDevice: Add sampler cache to base class
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2 years ago |
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vulkan_texture.h
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wav_reader_writer.cpp
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wav_reader_writer.h
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win32_raw_input_source.cpp
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Qt: Refactor input device/motor tracking
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2 years ago |
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win32_raw_input_source.h
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Qt: Refactor input device/motor tracking
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2 years ago |
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window_info.cpp
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window_info.h
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x11_tools.cpp
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x11_tools.h
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xinput_source.cpp
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XInputSource: Arrays to std::array and forward generic axis
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2 years ago |
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xinput_source.h
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Qt: Refactor input device/motor tracking
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2 years ago |