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CMakeLists.txt
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CDROM: Implement asynchronous disc reading
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6 years ago |
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analog_controller.cpp
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analog_controller.h
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bios.cpp
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BIOS: Make SCPH-3000 BIOS known
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6 years ago |
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bios.h
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bus.cpp
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bus.h
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bus.inl
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cdrom.cpp
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CDROM: Don't use valid bit for last subq, read on reset
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6 years ago |
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cdrom.h
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CDROM: Don't use valid bit for last subq, read on reset
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6 years ago |
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cdrom_async_reader.cpp
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CDROM: Implement asynchronous disc reading
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6 years ago |
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cdrom_async_reader.h
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CDROM: Implement asynchronous disc reading
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6 years ago |
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controller.cpp
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controller.h
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core.vcxproj
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Build: Explicitly disable spectre mitigations
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6 years ago |
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core.vcxproj.filters
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CDROM: Implement asynchronous disc reading
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6 years ago |
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cpu_code_cache.cpp
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cpu_code_cache.h
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cpu_core.cpp
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cpu_core.h
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cpu_core.inl
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cpu_disasm.cpp
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cpu_disasm.h
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cpu_recompiler_code_generator.cpp
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cpu_recompiler_code_generator.h
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cpu_recompiler_code_generator_aarch64.cpp
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cpu_recompiler_code_generator_generic.cpp
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cpu_recompiler_code_generator_x64.cpp
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cpu_recompiler_register_cache.cpp
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cpu_recompiler_register_cache.h
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cpu_recompiler_thunks.cpp
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cpu_recompiler_thunks.h
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cpu_recompiler_types.h
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Add macOS to some Linux/Android-only-isms
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6 years ago |
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cpu_types.cpp
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cpu_types.h
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digital_controller.cpp
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digital_controller.h
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dma.cpp
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DMA: Remove timing events
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6 years ago |
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dma.h
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DMA: Remove timing events
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6 years ago |
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game_list.cpp
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GameList: Use ProgressCallback interface when scanning
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6 years ago |
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game_list.h
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GameList: Use ProgressCallback interface when scanning
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6 years ago |
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gpu.cpp
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu.h
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Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
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6 years ago |
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gpu_commands.cpp
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw.cpp
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw.h
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Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
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6 years ago |
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gpu_hw_d3d11.cpp
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw_d3d11.h
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw_opengl.cpp
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw_opengl.h
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw_opengl_es.cpp
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw_opengl_es.h
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw_shadergen.cpp
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_hw_shadergen.h
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GPU: Implement interlaced VRAM fills
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6 years ago |
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gpu_sw.cpp
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Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
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6 years ago |
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gpu_sw.h
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GPU: Move software copy/fill functions to base class so it can be used as fallback
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6 years ago |
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gte.cpp
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gte.h
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gte.inl
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gte_types.h
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host_display.cpp
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GPU: Rewrite CRTC display modeling and overscan handling
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6 years ago |
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host_display.h
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GPU: Rewrite CRTC display modeling and overscan handling
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6 years ago |
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host_interface.cpp
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BIOS: Make SCPH-3000 BIOS known
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6 years ago |
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host_interface.h
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HostInterface: Fix crash on startup with controller connected
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6 years ago |
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interrupt_controller.cpp
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interrupt_controller.h
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mdec.cpp
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MDEC: Refactoring and fixes
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6 years ago |
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mdec.h
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MDEC: Refactoring and fixes
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6 years ago |
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memory_card.cpp
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memory_card.h
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pad.cpp
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pad.h
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save_state_version.h
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CDROM: Don't use valid bit for last subq, read on reset
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6 years ago |
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settings.cpp
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CDROM: Add "Enable Region Check" option
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6 years ago |
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settings.h
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CDROM: Add "Enable Region Check" option
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6 years ago |
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sio.cpp
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sio.h
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spu.cpp
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SPU: Reinitialize transfer event on loading state
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6 years ago |
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spu.h
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SPU: Implement timing for RAM reads/writes
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6 years ago |
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system.cpp
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System: Don't insert blank memory card if path unspecified
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6 years ago |
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system.h
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GameList: Seperate disc region and console region
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6 years ago |
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timers.cpp
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GPU: Let the GPU drive DMA transfers for large time slices
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6 years ago |
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timers.h
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timing_event.cpp
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GPU: Let the GPU drive DMA transfers for large time slices
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6 years ago |
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timing_event.h
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TimingEvent: Fix events losing time when rescheduling outside handler
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6 years ago |
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types.h
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GameList: Seperate disc region and console region
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6 years ago |