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duckstation/src/core
Connor McLaughlin 610abc1a75 BIOS: Make SCPH-3000 BIOS known 6 years ago
..
CMakeLists.txt CDROM: Implement asynchronous disc reading 6 years ago
analog_controller.cpp
analog_controller.h
bios.cpp BIOS: Make SCPH-3000 BIOS known 6 years ago
bios.h
bus.cpp
bus.h
bus.inl
cdrom.cpp CDROM: Don't use valid bit for last subq, read on reset 6 years ago
cdrom.h CDROM: Don't use valid bit for last subq, read on reset 6 years ago
cdrom_async_reader.cpp CDROM: Implement asynchronous disc reading 6 years ago
cdrom_async_reader.h CDROM: Implement asynchronous disc reading 6 years ago
controller.cpp
controller.h
core.vcxproj Build: Explicitly disable spectre mitigations 6 years ago
core.vcxproj.filters CDROM: Implement asynchronous disc reading 6 years ago
cpu_code_cache.cpp
cpu_code_cache.h
cpu_core.cpp
cpu_core.h
cpu_core.inl
cpu_disasm.cpp
cpu_disasm.h
cpu_recompiler_code_generator.cpp
cpu_recompiler_code_generator.h
cpu_recompiler_code_generator_aarch64.cpp
cpu_recompiler_code_generator_generic.cpp
cpu_recompiler_code_generator_x64.cpp
cpu_recompiler_register_cache.cpp
cpu_recompiler_register_cache.h
cpu_recompiler_thunks.cpp
cpu_recompiler_thunks.h
cpu_recompiler_types.h Add macOS to some Linux/Android-only-isms 6 years ago
cpu_types.cpp
cpu_types.h
digital_controller.cpp
digital_controller.h
dma.cpp DMA: Remove timing events 6 years ago
dma.h DMA: Remove timing events 6 years ago
game_list.cpp GameList: Use ProgressCallback interface when scanning 6 years ago
game_list.h GameList: Use ProgressCallback interface when scanning 6 years ago
gpu.cpp GPU: Implement interlaced VRAM fills 6 years ago
gpu.h Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset" 6 years ago
gpu_commands.cpp GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw.cpp GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw.h Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset" 6 years ago
gpu_hw_d3d11.cpp GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw_d3d11.h GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw_opengl.cpp GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw_opengl.h GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw_opengl_es.cpp GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw_opengl_es.h GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw_shadergen.cpp GPU: Implement interlaced VRAM fills 6 years ago
gpu_hw_shadergen.h GPU: Implement interlaced VRAM fills 6 years ago
gpu_sw.cpp Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset" 6 years ago
gpu_sw.h GPU: Move software copy/fill functions to base class so it can be used as fallback 6 years ago
gte.cpp
gte.h
gte.inl
gte_types.h
host_display.cpp GPU: Rewrite CRTC display modeling and overscan handling 6 years ago
host_display.h GPU: Rewrite CRTC display modeling and overscan handling 6 years ago
host_interface.cpp BIOS: Make SCPH-3000 BIOS known 6 years ago
host_interface.h HostInterface: Fix crash on startup with controller connected 6 years ago
interrupt_controller.cpp
interrupt_controller.h
mdec.cpp MDEC: Refactoring and fixes 6 years ago
mdec.h MDEC: Refactoring and fixes 6 years ago
memory_card.cpp
memory_card.h
pad.cpp
pad.h
save_state_version.h CDROM: Don't use valid bit for last subq, read on reset 6 years ago
settings.cpp CDROM: Add "Enable Region Check" option 6 years ago
settings.h CDROM: Add "Enable Region Check" option 6 years ago
sio.cpp
sio.h
spu.cpp SPU: Reinitialize transfer event on loading state 6 years ago
spu.h SPU: Implement timing for RAM reads/writes 6 years ago
system.cpp System: Don't insert blank memory card if path unspecified 6 years ago
system.h GameList: Seperate disc region and console region 6 years ago
timers.cpp GPU: Let the GPU drive DMA transfers for large time slices 6 years ago
timers.h
timing_event.cpp GPU: Let the GPU drive DMA transfers for large time slices 6 years ago
timing_event.h TimingEvent: Fix events losing time when rescheduling outside handler 6 years ago
types.h GameList: Seperate disc region and console region 6 years ago