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duckstation/src/duckstation-qt/emulationsettingswidget.cpp

314 lines
16 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "emulationsettingswidget.h"
#include "core/system.h"
#include "qtutils.h"
#include "settingswindow.h"
#include "settingwidgetbinder.h"
#include <QtCore/QSignalBlocker>
#include <algorithm>
#include <cmath>
#include <limits>
#include "moc_emulationsettingswidget.cpp"
namespace {
struct SpeedControl
{
SettingsWindow* dialog;
QSpinBox* spinbox;
QCheckBox* checkbox;
const char* setting_name;
float default_value;
};
} // namespace
static void UpdateSpeedControlState(const SpeedControl& control)
{
const std::optional<float> value = control.dialog->getFloatValue("Main", control.setting_name, std::nullopt);
const float effective_value =
control.dialog->getEffectiveFloatValue("Main", control.setting_name, control.default_value);
const bool inherited = (control.dialog->isPerGameSettings() && !value.has_value());
QSignalBlocker spinbox_blocker(control.spinbox);
QSignalBlocker checkbox_blocker(control.checkbox);
control.checkbox->setTristate(inherited);
if (inherited)
{
const QString inherited_text =
(effective_value == 0.0f) ?
QCoreApplication::translate("EmulationSettingsWidget", "Use Global Setting [Unlimited]") :
QCoreApplication::translate("EmulationSettingsWidget", "Use Global Setting [%1%]")
.arg(static_cast<int>(std::round(effective_value * 100.0f)));
control.checkbox->setCheckState(Qt::PartiallyChecked);
control.spinbox->setMinimum(0);
control.spinbox->setValue(0);
control.spinbox->setSpecialValueText(inherited_text);
control.spinbox->setEnabled(effective_value != 0.0f);
}
else
{
DebugAssert(value.has_value());
if (effective_value == 0.0f)
{
control.checkbox->setCheckState(Qt::Checked);
control.spinbox->setEnabled(false);
control.spinbox->setMinimum(0);
control.spinbox->setValue(0);
control.spinbox->setSuffix(QString());
control.spinbox->setSpecialValueText(QCoreApplication::translate("EmulationSettingsWidget", "N/A"));
}
else
{
control.checkbox->setCheckState(Qt::Unchecked);
control.spinbox->setEnabled(true);
control.spinbox->setValue(static_cast<int>(std::round(effective_value * 100.0f)));
control.spinbox->setMinimum(1);
control.spinbox->setSuffix((effective_value == 1.0f) ?
QCoreApplication::translate("EmulationSettingsWidget", "% (Normal Speed)") :
QCoreApplication::translate("EmulationSettingsWidget", "%"));
control.spinbox->setSpecialValueText(QString());
}
}
}
static void OnSpeedControlValueChanged(const SpeedControl& control)
{
const float value = static_cast<float>(control.spinbox->value()) / 100.0f;
control.dialog->setFloatSettingValue("Main", control.setting_name, value);
UpdateSpeedControlState(control);
}
static void OnSpeedControlUnlimitedStateChanged(const SpeedControl& control, Qt::CheckState state)
{
if (state == Qt::PartiallyChecked)
control.dialog->removeSettingValue("Main", control.setting_name);
else if (state == Qt::Checked)
control.dialog->setFloatSettingValue("Main", control.setting_name, 0.0f);
else
control.dialog->setFloatSettingValue("Main", control.setting_name, 1.0f);
UpdateSpeedControlState(control);
}
static void ResetSpeedControlState(const SpeedControl& control)
{
if (control.dialog->isPerGameSettings())
control.dialog->removeSettingValue("Main", control.setting_name);
else
control.dialog->setFloatSettingValue("Main", control.setting_name, control.default_value);
UpdateSpeedControlState(control);
}
static void InitializeSpeedControl(SettingsWindow* dialog, QSpinBox* spinbox, QCheckBox* checkbox,
QPushButton* reset_button, const char* setting_name, float default_value)
{
const SpeedControl control{dialog, spinbox, checkbox, setting_name, default_value};
QObject::connect(spinbox, QOverload<int>::of(&QSpinBox::valueChanged), spinbox,
[control](int) { OnSpeedControlValueChanged(control); });
QObject::connect(checkbox, &QCheckBox::checkStateChanged, checkbox,
[control](Qt::CheckState state) { OnSpeedControlUnlimitedStateChanged(control, state); });
QObject::connect(reset_button, &QPushButton::clicked, reset_button, [control]() { ResetSpeedControlState(control); });
UpdateSpeedControlState(control);
}
EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget* parent)
: QWidget(parent), m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "Display", "VSync", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "Main", "SyncToHostRefreshRate", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.optimalFramePacing, "Display", "OptimalFramePacing",
Settings::DEFAULT_OPTIMAL_FRAME_PACING);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.preFrameSleep, "Display", "PreFrameSleep", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.skipPresentingDuplicateFrames, "Display",
"SkipPresentingDuplicateFrames", false);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.preFrameSleepBuffer, "Display", "PreFrameSleepBuffer",
Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.rewindEnable, "Main", "RewindEnable", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useSoftwareRendererForMemoryStates, "GPU",
"UseSoftwareRendererForMemoryStates", false);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.rewindSaveFrequency, "Main", "RewindFrequency", 10.0f);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.rewindSaveSlots, "Main", "RewindSaveSlots", 10);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.runaheadFrames, "Main", "RunaheadFrameCount", 0);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.runaheadForAnalogInput, "Main", "RunaheadForAnalogInput",
false);
InitializeSpeedControl(dialog, m_ui.normalSpeed, m_ui.normalSpeedUnlimited, m_ui.resetNormalSpeed, "EmulationSpeed",
1.0f);
InitializeSpeedControl(dialog, m_ui.fastForwardSpeed, m_ui.fastForwardSpeedUnlimited, m_ui.resetFastForwardSpeed,
"FastForwardSpeed", 0.0f);
InitializeSpeedControl(dialog, m_ui.turboSpeed, m_ui.turboSpeedUnlimited, m_ui.resetTurboSpeed, "TurboSpeed", 0.0f);
connect(m_ui.vsync, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateSkipDuplicateFramesEnabled);
connect(m_ui.syncToHostRefreshRate, &QCheckBox::checkStateChanged, this,
&EmulationSettingsWidget::updateSkipDuplicateFramesEnabled);
connect(m_ui.optimalFramePacing, &QCheckBox::checkStateChanged, this,
&EmulationSettingsWidget::onOptimalFramePacingChanged);
connect(m_ui.preFrameSleep, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::onPreFrameSleepChanged);
connect(m_ui.rewindEnable, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateRewind);
connect(m_ui.useSoftwareRendererForMemoryStates, &QCheckBox::checkStateChanged, this,
&EmulationSettingsWidget::updateRewind);
connect(m_ui.rewindSaveFrequency, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&EmulationSettingsWidget::updateRewind);
connect(m_ui.rewindSaveSlots, QOverload<int>::of(&QSpinBox::valueChanged), this,
&EmulationSettingsWidget::updateRewind);
connect(m_ui.runaheadFrames, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::updateRewind);
dialog->registerWidgetHelp(
m_ui.normalSpeed, tr("Emulation Speed"), "100%",
tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
"and if not, the emulator will run as fast as it can manage."));
dialog->registerWidgetHelp(
m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
dialog->registerWidgetHelp(
m_ui.turboSpeed, tr("Turbo Speed"), tr("User Preference"),
tr("Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take "
"priority over fast forwarding if both hotkeys are pressed/toggled."));
dialog->registerWidgetHelp(
m_ui.vsync, tr("Vertical Sync (VSync)"), tr("Unchecked"),
tr("Synchronizes presentation of the console's frames to the host. Enabling may result in smoother animations, at "
"the cost of increased input lag. <strong>GSync/FreeSync users should enable Optimal Frame Pacing "
"instead.</strong>"));
dialog->registerWidgetHelp(
m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
tr(
"Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when VSync is "
"enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation "
"speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far "
"from the host's refresh rate. Users with variable refresh rate displays should disable this option."));
dialog->registerWidgetHelp(
m_ui.optimalFramePacing, tr("Optimal Frame Pacing"),
Settings::DEFAULT_OPTIMAL_FRAME_PACING ? tr("Checked") : tr("Unchecked"),
tr("Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent "
"rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having "
"difficulties maintaining full speed, or are getting audio glitches, try disabling this option."));
dialog->registerWidgetHelp(
m_ui.preFrameSleep, tr("Reduce Input Latency"), tr("Unchecked"),
tr("Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause "
"dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient."));
dialog->registerWidgetHelp(m_ui.preFrameSleepBuffer, tr("Frame Time Buffer"),
tr("%1 ms").arg(Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER),
tr("Specifies the amount of buffer time added, which reduces the additional sleep time "
"introduced. Higher values increase input latency, but decrease the risk of overrun, "
"or missed frames. Lower values require faster hardware."));
dialog->registerWidgetHelp(
m_ui.skipPresentingDuplicateFrames, tr("Skip Duplicate Frame Display"), tr("Unchecked"),
tr("Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame "
"generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with "
"syncing to host refresh."));
dialog->registerWidgetHelp(
m_ui.rewindEnable, tr("Rewinding"), tr("Unchecked"),
tr("<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> "
"<b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system "
"requirements.<br> "
"<b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory "
"requirements."));
dialog->registerWidgetHelp(m_ui.useSoftwareRendererForMemoryStates, tr("Use Software Renderer (Low VRAM Mode)"),
tr("Unchecked"),
tr("Uses the software renderer when creating rewind states to prevent additional VRAM "
"usage. Especially useful when upscaling, as this will significantly reduce the system "
"requirements for rewinding."));
dialog->registerWidgetHelp(
m_ui.runaheadFrames, tr("Runahead"), tr("Disabled"),
tr(
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."));
dialog->registerWidgetHelp(
m_ui.runaheadForAnalogInput, tr("Enable for Analog Input"), tr("Unchecked"),
tr("Activates runahead when analog input changes, which significantly increases system requirements."));
onOptimalFramePacingChanged();
updateSkipDuplicateFramesEnabled();
updateRewind();
}
EmulationSettingsWidget::~EmulationSettingsWidget() = default;
void EmulationSettingsWidget::onOptimalFramePacingChanged()
{
const bool optimal_frame_pacing_enabled = m_dialog->getEffectiveBoolValue("Display", "OptimalFramePacing", false);
m_ui.preFrameSleep->setEnabled(optimal_frame_pacing_enabled);
onPreFrameSleepChanged();
}
void EmulationSettingsWidget::onPreFrameSleepChanged()
{
const bool pre_frame_sleep_enabled = m_dialog->getEffectiveBoolValue("Display", "PreFrameSleep", false);
const bool show_buffer_size = (m_ui.preFrameSleep->isEnabled() && pre_frame_sleep_enabled);
m_ui.preFrameSleepBuffer->setVisible(show_buffer_size);
m_ui.preFrameSleepBufferLabel->setVisible(show_buffer_size);
}
void EmulationSettingsWidget::updateSkipDuplicateFramesEnabled()
{
const bool vsync = m_dialog->getEffectiveBoolValue("Display", "VSync", false);
const bool sync_to_host = m_dialog->getEffectiveBoolValue("Main", "SyncToHostRefreshRate", false) && vsync;
m_ui.skipPresentingDuplicateFrames->setEnabled(!sync_to_host);
}
void EmulationSettingsWidget::updateRewind()
{
const bool rewind_enabled = m_dialog->getEffectiveBoolValue("Main", "RewindEnable", false);
const bool runahead_enabled = m_dialog->getIntValue("Main", "RunaheadFrameCount", 0) > 0;
const bool rewind_active = (!runahead_enabled && rewind_enabled);
m_ui.rewindEnable->setEnabled(!runahead_enabled);
m_ui.runaheadForAnalogInput->setEnabled(runahead_enabled);
m_ui.useSoftwareRendererForMemoryStates->setEnabled(rewind_active);
if (rewind_active)
{
const u32 resolution_scale = static_cast<u32>(m_dialog->getEffectiveIntValue("GPU", "ResolutionScale", 1));
const u32 multisamples = m_dialog->getEffectiveIntValue("GPU", "Multisamples", 1);
const bool use_software_renderer =
m_dialog->getEffectiveBoolValue("GPU", "UseSoftwareRendererForMemoryStates", false);
const bool enable_8mb_ram = m_dialog->getEffectiveBoolValue("Console", "Enable8MBRAM", false);
const bool enable_texture_cache = m_dialog->getEffectiveBoolValue("GPU", "EnableTextureCache", false);
const u32 frames = static_cast<u32>(m_ui.rewindSaveSlots->value());
const float frequency = static_cast<float>(m_ui.rewindSaveFrequency->value());
const float duration =
((frequency <= std::numeric_limits<float>::epsilon()) ? (1.0f / 60.0f) : frequency) * static_cast<float>(frames);
u64 ram_usage, vram_usage;
System::CalculateRewindMemoryUsage(frames, resolution_scale, multisamples, use_software_renderer, enable_8mb_ram,
enable_texture_cache, &ram_usage, &vram_usage);
m_ui.rewindSummary->setText(
(vram_usage > 0) ?
tr("Rewind for %n frame(s), lasting %1 second(s) will require %2MB of RAM and %3MB of VRAM.", "", frames)
.arg(duration)
.arg(ram_usage / 1048576)
.arg(vram_usage / 1048576) :
tr("Rewind for %n frame(s), lasting %1 second(s) will require %2MB of RAM.", "", frames)
.arg(duration)
.arg(ram_usage / 1048576));
m_ui.rewindSaveFrequency->setEnabled(true);
m_ui.rewindSaveSlots->setEnabled(true);
}
else
{
if (runahead_enabled)
{
m_ui.rewindSummary->setText(tr(
"Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements."));
}
else
{
m_ui.rewindSummary->setText(
tr("Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements."));
}
m_ui.rewindSaveFrequency->setEnabled(false);
m_ui.rewindSaveSlots->setEnabled(false);
}
}