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			218 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			218 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "gl/context.h"
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#include "gpu_device.h"
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#include "gpu_framebuffer_manager.h"
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#include "gpu_shader_cache.h"
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#include "opengl_loader.h"
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#include "opengl_pipeline.h"
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#include "opengl_texture.h"
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#include "common/rectangle.h"
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#include <cstdio>
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#include <memory>
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#include <tuple>
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class OpenGLPipeline;
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class OpenGLStreamBuffer;
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class OpenGLTexture;
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class OpenGLDevice final : public GPUDevice
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{
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public:
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  OpenGLDevice();
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  ~OpenGLDevice();
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  ALWAYS_INLINE static OpenGLDevice& GetInstance() { return *static_cast<OpenGLDevice*>(g_gpu_device.get()); }
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  ALWAYS_INLINE static OpenGLStreamBuffer* GetTextureStreamBuffer()
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  {
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    return GetInstance().m_texture_stream_buffer.get();
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  }
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  ALWAYS_INLINE static bool IsGLES() { return GetInstance().m_gl_context->IsGLES(); }
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  static void BindUpdateTextureUnit();
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  RenderAPI GetRenderAPI() const override;
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  bool HasSurface() const override;
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  void DestroySurface() override;
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  bool UpdateWindow() override;
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  void ResizeWindow(s32 new_window_width, s32 new_window_height, float new_window_scale) override;
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  std::string GetDriverInfo() const override;
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  AdapterAndModeList GetAdapterAndModeList() override;
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  std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
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                                            GPUTexture::Type type, GPUTexture::Format format,
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                                            const void* data = nullptr, u32 data_stride = 0) override;
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  std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
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  std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;
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  bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
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                       u32 out_data_stride) override;
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  bool SupportsTextureFormat(GPUTexture::Format format) const override;
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  void CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src,
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                         u32 src_x, u32 src_y, u32 src_layer, u32 src_level, u32 width, u32 height) override;
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  void ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src,
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                            u32 src_x, u32 src_y, u32 width, u32 height) override;
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  void ClearRenderTarget(GPUTexture* t, u32 c) override;
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  void ClearDepth(GPUTexture* t, float d) override;
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  void InvalidateRenderTarget(GPUTexture* t) override;
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  std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
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  std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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                                                    const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
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  std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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  void PushDebugGroup(const char* name) override;
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  void PopDebugGroup() override;
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  void InsertDebugMessage(const char* msg) override;
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  void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
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                       u32* map_base_vertex) override;
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  void UnmapVertexBuffer(u32 vertex_size, u32 vertex_count) override;
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  void MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index) override;
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  void UnmapIndexBuffer(u32 used_index_count) override;
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  void PushUniformBuffer(const void* data, u32 data_size) override;
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  void* MapUniformBuffer(u32 size) override;
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  void UnmapUniformBuffer(u32 size) override;
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  void SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds) override;
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  void SetPipeline(GPUPipeline* pipeline) override;
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  void SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler) override;
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  void SetTextureBuffer(u32 slot, GPUTextureBuffer* buffer) override;
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  void SetViewport(s32 x, s32 y, s32 width, s32 height) override;
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  void SetScissor(s32 x, s32 y, s32 width, s32 height) override;
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  void Draw(u32 vertex_count, u32 base_vertex) override;
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  void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
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  void SetVSync(bool enabled) override;
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  bool BeginPresent(bool skip_present) override;
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  void EndPresent() override;
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  bool SetGPUTimingEnabled(bool enabled) override;
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  float GetAndResetAccumulatedGPUTime() override;
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  void CommitClear(OpenGLTexture* tex);
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  void CommitRTClearInFB(OpenGLTexture* tex, u32 idx);
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  void CommitDSClearInFB(OpenGLTexture* tex);
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  GLuint LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key, const GPUPipeline::GraphicsConfig& plconfig);
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  GLuint CompileProgram(const GPUPipeline::GraphicsConfig& plconfig);
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  void PostLinkProgram(const GPUPipeline::GraphicsConfig& plconfig, GLuint program_id);
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  void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key);
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  OpenGLPipeline::VertexArrayCache::const_iterator LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key);
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  GLuint CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride);
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  void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key);
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  void SetActiveTexture(u32 slot);
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  void UnbindTexture(GLuint id);
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  void UnbindTexture(OpenGLTexture* tex);
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  void UnbindSSBO(GLuint id);
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  void UnbindSampler(GLuint id);
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  void UnbindPipeline(const OpenGLPipeline* pl);
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protected:
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  bool CreateDevice(const std::string_view& adapter, bool threaded_presentation,
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                    std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features) override;
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  void DestroyDevice() override;
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  bool ReadPipelineCache(const std::string& filename) override;
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  bool GetPipelineCacheData(DynamicHeapArray<u8>* data) override;
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private:
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  static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
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  static constexpr GLenum UPDATE_TEXTURE_UNIT = GL_TEXTURE8;
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  static constexpr u32 VERTEX_BUFFER_SIZE = 8 * 1024 * 1024;
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  static constexpr u32 INDEX_BUFFER_SIZE = 4 * 1024 * 1024;
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  static constexpr u32 UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024;
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  static constexpr u32 TEXTURE_STREAM_BUFFER_SIZE = 16 * 1024 * 1024;
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  bool CheckFeatures(bool* buggy_pbo, FeatureMask disabled_features);
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  bool CreateBuffers(bool buggy_pbo);
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  void DestroyBuffers();
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  void SetSwapInterval();
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  void RenderBlankFrame();
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  s32 IsRenderTargetBound(const GPUTexture* tex) const;
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  static GLuint CreateFramebuffer(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds, u32 flags);
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  static void DestroyFramebuffer(GLuint fbo);
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  void UpdateViewport();
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  void UpdateScissor();
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  void CreateTimestampQueries();
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  void DestroyTimestampQueries();
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  void PopTimestampQuery();
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  void KickTimestampQuery();
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  GLuint CreateProgramFromPipelineCache(const OpenGLPipeline::ProgramCacheItem& it,
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                                        const GPUPipeline::GraphicsConfig& plconfig);
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  void AddToPipelineCache(OpenGLPipeline::ProgramCacheItem* it);
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  bool DiscardPipelineCache();
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  void ClosePipelineCache();
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  void ApplyRasterizationState(GPUPipeline::RasterizationState rs);
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  void ApplyDepthState(GPUPipeline::DepthState ds);
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  void ApplyBlendState(GPUPipeline::BlendState bs);
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  void SetVertexBufferOffsets(u32 base_vertex);
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  std::unique_ptr<GL::Context> m_gl_context;
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  std::unique_ptr<OpenGLStreamBuffer> m_vertex_buffer;
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  std::unique_ptr<OpenGLStreamBuffer> m_index_buffer;
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  std::unique_ptr<OpenGLStreamBuffer> m_uniform_buffer;
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  std::unique_ptr<OpenGLStreamBuffer> m_texture_stream_buffer;
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  // TODO: pass in file instead of blob for pipeline cache
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  OpenGLPipeline::VertexArrayCache m_vao_cache;
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  OpenGLPipeline::ProgramCache m_program_cache;
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  GPUFramebufferManager<GLuint, CreateFramebuffer, DestroyFramebuffer> m_framebuffer_manager;
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  // VAO cache - fixed max as key
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  OpenGLPipeline::VertexArrayCache::const_iterator m_last_vao = m_vao_cache.cend();
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  GPUPipeline::BlendState m_last_blend_state = {};
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  GPUPipeline::RasterizationState m_last_rasterization_state = {};
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  GPUPipeline::DepthState m_last_depth_state = {};
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  GLuint m_uniform_buffer_alignment = 1;
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  GLuint m_last_program = 0;
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  u32 m_last_texture_unit = 0;
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  std::array<std::pair<GLuint, GLuint>, MAX_TEXTURE_SAMPLERS> m_last_samplers = {};
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  GLuint m_last_ssbo = 0;
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  Common::Rectangle<s32> m_last_viewport{0, 0, 1, 1};
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  Common::Rectangle<s32> m_last_scissor{0, 0, 1, 1};
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  // Misc framebuffers
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  GLuint m_read_fbo = 0;
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  GLuint m_write_fbo = 0;
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  GLuint m_current_fbo = 0;
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  u32 m_num_current_render_targets = 0;
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  std::array<OpenGLTexture*, MAX_RENDER_TARGETS> m_current_render_targets = {};
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  OpenGLTexture* m_current_depth_target = nullptr;
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  OpenGLPipeline* m_current_pipeline = nullptr;
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  std::array<GLuint, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
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  float m_accumulated_gpu_time = 0.0f;
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  u8 m_read_timestamp_query = 0;
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  u8 m_write_timestamp_query = 0;
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  u8 m_waiting_timestamp_queries = 0;
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  bool m_timestamp_query_started = false;
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  std::FILE* m_pipeline_disk_cache_file = nullptr;
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  std::string m_pipeline_disk_cache_filename;
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  u32 m_pipeline_disk_cache_data_end = 0;
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  bool m_pipeline_disk_cache_changed = false;
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};
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