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gl
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OpenGLDevice: More Mali driver workarounds
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2 years ago |
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CMakeLists.txt
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GPUDevice: Get rid of framebuffer abstraction
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2 years ago |
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audio_stream.cpp
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Misc: Swap make_array() for size deduction
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2 years ago |
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audio_stream.h
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CMake: Swap USE_ and WITH_ for ENABLE_
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2 years ago |
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cd_image.cpp
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GameList: Add "File Size" field
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2 years ago |
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cd_image.h
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GameList: Add "File Size" field
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2 years ago |
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cd_image_bin.cpp
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GameList: Add "File Size" field
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2 years ago |
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cd_image_chd.cpp
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GameList: Add "File Size" field
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2 years ago |
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cd_image_cue.cpp
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GameList: Add "File Size" field
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2 years ago |
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cd_image_device.cpp
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2 years ago |
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cd_image_ecm.cpp
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GameList: Add "File Size" field
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2 years ago |
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cd_image_hasher.cpp
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Misc: Make struct member functions file-local
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2 years ago |
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cd_image_hasher.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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cd_image_m3u.cpp
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Misc: Make struct member functions file-local
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2 years ago |
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cd_image_mds.cpp
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GameList: Add "File Size" field
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2 years ago |
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cd_image_memory.cpp
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Misc: Make struct member functions file-local
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2 years ago |
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cd_image_pbp.cpp
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CDSubChannelReplacement: Clear map on reload
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2 years ago |
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cd_image_ppf.cpp
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GameList: Add "File Size" field
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2 years ago |
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cd_subchannel_replacement.cpp
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CDSubChannelReplacement: Clear map on reload
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2 years ago |
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cd_subchannel_replacement.h
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CDImage: Support loading subchannel from LSD files
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2 years ago |
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cd_xa.cpp
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Misc: Make struct member functions file-local
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2 years ago |
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cd_xa.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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cubeb_audio_stream.cpp
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SmallString: fmt -> format, format -> sprintf
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2 years ago |
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cue_parser.cpp
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SmallString: fmt -> format, format -> sprintf
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2 years ago |
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cue_parser.h
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Common: Error/FileSystem backports
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2 years ago |
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d3d11_device.cpp
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Settings: Expose exclusive fullscreen control
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2 years ago |
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d3d11_device.h
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Settings: Expose exclusive fullscreen control
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2 years ago |
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d3d11_pipeline.cpp
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Misc: Swap gsl::span for std::span
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2 years ago |
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d3d11_pipeline.h
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GPUDevice: Support geometry shaders
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2 years ago |
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d3d11_stream_buffer.cpp
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Misc: Unreachable code warning fixes
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2 years ago |
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d3d11_stream_buffer.h
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Rewrite host GPU abstraction
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2 years ago |
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d3d11_texture.cpp
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GPUDevice: Improve texture pooling
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2 years ago |
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d3d11_texture.h
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GPUDevice: Improve texture pooling
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2 years ago |
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d3d12_builders.cpp
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Rewrite host GPU abstraction
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2 years ago |
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d3d12_builders.h
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Rewrite host GPU abstraction
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2 years ago |
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d3d12_descriptor_heap_manager.cpp
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Misc: clang-cl warning clean-up
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2 years ago |
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d3d12_descriptor_heap_manager.h
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Rewrite host GPU abstraction
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2 years ago |
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d3d12_device.cpp
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Settings: Expose exclusive fullscreen control
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2 years ago |
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d3d12_device.h
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Settings: Expose exclusive fullscreen control
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2 years ago |
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d3d12_pipeline.cpp
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GPUDevice: Get rid of framebuffer abstraction
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2 years ago |
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d3d12_pipeline.h
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Rewrite host GPU abstraction
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2 years ago |
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d3d12_stream_buffer.cpp
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Misc: Unreachable code warning fixes
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2 years ago |
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d3d12_stream_buffer.h
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Rewrite host GPU abstraction
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2 years ago |
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d3d12_texture.cpp
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D3D12Device: Fix crash on SW renderer switch
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2 years ago |
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d3d12_texture.h
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GPUDevice: Improve texture pooling
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2 years ago |
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d3d_common.cpp
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GPUDevice: Support R16I/R16U textures
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2 years ago |
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d3d_common.h
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Rewrite host GPU abstraction
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2 years ago |
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dinput_source.cpp
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2 years ago |
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dinput_source.h
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FullscreenUI: Use icon font for bindings
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2 years ago |
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gpu_device.cpp
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GPUDevice: Fix erratic texture pool recycling
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2 years ago |
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gpu_device.h
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GPUDevice: Fix erratic texture pool recycling
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2 years ago |
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gpu_framebuffer_manager.h
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GPUDevice: Get rid of framebuffer abstraction
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2 years ago |
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gpu_shader_cache.cpp
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Rewrite host GPU abstraction
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2 years ago |
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gpu_shader_cache.h
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Rewrite host GPU abstraction
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2 years ago |
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gpu_texture.cpp
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PostProcessing: Fix assertion on some shader/texture formats
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2 years ago |
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gpu_texture.h
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GPUDevice: Improve texture pooling
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2 years ago |
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host.cpp
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Misc: Fix build on Debian Bullseye
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2 years ago |
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host.h
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Settings: Add UserResources to EmuFolders
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2 years ago |
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http_downloader.cpp
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HTTPDownloader: Add support for progress updates/cancelling
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2 years ago |
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http_downloader.h
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HTTPDownloader: Add support for progress updates/cancelling
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2 years ago |
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http_downloader_curl.cpp
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HTTPDownloader: Add support for progress updates/cancelling
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2 years ago |
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http_downloader_curl.h
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HTTPDownloader: Add support for progress updates/cancelling
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2 years ago |
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http_downloader_winhttp.cpp
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HTTPDownloader: Add support for progress updates/cancelling
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2 years ago |
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http_downloader_winhttp.h
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HTTPDownloader: Add support for progress updates/cancelling
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2 years ago |
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imgui_animated.h
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Misc: Linux build fix
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2 years ago |
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imgui_fullscreen.cpp
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Settings: Add UserResources to EmuFolders
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2 years ago |
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imgui_fullscreen.h
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ImGuiFullscreen: Fix menu background obscuring text
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2 years ago |
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imgui_manager.cpp
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Settings: Add UserResources to EmuFolders
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2 years ago |
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imgui_manager.h
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Qt: Fix crash on language change with system active
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2 years ago |
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ini_settings_interface.cpp
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InputManager: Support inverted full axis
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3 years ago |
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ini_settings_interface.h
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InputManager: Support inverted full axis
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3 years ago |
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input_manager.cpp
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2 years ago |
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input_manager.h
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FullscreenUI: Use icon font for bindings
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2 years ago |
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input_source.cpp
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2 years ago |
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input_source.h
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FullscreenUI: Use icon font for bindings
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2 years ago |
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iso_reader.cpp
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IsoReader: Fix ARM32 build
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2 years ago |
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iso_reader.h
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CDROM: Add PVD/directory entries to file map
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2 years ago |
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jit_code_buffer.cpp
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JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux
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2 years ago |
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jit_code_buffer.h
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JitCodeBuffer: Allocate within 32-bit range
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2 years ago |
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make_d3d_display_shader_bytecode.bat
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Move frontend-common to util/core
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2 years ago |
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metal_device.h
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Settings: Expose exclusive fullscreen control
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2 years ago |
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metal_device.mm
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Settings: Expose exclusive fullscreen control
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2 years ago |
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metal_layer.h
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Common: Split some routines into CocoaTools
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2 years ago |
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metal_shaders.metal
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MetalDevice: Support multisampling
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2 years ago |
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metal_stream_buffer.h
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Rewrite host GPU abstraction
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2 years ago |
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metal_stream_buffer.mm
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MetalDevice: Avoid inline texture uploads when unnecessary
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2 years ago |
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opengl_device.cpp
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OpenGLDevice: Work around lack of base_vertex in GLES3.1
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2 years ago |
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opengl_device.h
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OpenGLDevice: Work around lack of base_vertex in GLES3.1
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2 years ago |
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opengl_loader.h
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Rewrite host GPU abstraction
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2 years ago |
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opengl_pipeline.cpp
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OpenGLDevice: Work around lack of base_vertex in GLES3.1
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2 years ago |
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opengl_pipeline.h
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OpenGLDevice: Work around lack of base_vertex in GLES3.1
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2 years ago |
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opengl_stream_buffer.cpp
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OpenGLDevice: Set unpack row length on create
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2 years ago |
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opengl_stream_buffer.h
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Rewrite host GPU abstraction
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2 years ago |
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opengl_texture.cpp
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GPUDevice: Improve texture pooling
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2 years ago |
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opengl_texture.h
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GPUDevice: Improve texture pooling
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2 years ago |
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page_fault_handler.cpp
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PageFaultHandler: Fix for Intel on MacOS
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2 years ago |
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page_fault_handler.h
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CPU/CodeCache: Fix NewRec on Apple Silicon
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2 years ago |
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pch.cpp
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Build: Use precompiled headers
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2 years ago |
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pch.h
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Common: Drop String, add SmallString
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2 years ago |
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platform_misc.h
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Misc: Post-refactor cleanups
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2 years ago |
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platform_misc_mac.mm
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Common: Split some routines into CocoaTools
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2 years ago |
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platform_misc_unix.cpp
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Common: Drop String, add SmallString
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2 years ago |
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platform_misc_win32.cpp
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Common: Drop String, add SmallString
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2 years ago |
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postprocessing.cpp
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Settings: Add UserResources to EmuFolders
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2 years ago |
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postprocessing.h
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PostProcessing: Add compile progress indicator
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2 years ago |
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postprocessing_shader.cpp
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Qt: Fix postfx option pane not loading
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2 years ago |
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postprocessing_shader.h
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PostProcessing: Add compile progress indicator
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2 years ago |
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postprocessing_shader_fx.cpp
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Settings: Add UserResources to EmuFolders
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2 years ago |
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postprocessing_shader_fx.h
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PostProcessing: Add compile progress indicator
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2 years ago |
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postprocessing_shader_glsl.cpp
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PostProcessing: Add compile progress indicator
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2 years ago |
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postprocessing_shader_glsl.h
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PostProcessing: Add compile progress indicator
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2 years ago |
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sdl_input_source.cpp
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Settings: Add UserResources to EmuFolders
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2 years ago |
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sdl_input_source.h
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FullscreenUI: Use icon font for bindings
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2 years ago |
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shadergen.cpp
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GPUDevice: Support R16I/R16U textures
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2 years ago |
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shadergen.h
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GPUDevice: Support R16I/R16U textures
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2 years ago |
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shiftjis.cpp
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Common: Fix incorrect sign extension in sjis2ascii()
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2 years ago |
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shiftjis.h
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Move utility classes from common to own static lib
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3 years ago |
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spirv_compiler.cpp
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MetalDevice: Explicitly bind fragment resources
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2 years ago |
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spirv_compiler.h
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MetalDevice: Explicitly bind fragment resources
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2 years ago |
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state_wrapper.cpp
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Common: Drop String, add SmallString
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2 years ago |
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state_wrapper.h
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Common: Drop String, add SmallString
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2 years ago |
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util.props
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MSBuild: We don't need WinPixEventRuntime in Release builds
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2 years ago |
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util.vcxproj
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SaveStateSelectorUI: Make less ugly
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2 years ago |
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util.vcxproj.filters
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SaveStateSelectorUI: Make less ugly
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2 years ago |
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vulkan_builders.cpp
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GPUDevice: Get rid of framebuffer abstraction
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2 years ago |
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vulkan_builders.h
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GPUDevice: Get rid of framebuffer abstraction
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2 years ago |
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vulkan_device.cpp
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VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2
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2 years ago |
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vulkan_device.h
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Settings: Expose exclusive fullscreen control
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2 years ago |
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vulkan_entry_points.h
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Rewrite host GPU abstraction
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2 years ago |
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vulkan_entry_points.inl
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VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2
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2 years ago |
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vulkan_loader.cpp
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Rewrite host GPU abstraction
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2 years ago |
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vulkan_loader.h
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VulkanDevice: Potentially re-enable Vulkan 1.0 support
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2 years ago |
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vulkan_pipeline.cpp
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GPUDevice: Get rid of framebuffer abstraction
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2 years ago |
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vulkan_pipeline.h
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Rewrite host GPU abstraction
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2 years ago |
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vulkan_stream_buffer.cpp
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Misc: Unreachable code warning fixes
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2 years ago |
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vulkan_stream_buffer.h
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Rewrite host GPU abstraction
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2 years ago |
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vulkan_swap_chain.cpp
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GPUDevice: Get rid of framebuffer abstraction
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2 years ago |
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vulkan_swap_chain.h
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GPUDevice: Get rid of framebuffer abstraction
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2 years ago |
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vulkan_texture.cpp
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VulkanDevice: Fix crash on SW renderer switch
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2 years ago |
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vulkan_texture.h
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GPUDevice: Improve texture pooling
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2 years ago |
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wav_writer.cpp
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Misc: Make struct member functions file-local
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2 years ago |
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wav_writer.h
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Misc: Make struct member functions file-local
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2 years ago |
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win32_raw_input_source.cpp
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FullscreenUI: Use icon font for bindings
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2 years ago |
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win32_raw_input_source.h
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FullscreenUI: Use icon font for bindings
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2 years ago |
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window_info.cpp
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CMake: Swap USE_ and WITH_ for ENABLE_
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2 years ago |
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window_info.h
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Rewrite host GPU abstraction
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2 years ago |
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xaudio2_audio_stream.cpp
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Misc: Make struct member functions file-local
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2 years ago |
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xinput_source.cpp
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2 years ago |
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xinput_source.h
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FullscreenUI: Use icon font for bindings
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2 years ago |