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duckstation/src/core/core.cpp

784 lines
25 KiB
C++

// SPDX-FileCopyrightText: 2019-2026 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "core.h"
#include "achievements.h"
#include "core_private.h"
#include "discord_presence.h"
#include "gdb_server.h"
#include "host.h"
#include "settings.h"
#include "system.h"
#include "system_private.h"
#include "video_thread.h"
#include "video_thread_private.h"
#include "util/gpu_device.h"
#include "util/http_cache.h"
#include "util/ini_settings_interface.h"
#include "util/input_manager.h"
#include "common/assert.h"
#include "common/crash_handler.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/layered_settings_interface.h"
#include "common/log.h"
#include "common/memmap.h"
#include "common/path.h"
#include "common/ryml_helpers.h"
#include "common/string_util.h"
#include "common/threading.h"
#include "common/timer.h"
#include "scmversion/scmversion.h"
#include "cpuinfo.h"
#include "fmt/format.h"
#include <cstdarg>
#include <cstdlib>
#include <limits>
#ifdef _WIN32
#include "common/windows_headers.h"
#include <ShlObj.h>
#endif
LOG_CHANNEL(Core);
namespace Core {
static bool SetAppRootAndResources(const char* resources_subdir, Error* error);
static bool SetDataRoot(Error* error);
static void SetDefaultSettings(SettingsInterface& si, bool host, bool system, bool controller);
static void CheckCacheLineSize();
static void LogStartupInformation();
namespace {
struct CoreLocals
{
std::mutex settings_mutex;
LayeredSettingsInterface layered_settings_interface;
INISettingsInterface base_settings_interface;
Threading::ThreadHandle core_thread_handle;
Timer::Value process_start_time = 0;
};
} // namespace
ALIGN_TO_CACHE_LINE static CoreLocals s_locals;
} // namespace Core
bool Core::SetCriticalFolders(const char* resources_subdir, Error* error)
{
if (!SetAppRootAndResources(resources_subdir, error))
return false;
if (!SetDataRoot(error))
return false;
// logging of directories in case something goes wrong super early
DEV_LOG("AppRoot Directory: {}", EmuFolders::AppRoot);
DEV_LOG("DataRoot Directory: {}", EmuFolders::DataRoot);
DEV_LOG("Resources Directory: {}", EmuFolders::Resources);
// Write crash dumps to the data directory, since that'll be accessible for certain.
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
return true;
}
bool Core::SetAppRootAndResources(const char* resources_subdir, Error* error)
{
const std::string program_path = FileSystem::GetProgramPath(error);
if (program_path.empty())
return false;
INFO_LOG("Program Path: {}", program_path);
EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
// MacOS resources are inside the app bundle, so canonicalize them.
EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, resources_subdir);
#ifdef __APPLE__
EmuFolders::Resources = Path::Canonicalize(EmuFolders::Resources);
#endif
if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
{
Error::SetStringFmt(error,
"Resources directory does not exist at expected path:\n\n{}\n\nYour installation is not "
"complete. Please delete and re-download the application from https://www.duckstation.org/.",
EmuFolders::Resources);
return false;
}
return true;
}
bool Core::SetDataRoot(Error* error)
{
#ifndef __ANDROID__
// This bullshit here because AppImage mounts in /tmp, so we need to check the "real" appimage location.
std::string_view real_approot = EmuFolders::AppRoot;
#ifdef __linux__
if (const char* appimage_path = std::getenv("APPIMAGE"))
real_approot = Path::GetDirectory(appimage_path);
#endif
// Check whether portable.ini exists in the program directory.
if (FileSystem::FileExists(Path::Combine(real_approot, "portable.txt").c_str()) ||
FileSystem::FileExists(Path::Combine(real_approot, "settings.ini").c_str()))
{
// no need to check that it exists, if it's where the executable is it definitely will
EmuFolders::DataRoot = std::string(real_approot);
return true;
}
#endif // __ANDROID__
#if defined(_WIN32)
// On Windows, we want to use %APPDATA%\DuckStation for data, and %LOCALAPPDATA%\DuckStation for cache.
// Old installs use Documents\DuckStation for everything. Check this first.
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
if (std::wcslen(documents_directory) > 0)
{
std::string path = Path::Combine(StringUtil::WideStringToUTF8String(documents_directory), "DuckStation");
if (FileSystem::DirectoryExists(path.c_str()))
{
WARNING_LOG("Using Documents directory for data root: {}", path);
EmuFolders::DataRoot = std::move(path);
}
}
CoTaskMemFree(documents_directory);
}
if (EmuFolders::DataRoot.empty())
{
PWSTR appdata_directory;
HRESULT hr;
if (SUCCEEDED((hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &appdata_directory))))
{
if (std::wcslen(appdata_directory) > 0)
EmuFolders::DataRoot = Path::Combine(StringUtil::WideStringToUTF8String(appdata_directory), "DuckStation");
CoTaskMemFree(appdata_directory);
}
else
{
Error::SetHResult(error, "SHGetKnownFolderPath(FOLDERID_LocalAppData) failed: ", hr);
}
}
#elif (defined(__linux__) || defined(__FreeBSD__)) && !defined(__ANDROID__)
// Use $XDG_CONFIG_HOME/duckstation if it exists.
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home && Path::IsAbsolute(xdg_config_home))
{
EmuFolders::DataRoot = Path::RealPath(Path::Combine(xdg_config_home, "duckstation"));
}
else
{
// Use ~/.local/share/duckstation otherwise.
const char* home_dir = getenv("HOME");
if (home_dir)
{
// ~/.local/share should exist, but just in case it doesn't and this is a fresh profile..
const std::string local_dir = Path::Combine(home_dir, ".local");
const std::string share_dir = Path::Combine(local_dir, "share");
FileSystem::EnsureDirectoryExists(local_dir.c_str(), false);
FileSystem::EnsureDirectoryExists(share_dir.c_str(), false);
EmuFolders::DataRoot = Path::RealPath(Path::Combine(share_dir, "duckstation"));
}
else
{
Error::SetStringView(error, "HOME environment variable is not set.");
}
}
#elif defined(__APPLE__)
static constexpr char MAC_DATA_DIR[] = "Library/Application Support/DuckStation";
const char* home_dir = getenv("HOME");
if (home_dir)
EmuFolders::DataRoot = Path::RealPath(Path::Combine(home_dir, MAC_DATA_DIR));
else
Error::SetStringView(error, "HOME environment variable is not set.");
#endif
// Couldn't find anything? Fall back to portable.
if (EmuFolders::DataRoot.empty())
{
Error::AddPrefix(
error,
"Failed to set data directory. Please ensure your system is configured correctly. You can also try portable mode "
"by creating portable.txt in the same directory you installed DuckStation into.\n\nThe error was:\n");
return false;
}
// Ensure the directories exist.
if (!FileSystem::EnsureDirectoryExists(EmuFolders::DataRoot.c_str(), false, error))
{
Error::AddPrefixFmt(error,
"Failed to create data directory at path:\n\n{}\n\n.Please ensure this directory is "
"writable. You can also try portable mode by creating portable.txt in the same directory you "
"installed DuckStation into.\n\nThe error was:\n",
EmuFolders::AppRoot);
return false;
}
return true;
}
#ifndef __ANDROID__
std::string Core::GetBaseSettingsPath()
{
return Path::Combine(EmuFolders::DataRoot, "settings.ini");
}
bool Core::InitializeBaseSettingsLayer(std::string settings_path, Error* error)
{
INISettingsInterface& si = s_locals.base_settings_interface;
s_locals.layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, &si);
if (!settings_path.empty())
{
const bool settings_exists = FileSystem::FileExists(settings_path.c_str());
INFO_LOG("Loading config from {}.", settings_path);
si.SetPath(std::move(settings_path));
if (settings_exists)
{
if (!si.Load(error))
{
Error::AddPrefix(error, "Failed to load settings: ");
return false;
}
}
else
{
SetDefaultSettings(si, true, true, true);
if (!si.Save(error, Settings::GetSectionSaveOrder()))
{
Error::AddPrefix(error, "Failed to save settings: ");
return false;
}
}
}
else
{
// Running settings-file-less, use defaults.
SetDefaultSettings(si, true, true, true);
}
EmuFolders::LoadConfig(si);
EmuFolders::EnsureFoldersExist();
// We need to create the console window early, otherwise it appears in front of the main window.
if (!Log::IsConsoleOutputEnabled() && si.GetBoolValue("Logging", "LogToConsole", false))
Log::SetConsoleOutputParams(true, si.GetBoolValue("Logging", "LogTimestamps", true));
return true;
}
bool Core::SaveBaseSettingsLayer(Error* error)
{
INISettingsInterface& si = s_locals.base_settings_interface;
if (!si.IsDirty())
return true;
si.RemoveEmptySections();
return si.Save(error, Settings::GetSectionSaveOrder());
}
void Core::SetDefaultSettings(bool host, bool system, bool controller)
{
{
const auto lock = GetSettingsLock();
SetDefaultSettings(s_locals.base_settings_interface, host, system, controller);
}
Host::OnSettingsResetToDefault(host, system, controller);
}
void Core::SetDefaultSettings(SettingsInterface& si, bool host, bool system, bool controller)
{
if (host)
Host::SetDefaultSettings(si);
if (system)
{
System::SetDefaultSettings(si);
EmuFolders::SetDefaults();
EmuFolders::Save(si);
}
if (controller)
{
InputManager::SetDefaultSourceConfig(si);
Settings::SetDefaultControllerConfig(si);
Settings::SetDefaultHotkeyConfig(si);
}
}
#endif // __ANDROID__
std::unique_lock<std::mutex> Core::GetSettingsLock()
{
return std::unique_lock(s_locals.settings_mutex);
}
SettingsInterface* Core::GetSettingsInterface()
{
return &s_locals.layered_settings_interface;
}
std::string Core::GetBaseStringSettingValue(const char* section, const char* key, std::string_view default_value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetStringValue(section, key, default_value);
}
SmallString Core::GetBaseSmallStringSettingValue(const char* section, const char* key, std::string_view default_value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetSmallStringValue(section, key, default_value);
}
TinyString Core::GetBaseTinyStringSettingValue(const char* section, const char* key, std::string_view default_value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetTinyStringValue(section, key, default_value);
}
bool Core::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetBoolValue(section, key, default_value);
}
s32 Core::GetBaseIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetIntValue(section, key, default_value);
}
u32 Core::GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetUIntValue(section, key, default_value);
}
float Core::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetFloatValue(section, key, default_value);
}
double Core::GetBaseDoubleSettingValue(const char* section, const char* key, double default_value /* = 0.0f */)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Core::GetBaseStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetStringList(section, key);
}
std::string Core::GetStringSettingValue(const char* section, const char* key, std::string_view default_value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetStringValue(section, key, default_value);
}
SmallString Core::GetSmallStringSettingValue(const char* section, const char* key, std::string_view default_value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetSmallStringValue(section, key, default_value);
}
TinyString Core::GetTinyStringSettingValue(const char* section, const char* key, std::string_view default_value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetTinyStringValue(section, key, default_value);
}
bool Core::GetBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetBoolValue(section, key, default_value);
}
s32 Core::GetIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetIntValue(section, key, default_value);
}
u32 Core::GetUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetUIntValue(section, key, default_value);
}
float Core::GetFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetFloatValue(section, key, default_value);
}
double Core::GetDoubleSettingValue(const char* section, const char* key, double default_value /*= 0.0f*/)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Core::GetStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetStringList(section, key);
}
void Core::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetBoolValue(section, key, value);
}
void Core::SetBaseIntSettingValue(const char* section, const char* key, s32 value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetIntValue(section, key, value);
}
void Core::SetBaseUIntSettingValue(const char* section, const char* key, u32 value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetUIntValue(section, key, value);
}
void Core::SetBaseFloatSettingValue(const char* section, const char* key, float value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->SetFloatValue(section, key, value);
}
void Core::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->SetStringValue(section, key, value);
}
void Core::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->SetStringList(section, key, values);
}
bool Core::AddValueToBaseStringListSetting(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->AddToStringList(section, key, value);
}
bool Core::RemoveValueFromBaseStringListSetting(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->RemoveFromStringList(section, key, value);
}
bool Core::ContainsBaseSettingValue(const char* section, const char* key)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->ContainsValue(section, key);
}
void Core::DeleteBaseSettingValue(const char* section, const char* key)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->DeleteValue(section, key);
}
SettingsInterface* Core::GetBaseSettingsLayer()
{
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE);
}
SettingsInterface* Core::GetGameSettingsLayer()
{
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_GAME);
}
SettingsInterface* Core::GetInputSettingsLayer()
{
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
}
void Core::SetGameSettingsLayer(SettingsInterface* sif, std::unique_lock<std::mutex>& lock)
{
s_locals.layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_GAME, sif);
}
void Core::SetInputSettingsLayer(SettingsInterface* sif, std::unique_lock<std::mutex>& lock)
{
s_locals.layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_INPUT, sif);
}
bool Core::PerformEarlyHardwareChecks(Error* error)
{
// This shouldn't fail... if it does, just hope for the best.
cpuinfo_initialize();
#ifdef CPU_ARCH_X64
#ifdef CPU_ARCH_SSE41
if (!cpuinfo_has_x86_sse4_1())
{
Error::SetStringFmt(
error, "<h3>Your CPU does not support the SSE4.1 instruction set.</h3><p>SSE4.1 is required for this version of "
"DuckStation. Please download and switch to the legacy SSE2 version.</p><p>You can download this from <a "
"href=\"https://www.duckstation.org/\">www.duckstation.org</a> under \"Other Platforms\".");
return false;
}
#else
if (cpuinfo_has_x86_sse4_1())
{
Error::SetStringFmt(
error, "You are running the <strong>legacy SSE2 DuckStation executable</strong> on a CPU that supports the "
"SSE4.1 instruction set.\nPlease download and switch to the regular, non-SSE2 version.\nYou can download "
"this from <a href=\"https://www.duckstation.org/\">www.duckstation.org</a>.");
}
#endif
#endif
#ifndef DYNAMIC_HOST_PAGE_SIZE
// Check page size. If it doesn't match, it is a fatal error.
const size_t runtime_host_page_size = MemMap::GetRuntimePageSize();
if (runtime_host_page_size == 0)
{
Error::SetStringFmt(error, "Cannot determine size of page. Continuing with expectation of {} byte pages.",
HOST_PAGE_SIZE);
}
else if (HOST_PAGE_SIZE != runtime_host_page_size)
{
Error::SetStringFmt(
error, "Page size mismatch. This build was compiled with {} byte pages, but the system has {} byte pages.",
HOST_PAGE_SIZE, runtime_host_page_size);
return false;
}
#else
if (HOST_PAGE_SIZE == 0 || HOST_PAGE_SIZE < MIN_HOST_PAGE_SIZE || HOST_PAGE_SIZE > MAX_HOST_PAGE_SIZE)
{
Error::SetStringFmt(error, "Page size of {} bytes is out of the range supported by this build: {}-{}.",
HOST_PAGE_SIZE, MIN_HOST_PAGE_SIZE, MAX_HOST_PAGE_SIZE);
return false;
}
#endif
return true;
}
void Core::CheckCacheLineSize()
{
u32 max_line_size = 0;
if (cpuinfo_initialize())
{
const u32 num_l1is = cpuinfo_get_l1i_caches_count();
const u32 num_l1ds = cpuinfo_get_l1d_caches_count();
const u32 num_l2s = cpuinfo_get_l2_caches_count();
for (u32 i = 0; i < num_l1is; i++)
{
const cpuinfo_cache* cache = cpuinfo_get_l1i_cache(i);
if (cache)
max_line_size = std::max(max_line_size, cache->line_size);
}
for (u32 i = 0; i < num_l1ds; i++)
{
const cpuinfo_cache* cache = cpuinfo_get_l1d_cache(i);
if (cache)
max_line_size = std::max(max_line_size, cache->line_size);
}
for (u32 i = 0; i < num_l2s; i++)
{
const cpuinfo_cache* cache = cpuinfo_get_l2_cache(i);
if (cache)
max_line_size = std::max(max_line_size, cache->line_size);
}
}
if (max_line_size == 0)
{
ERROR_LOG("Cannot determine size of cache line. Continuing with expectation of {} byte lines.",
HOST_CACHE_LINE_SIZE);
}
else if (HOST_CACHE_LINE_SIZE != max_line_size)
{
// Not fatal, but does have performance implications.
WARNING_LOG(
"Cache line size mismatch. This build was compiled with {} byte lines, but the system has {} byte lines.",
HOST_CACHE_LINE_SIZE, max_line_size);
}
}
void Core::LogStartupInformation()
{
#if !defined(CPU_ARCH_X64) || defined(CPU_ARCH_SSE41)
const std::string_view suffix = {};
#else
const std::string_view suffix = " [Legacy SSE2]";
#endif
INFO_LOG("DuckStation for {} ({}){}", TARGET_OS_STR, CPU_ARCH_STR, suffix);
INFO_LOG("Version: {} [{}]", g_scm_tag_str, g_scm_branch_str);
INFO_LOG("SCM Timestamp: {}", g_scm_date_str);
if (const cpuinfo_package* package = cpuinfo_initialize() ? cpuinfo_get_package(0) : nullptr) [[likely]]
{
INFO_LOG("Host CPU: {}", package->name);
INFO_LOG("CPU has {} logical processor(s) and {} core(s) across {} cluster(s).", package->processor_count,
package->core_count, package->cluster_count);
}
#ifdef DYNAMIC_HOST_PAGE_SIZE
INFO_LOG("Host Page Size: {} bytes", HOST_PAGE_SIZE);
#endif
}
bool Core::ProcessStartup(Error* error)
{
s_locals.process_start_time = Timer::GetCurrentValue();
if (!System::AllocatePersistentMemory(error))
return false;
CheckCacheLineSize();
// Initialize rapidyaml before anything can use it.
SetRymlCallbacks();
#ifdef __linux__
// Running DuckStation out of /usr is not supported and makes no sense.
if (std::memcmp(EmuFolders::AppRoot.data(), "/usr/", 5) == 0)
return false;
#endif
return true;
}
void Core::ProcessShutdown()
{
System::ReleasePersistentMemory();
}
bool Core::CoreThreadInitialize(Error* error)
{
#ifdef _WIN32
// On Win32, we have a bunch of things which use COM (e.g. SDL, Cubeb, etc).
// We need to initialize COM first, before anything else does, because otherwise they might
// initialize it in single-threaded/apartment mode, which can't be changed to multithreaded.
HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
if (FAILED(hr))
{
Error::SetHResult(error, "CoInitializeEx() failed: ", hr);
return false;
}
#endif
s_locals.core_thread_handle = Threading::ThreadHandle::GetForCallingThread();
System::LoadSettings(false);
LogStartupInformation();
VideoThread::ProcessStartup();
Achievements::Initialize();
#ifdef ENABLE_DISCORD_PRESENCE
if (g_settings.enable_discord_presence)
DiscordPresence::Initialize();
#endif
return true;
}
void Core::CoreThreadShutdown()
{
#ifdef ENABLE_DISCORD_PRESENCE
DiscordPresence::Shutdown();
#endif
Achievements::Shutdown();
GPUDevice::UnloadDynamicLibraries();
InputManager::CloseSources();
HTTPCache::Shutdown();
VideoThread::ProcessShutdown();
s_locals.core_thread_handle = {};
#ifdef _WIN32
CoUninitialize();
#endif
}
const Threading::ThreadHandle& Host::GetCoreThreadHandle()
{
return Core::s_locals.core_thread_handle;
}
bool Host::IsOnCoreThread()
{
return Core::s_locals.core_thread_handle.IsCallingThread();
}
float Core::GetProcessUptime()
{
return static_cast<float>(Timer::ConvertValueToSeconds(Timer::GetCurrentValue() - s_locals.process_start_time));
}
void Core::IdleUpdate()
{
InputManager::PollSources();
#ifdef ENABLE_DISCORD_PRESENCE
DiscordPresence::Poll();
#endif
HTTPCache::PollRequests();
Achievements::IdleUpdate();
#ifdef ENABLE_GDB_SERVER
GDBServer::Poll(0);
#endif
}