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duckstation/src/util
Stenzek 6f50e12ea2
PostProcessing/FX: Remove debug shader dump
2 years ago
..
CMakeLists.txt CPU/CodeCache: Purge JitCodeBuffer 2 years ago
audio_stream.cpp AudioStream: Use GSVector 2 years ago
audio_stream.h MSBuild: Silence MSVC warning C4324 2 years ago
cd_image.cpp Log: Simplify macros 2 years ago
cd_image.h Misc: Pass string_view by value 2 years ago
cd_image_bin.cpp CDImage: Open all image types as shared files 2 years ago
cd_image_chd.cpp CDImageCHD: Use GSVector 2 years ago
cd_image_cue.cpp Log: Simplify macros 2 years ago
cd_image_device.cpp Log: Simplify macros 2 years ago
cd_image_ecm.cpp Log: Simplify macros 2 years ago
cd_image_hasher.cpp Misc: Pass string_view by value 2 years ago
cd_image_hasher.h Misc: Pass string_view by value 2 years ago
cd_image_m3u.cpp fix: out-of-border access 2 years ago
cd_image_mds.cpp Log: Simplify macros 2 years ago
cd_image_memory.cpp Log: Simplify macros 2 years ago
cd_image_pbp.cpp Misc: More format string fixes 2 years ago
cd_image_ppf.cpp Misc: More format string fixes 2 years ago
cd_subchannel_replacement.cpp Log: Simplify macros 2 years ago
cd_subchannel_replacement.h
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cd_xa.cpp
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cd_xa.h
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cubeb_audio_stream.cpp Log: Simplify macros 2 years ago
cue_parser.cpp Log: Simplify macros 2 years ago
cue_parser.h Misc: Pass string_view by value 2 years ago
d3d11_device.cpp GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
d3d11_device.h GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
d3d11_pipeline.cpp GPUDevice: Support transpiling shaders at compile time 2 years ago
d3d11_pipeline.h Misc: Pass string_view by value 2 years ago
d3d11_stream_buffer.cpp Log: Simplify macros 2 years ago
d3d11_stream_buffer.h D3D11Device: Add MAP_DISCARD fallback path for uniform streaming 3 years ago
d3d11_texture.cpp D3D11Device: Make depth targets sampleable 2 years ago
d3d11_texture.h Misc: Pass string_view by value 2 years ago
d3d12_builders.cpp Log: Simplify macros 2 years ago
d3d12_builders.h Misc: Pass string_view by value 2 years ago
d3d12_descriptor_heap_manager.cpp Log: Simplify macros 2 years ago
d3d12_descriptor_heap_manager.h
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d3d12_device.cpp GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
d3d12_device.h GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
d3d12_pipeline.cpp GPUDevice: Support transpiling shaders at compile time 2 years ago
d3d12_pipeline.h Misc: Pass string_view by value 2 years ago
d3d12_stream_buffer.cpp Log: Simplify macros 2 years ago
d3d12_stream_buffer.h
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d3d12_texture.cpp Log: Simplify macros 2 years ago
d3d12_texture.h Misc: Pass string_view by value 2 years ago
d3d_common.cpp Qt: Unrestrict resolution scale up to device limits 2 years ago
d3d_common.h Qt: Unrestrict resolution scale up to device limits 2 years ago
dinput_source.cpp InputSource: Explicitly construct binding key 2 years ago
dinput_source.h Misc: Pass string_view by value 2 years ago
gpu_device.cpp Qt: Unrestrict resolution scale up to device limits 2 years ago
gpu_device.h GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
gpu_framebuffer_manager.h
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gpu_shader_cache.cpp GPUDevice: Support transpiling shaders at compile time 2 years ago
gpu_shader_cache.h GPUDevice: Support transpiling shaders at compile time 2 years ago
gpu_texture.cpp GPUDevice: Add D24S8/D32F/D32FS8 types 2 years ago
gpu_texture.h GPU/HW: Use GSVector instead of Rectangle 2 years ago
host.cpp Log: Simplify macros 2 years ago
host.h Host: Re-introduce plural translation support 2 years ago
http_downloader.cpp Log: Simplify macros 2 years ago
http_downloader.h Path: Add CreateFileURL() 3 years ago
http_downloader_curl.cpp Log: Simplify macros 2 years ago
http_downloader_curl.h
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http_downloader_winhttp.cpp Log: Simplify macros 2 years ago
http_downloader_winhttp.h
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image.cpp MSBuild: Silence MSVC warning C4324 2 years ago
image.h Misc: Pass string_view by value 2 years ago
imgui_animated.h
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imgui_fullscreen.cpp Qt: Fix a couple of instances of inconsistent sorting 2 years ago
imgui_fullscreen.h FullscreenUI: Use native file selector on Flatpak 2 years ago
imgui_manager.cpp System: OSD message corrections 2 years ago
imgui_manager.h System: OSD message corrections 2 years ago
ini_settings_interface.cpp Log: Simplify macros 2 years ago
ini_settings_interface.h Qt: Clean and remove empty game settings 2 years ago
input_manager.cpp Qt: Fix a couple of instances of inconsistent sorting 2 years ago
input_manager.h System: Rewrite input profile hotkey priority logic 2 years ago
input_source.cpp Misc: Pass string_view by value 2 years ago
input_source.h Misc: Pass string_view by value 2 years ago
iso_reader.cpp Log: Simplify macros 2 years ago
iso_reader.h Misc: Pass string_view by value 2 years ago
make_d3d_display_shader_bytecode.bat
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metal_device.h GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
metal_device.mm GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
metal_layer.h
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metal_shaders.metal MetalDevice: Use shader to clear current depth target 2 years ago
metal_stream_buffer.h
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metal_stream_buffer.mm Log: Simplify macros 2 years ago
opengl_context.cpp Qt: Unrestrict resolution scale up to device limits 2 years ago
opengl_context.h Qt: Unrestrict resolution scale up to device limits 2 years ago
opengl_context_agl.h OpenGLContext: Add SupportsNegativeSwapInterval() 2 years ago
opengl_context_agl.mm Log: Simplify macros 2 years ago
opengl_context_egl.cpp GL/ContextEGL: Fix red_size to blue_size (#3238) 2 years ago
opengl_context_egl.h OpenGLContext: Add SupportsNegativeSwapInterval() 2 years ago
opengl_context_egl_wayland.cpp OpenGLContextEGL: Fix X11+platform base combination 3 years ago
opengl_context_egl_wayland.h OpenGLContextEGL: Fix X11+platform base combination 3 years ago
opengl_context_egl_x11.cpp OpenGLContextEGL: Fix X11+platform base combination 3 years ago
opengl_context_egl_x11.h OpenGLContextEGL: Fix X11+platform base combination 3 years ago
opengl_context_wgl.cpp Log: Simplify macros 2 years ago
opengl_context_wgl.h OpenGLContext: Add SupportsNegativeSwapInterval() 2 years ago
opengl_device.cpp GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
opengl_device.h GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
opengl_loader.h dep/glad: Update to v2.0.5 3 years ago
opengl_pipeline.cpp GPUDevice: Support transpiling shaders at compile time 2 years ago
opengl_pipeline.h GPUDevice: Support transpiling shaders at compile time 2 years ago
opengl_stream_buffer.cpp Misc: Pass string_view by value 2 years ago
opengl_stream_buffer.h Misc: Pass string_view by value 2 years ago
opengl_texture.cpp GPUDevice: Add D24S8/D32F/D32FS8 types 2 years ago
opengl_texture.h Misc: Pass string_view by value 2 years ago
page_fault_handler.cpp PageFaultHandler: Simplifications 2 years ago
page_fault_handler.h Misc: Purge unused code and report startup error to host 2 years ago
pch.cpp
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pch.h
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platform_misc.h System: Use cpuinfo for cache line size check 2 years ago
platform_misc_mac.mm PlatformMisc: Swap include order for Mac 2 years ago
platform_misc_unix.cpp System: Use cpuinfo for cache line size check 2 years ago
platform_misc_win32.cpp System: Use cpuinfo for cache line size check 2 years ago
postprocessing.cpp Qt: Fix a couple of instances of inconsistent sorting 2 years ago
postprocessing.h GPU/HW: Use GSVector instead of Rectangle 2 years ago
postprocessing_shader.cpp Misc: More format string fixes 2 years ago
postprocessing_shader.h GPU/HW: Use GSVector instead of Rectangle 2 years ago
postprocessing_shader_fx.cpp PostProcessing/FX: Remove debug shader dump 2 years ago
postprocessing_shader_fx.h GPU/HW: Use GSVector instead of Rectangle 2 years ago
postprocessing_shader_glsl.cpp GPU/HW: Use GSVector instead of Rectangle 2 years ago
postprocessing_shader_glsl.h GPU/HW: Use GSVector instead of Rectangle 2 years ago
sdl_audio_stream.cpp Log: Simplify macros 2 years ago
sdl_input_source.cpp InputSource: Explicitly construct binding key 2 years ago
sdl_input_source.h Misc: Pass string_view by value 2 years ago
shadergen.cpp ShaderGen: Support multiple render target output 2 years ago
shadergen.h ShaderGen: Support multiple render target output 2 years ago
shiftjis.cpp
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shiftjis.h
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sockets.cpp Sockets: Add HasAnyClientSockets() 2 years ago
sockets.h Sockets: Add HasAnyClientSockets() 2 years ago
state_wrapper.cpp Log: Simplify macros 2 years ago
state_wrapper.h Misc: Loading old save state versions is unlikely 2 years ago
util.props System: Load discord-rpc dynamically 2 years ago
util.vcxproj CPU/CodeCache: Purge JitCodeBuffer 2 years ago
util.vcxproj.filters CPU/CodeCache: Purge JitCodeBuffer 2 years ago
vulkan_builders.cpp Log: Simplify macros 2 years ago
vulkan_builders.h Misc: Get rid of format string for result logging 2 years ago
vulkan_device.cpp GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
vulkan_device.h GPUDevice: Add ExecuteAndWaitForGPUIdle() 2 years ago
vulkan_entry_points.h
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vulkan_entry_points.inl VulkanDevice: Release swap chain images on resize 2 years ago
vulkan_loader.cpp Misc: More format string fixes 2 years ago
vulkan_loader.h Vulkan: Simplify loader using DynamicLibrary 2 years ago
vulkan_pipeline.cpp GPUDevice: Fix transpiled interface linking with OpenGL 2 years ago
vulkan_pipeline.h Misc: Pass string_view by value 2 years ago
vulkan_stream_buffer.cpp Log: Simplify macros 2 years ago
vulkan_stream_buffer.h
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vulkan_swap_chain.cpp VulkanDevice: Release swap chain images on resize 2 years ago
vulkan_swap_chain.h VulkanDevice: Release swap chain images on resize 2 years ago
vulkan_texture.cpp Log: Simplify macros 2 years ago
vulkan_texture.h Misc: Pass string_view by value 2 years ago
wav_writer.cpp Log: Simplify macros 2 years ago
wav_writer.h
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win32_raw_input_source.cpp Log: Simplify macros 2 years ago
win32_raw_input_source.h Misc: Pass string_view by value 2 years ago
window_info.cpp GPU: Further improve vsync handling 2 years ago
window_info.h WindowInfo: Get refresh rate from monitor config 2 years ago
xinput_source.cpp Log: Simplify macros 2 years ago
xinput_source.h Misc: Pass string_view by value 2 years ago
zstd_byte_stream.cpp Log: Simplify macros 2 years ago