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CMakeLists.txt
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CPU/Recompiler: Implement LUT-based fastmem
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5 years ago |
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analog_controller.cpp
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AnalogController: Fix config mode 0x4C response
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5 years ago |
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analog_controller.h
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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analog_joystick.cpp
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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analog_joystick.h
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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bios.cpp
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BIOS: Turn display on with fast boot
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5 years ago |
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bios.h
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System: Set BIOS before resetting
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5 years ago |
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bus.cpp
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Bus: Add memory region access helpers
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5 years ago |
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bus.h
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Bus: Add memory region access helpers
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5 years ago |
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cdrom.cpp
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CDROM: Don't reset audio decoder state on file/channel change
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5 years ago |
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cdrom.h
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CDROM: Implement fast forward/rewind
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5 years ago |
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cdrom_async_reader.cpp
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…
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cdrom_async_reader.h
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…
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cheats.cpp
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Cheats: Add extension 32-bit instructions variants
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5 years ago |
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cheats.h
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Cheats: Add extension 32-bit instructions variants
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5 years ago |
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controller.cpp
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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controller.h
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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core.vcxproj
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CPU/Recompiler: Implement LUT-based fastmem
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5 years ago |
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core.vcxproj.filters
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GPU: Split software to frontend/backend
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5 years ago |
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cpu_code_cache.cpp
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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cpu_code_cache.h
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CPU/Recompiler: Implement LUT-based fastmem
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5 years ago |
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cpu_core.cpp
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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cpu_core.h
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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cpu_core_private.h
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CPU: Add additional instruction decoder helpers
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5 years ago |
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cpu_disasm.cpp
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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cpu_disasm.h
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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cpu_recompiler_code_generator.cpp
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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cpu_recompiler_code_generator.h
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CPU/Recompiler: Implement LUT-based fastmem
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5 years ago |
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cpu_recompiler_code_generator_aarch32.cpp
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CPU/Recompiler: Implement LUT-based fastmem
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5 years ago |
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cpu_recompiler_code_generator_aarch64.cpp
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CPU/AArch64: Use scratch register for unfitting intermediate values
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5 years ago |
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cpu_recompiler_code_generator_generic.cpp
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CPU/Recompiler: Implement LUT-based fastmem
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5 years ago |
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cpu_recompiler_code_generator_x64.cpp
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CPU/Recompiler: Implement LUT-based fastmem
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5 years ago |
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cpu_recompiler_register_cache.cpp
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CPU/Recompiler: Fix typo in UninhibitAllocation function name
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5 years ago |
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cpu_recompiler_register_cache.h
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CPU/Recompiler: Fix typo in UninhibitAllocation function name
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5 years ago |
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cpu_recompiler_thunks.h
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CPU/Recompiler: Implement LUT-based fastmem
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5 years ago |
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cpu_recompiler_types.h
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CPU: Add AArch32/armv7 recompiler
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5 years ago |
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cpu_types.cpp
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CPU: Add additional instruction decoder helpers
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5 years ago |
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cpu_types.h
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CPU: Add additional instruction decoder helpers
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5 years ago |
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digital_controller.cpp
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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digital_controller.h
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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dma.cpp
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DMA: Add additional tick penalty to DMA chains for page change
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5 years ago |
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dma.h
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DMA: Add debug window
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5 years ago |
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gpu.cpp
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Merge pull request #1235 from valadaa48/CRTCTicksToSystemTicks_optimization
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5 years ago |
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gpu.h
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Merge pull request #1227 from ggrtk/auto-aspect-ratio
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5 years ago |
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gpu_backend.cpp
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GPU/Software: Ensure commands are always aligned to 4 bytes
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5 years ago |
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gpu_backend.h
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GPU/Software: Ensure commands are always aligned to 4 bytes
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5 years ago |
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gpu_commands.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_hw.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_hw.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_hw_d3d11.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_hw_d3d11.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_hw_opengl.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_hw_opengl.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_hw_shadergen.cpp
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GPU/OpenGL: Fix shader compile error on GLES
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5 years ago |
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gpu_hw_shadergen.h
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GPU: Move enums/types into separate file
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5 years ago |
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gpu_hw_vulkan.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_hw_vulkan.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_sw.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_sw.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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5 years ago |
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gpu_sw_backend.cpp
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GPU/Software: Remove a couple of unused variables
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5 years ago |
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gpu_sw_backend.h
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GPU: Split software to frontend/backend
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5 years ago |
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gpu_types.h
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GPU: Mask Y coordinates of VRAM transfers to 9-bits
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5 years ago |
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gte.cpp
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GPU: Add auto (game native) aspect ratio
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5 years ago |
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gte.h
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…
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gte_types.h
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…
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host_display.cpp
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GPU: Add auto (game native) aspect ratio
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5 years ago |
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host_display.h
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HostDisplay: Fix possible race when saving screenshots
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5 years ago |
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host_interface.cpp
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HostInterface: Add debugger message callbacks
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5 years ago |
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host_interface.h
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HostInterface: Add debugger message callbacks
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5 years ago |
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host_interface_progress_callback.cpp
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…
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host_interface_progress_callback.h
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…
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interrupt_controller.cpp
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…
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interrupt_controller.h
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…
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mdec.cpp
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MDEC: Adjust 16bpp timing
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5 years ago |
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mdec.h
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MDEC: Adjust 16bpp timing
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5 years ago |
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memory_card.cpp
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Core: Make some additional OSD messages translatable
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5 years ago |
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memory_card.h
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System: Implement CPU overclocking [SAVEVERSION+]
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5 years ago |
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memory_card_image.cpp
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MemoryCardImage: Fix error in DeleteFile()
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5 years ago |
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memory_card_image.h
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MemoryCard: Split into image helper functions
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5 years ago |
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namco_guncon.cpp
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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namco_guncon.h
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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negcon.cpp
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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negcon.h
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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pad.cpp
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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pad.h
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…
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pgxp.cpp
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PGXP: Treat add rd, rs, zero as moves
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5 years ago |
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pgxp.h
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CPU/Recompiler: Detect move instructions and forward to PGXP
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5 years ago |
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playstation_mouse.cpp
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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playstation_mouse.h
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Controller: Always preserve internal state when loading/resuming
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5 years ago |
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psf_loader.cpp
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…
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psf_loader.h
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…
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resources.cpp
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…
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resources.h
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…
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save_state_version.h
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SPU: Ignore manually set loop address only on first block
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5 years ago |
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settings.cpp
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GPU: Add auto (game native) aspect ratio
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5 years ago |
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settings.h
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GPU: Add auto (game native) aspect ratio
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5 years ago |
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shadergen.cpp
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GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4
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5 years ago |
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shadergen.h
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GPU: Fix MSAA in OpenGL ES
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5 years ago |
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sio.cpp
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…
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sio.h
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…
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spu.cpp
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SPU: Ignore manually set loop address only on first block
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5 years ago |
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spu.h
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SPU: Ignore manually set loop address only on first block
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5 years ago |
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system.cpp
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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system.h
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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timers.cpp
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Timers: Update when sync is used with sysclk source
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5 years ago |
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timers.h
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Timers: Update when sync is used with sysclk source
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5 years ago |
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timing_event.cpp
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CPU: Provide debugger/breakpoint/step functionality
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5 years ago |
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timing_event.h
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CPU/Recompiler: Faster ASM dispatcher
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5 years ago |
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types.h
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GPU: Add auto (game native) aspect ratio
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5 years ago |