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duckstation/src/core/sound_effect_manager.cpp

784 lines
25 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "sound_effect_manager.h"
#include "host.h"
#include "settings.h"
#include "util/audio_stream.h"
#include "util/wav_reader_writer.h"
#include "common/align.h"
#include "common/assert.h"
#include "common/error.h"
#include "common/gsvector.h"
#include "common/heap_array.h"
#include "common/log.h"
#include "common/lru_cache.h"
#include "common/path.h"
#include <algorithm>
#include <cstring>
#include <deque>
#include <memory>
#include <mutex>
#include <variant>
#include <vector>
LOG_CHANNEL(SoundEffectManager);
typedef struct SpeexResamplerState_ SpeexResamplerState;
namespace SoundEffectManager {
static constexpr u32 SAMPLE_RATE = 44100;
static constexpr u32 NUM_CHANNELS = 2;
static constexpr u32 OUTPUT_LATENCY_FRAMES = 2048;
static constexpr u32 BYTES_PER_FRAME = NUM_CHANNELS * sizeof(AudioStream::SampleType);
static constexpr u32 SILENCE_TIMEOUT_SECONDS = 10;
static constexpr u32 SILENCE_TIMEOUT_FRAMES = SAMPLE_RATE * SILENCE_TIMEOUT_SECONDS;
static constexpr u32 MAX_CACHE_SIZE = 32;
namespace {
class EffectAudioStream final : public AudioStreamSource
{
public:
void ReadFrames(SampleType* samples, u32 num_frames) override;
};
using FrameArray = DynamicHeapArray<AudioStream::SampleType>;
struct CachedEffect
{
FrameArray frames;
};
using CachedEffectPtr = std::shared_ptr<CachedEffect>;
struct PlayingCachedEffect
{
CachedEffectPtr effect;
u32 current_frame = 0;
};
struct SpeexResamplerStateDeleter
{
void operator()(SpeexResamplerState* state) const;
};
using SpeexResamplerStatePtr = std::unique_ptr<SpeexResamplerState, SpeexResamplerStateDeleter>;
struct ResampledStreamedEffect
{
static constexpr u32 INPUT_BUFFER_SIZE =
(4096 - sizeof(WAVReader) - sizeof(SpeexResamplerStatePtr) - sizeof(u32) - sizeof(u32)) / NUM_CHANNELS /
sizeof(u16);
ResampledStreamedEffect(WAVReader&& reader_, SpeexResamplerStatePtr&& resampler_state_);
WAVReader reader;
SpeexResamplerStatePtr resampler_state;
u32 input_buffer_size = 0;
u32 input_buffer_pos = 0;
std::array<AudioStream::SampleType, INPUT_BUFFER_SIZE * NUM_CHANNELS> input_buffer;
};
static_assert(sizeof(ResampledStreamedEffect) == 4096);
using PlayingResampledEffect = std::unique_ptr<ResampledStreamedEffect>;
using PlayingStreamedEffect = WAVReader;
using ActiveSoundEntry = std::variant<PlayingStreamedEffect, PlayingCachedEffect, PlayingResampledEffect>;
struct Locals
{
std::mutex state_mutex;
std::deque<ActiveSoundEntry> active_sounds;
std::unique_ptr<AudioStream> audio_stream;
DynamicHeapArray<AudioStream::SampleType> temp_buffer;
LRUCache<std::string, CachedEffectPtr> effect_cache{MAX_CACHE_SIZE};
EffectAudioStream audio_stream_source;
u32 silence_frames = 0;
bool stream_started = false;
bool stream_stop_pending = false;
};
} // namespace
/// Returns true if a stream has been created.
static bool LockedIsInitialized();
/// Loads a WAV file into a cached effect.
static bool LoadCachedEffect(const std::string& resource_name, const CachedEffectPtr& effect, Error* error);
/// Looks up a cached effect, loading it if necessary.
static const CachedEffectPtr* LookupOrLoadCachedEffect(std::string resource_name, std::unique_lock<std::mutex>& lock);
/// Opens a WAV file for streaming, checking that it matches the correct format.
static bool OpenFileForStreaming(const char* path, WAVReader* reader, Error* error);
/// Ensures the audio stream has been started.
static bool EnsureStreamStarted();
/// Reads frames from an active sound entry.
static u32 ReadEntryFrames(ActiveSoundEntry& entry, AudioStream::SampleType* samples, u32 num_frames, bool mix);
static u32 ReadEntryFrames(PlayingCachedEffect& effect, AudioStream::SampleType* samples, u32 num_frames, bool mix);
static u32 ReadEntryFrames(PlayingStreamedEffect& effect, AudioStream::SampleType* samples, u32 num_frames, bool mix);
static u32 ReadEntryFrames(PlayingResampledEffect& effect, AudioStream::SampleType* samples, u32 num_frames, bool mix);
/// Mixes multiple active sounds into the destination buffer.
static void MixFrames(AudioStream::SampleType* dest, const AudioStream::SampleType* src, u32 num_frames);
/// Stops the stream if there are no active sounds.
static void StopStreamIfInactive();
static void ConvertToStereo(std::span<const AudioStream::SampleType> src, std::span<AudioStream::SampleType> dst,
u32 in_channels);
static bool ConvertFrames(CachedEffect& effect, u32 in_sample_rate, u32 in_channels, u32 in_frames, Error* error);
static PlayingResampledEffect CreateResampledStreamedEffect(WAVReader&& reader, Error* error);
ALIGN_TO_CACHE_LINE static Locals s_locals;
} // namespace SoundEffectManager
bool SoundEffectManager::IsInitialized()
{
std::lock_guard lock(s_locals.state_mutex);
return LockedIsInitialized();
}
bool SoundEffectManager::LockedIsInitialized()
{
return (s_locals.audio_stream != nullptr);
}
void SoundEffectManager::EnsureInitialized()
{
std::lock_guard lock(s_locals.state_mutex);
if (s_locals.audio_stream)
return;
Error error;
s_locals.audio_stream = AudioStream::CreateStream(
g_settings.audio_backend, SAMPLE_RATE, NUM_CHANNELS, OUTPUT_LATENCY_FRAMES, false, g_settings.audio_driver,
g_settings.audio_output_device, &s_locals.audio_stream_source, false, &error);
if (!s_locals.audio_stream)
{
ERROR_LOG("Failed to create stream: {}", error.GetDescription());
return;
}
INFO_COLOR_LOG(StrongGreen, "Created audio stream");
}
void SoundEffectManager::Shutdown()
{
std::lock_guard lock(s_locals.state_mutex);
if (!s_locals.audio_stream)
return;
INFO_COLOR_LOG(StrongGreen, "Closing audio stream");
decltype(s_locals.active_sounds)().swap(s_locals.active_sounds);
s_locals.audio_stream.reset();
s_locals.stream_started = false;
s_locals.silence_frames = 0;
}
void SoundEffectManager::EnqueueSoundEffect(std::string_view name)
{
#if 0
// for testing streaming
if constexpr (true)
{
StreamSoundEffect(EmuFolders::GetOverridableResourcePath(name));
return;
}
#endif
std::lock_guard lock(s_locals.state_mutex);
if (!LockedIsInitialized())
return;
Host::QueueAsyncTask([name = std::string(name)]() mutable {
std::unique_lock lock(s_locals.state_mutex);
if (!LockedIsInitialized())
return;
const CachedEffectPtr* effect = LookupOrLoadCachedEffect(std::move(name), lock);
if (effect && !(*effect)->frames.empty() && EnsureStreamStarted())
{
s_locals.active_sounds.emplace_back(PlayingCachedEffect{*effect, 0u});
DEBUG_LOG("{} effects active", s_locals.active_sounds.size());
}
});
}
bool SoundEffectManager::LoadCachedEffect(const std::string& resource_name, const CachedEffectPtr& effect, Error* error)
{
std::optional<DynamicHeapArray<u8>> resource_data = Host::ReadResourceFile(resource_name, true, error);
if (!resource_data.has_value())
return false;
const std::optional<WAVReader::MemoryParseResult> parsed =
WAVReader::ParseMemory(resource_data->data(), resource_data->size(), error);
if (!parsed.has_value())
return false;
effect->frames.resize(parsed->num_frames * parsed->num_channels);
if (parsed->num_frames > 0)
{
std::memcpy(effect->frames.data(), parsed->sample_data, parsed->num_frames * parsed->bytes_per_frame);
SpeexResamplerStatePtr resampler_state;
if (parsed->sample_rate != SAMPLE_RATE || parsed->num_channels != NUM_CHANNELS)
{
if (!ConvertFrames(*effect, parsed->sample_rate, parsed->num_channels, parsed->num_frames, error))
return false;
}
DEV_LOG("Loaded effect '{}' with {} frames.", resource_name, effect->frames.size() / NUM_CHANNELS);
}
else
{
WARNING_LOG("Effect '{}' has zero frames.", resource_name);
}
return true;
}
const SoundEffectManager::CachedEffectPtr*
SoundEffectManager::LookupOrLoadCachedEffect(std::string resource_name, std::unique_lock<std::mutex>& lock)
{
const CachedEffectPtr* cached_effect = s_locals.effect_cache.Lookup(resource_name);
if (cached_effect)
return cached_effect;
lock.unlock();
Error error;
CachedEffectPtr new_effect = std::make_shared<CachedEffect>();
if (!LoadCachedEffect(resource_name, new_effect, &error))
ERROR_LOG("Failed to load cached effect '{}': {}", resource_name, error.GetDescription());
lock.lock();
// could get shutdown while the lock was released...
if (!LockedIsInitialized())
return nullptr;
// still insert it in the cache even if it failed, that way we don't try to load it again
return s_locals.effect_cache.Insert(std::move(resource_name), std::move(new_effect));
}
void SoundEffectManager::StreamSoundEffect(std::string path)
{
std::lock_guard lock(s_locals.state_mutex);
if (!LockedIsInitialized())
return;
Host::QueueAsyncTask([path = std::move(path)]() {
WAVReader reader;
Error error;
if (!OpenFileForStreaming(path.c_str(), &reader, &error))
{
ERROR_LOG("Failed to open sound effect '{}': {}", Path::GetFileName(path), error.GetDescription());
return;
}
PlayingResampledEffect resampled;
if (reader.GetSampleRate() != SAMPLE_RATE || reader.GetNumChannels() != NUM_CHANNELS)
{
resampled = CreateResampledStreamedEffect(std::move(reader), &error);
if (!resampled)
{
ERROR_LOG("Failed to open sound effect '{}': {}", Path::GetFileName(path), error.GetDescription());
return;
}
}
std::lock_guard lock(s_locals.state_mutex);
if (!LockedIsInitialized())
return;
if (EnsureStreamStarted())
{
if (resampled)
s_locals.active_sounds.emplace_back(std::move(resampled));
else
s_locals.active_sounds.emplace_back(std::move(reader));
DEBUG_LOG("{} effects active", s_locals.active_sounds.size());
}
});
}
bool SoundEffectManager::OpenFileForStreaming(const char* path, WAVReader* reader, Error* error)
{
if (!reader->Open(path, error))
return false;
DEV_LOG("Streaming WAV file '{}': {} frames @ {}hz, {} channels", Path::GetFileName(path), reader->GetNumFrames(),
reader->GetSampleRate(), reader->GetNumChannels());
return true;
}
bool SoundEffectManager::EnsureStreamStarted()
{
// Start the stream if it was stopped
if (!s_locals.stream_started)
{
DebugAssert(s_locals.active_sounds.empty());
Error start_error;
if (s_locals.audio_stream->Start(&start_error))
{
s_locals.stream_started = true;
VERBOSE_LOG("Started audio stream for sound effect playback.");
}
else
{
ERROR_LOG("Failed to start sound effect stream: {}", start_error.GetDescription());
return false;
}
}
// Reset silence counter since we have audio to play
s_locals.silence_frames = 0;
return true;
}
void SoundEffectManager::StopAll()
{
std::lock_guard lock(s_locals.state_mutex);
s_locals.active_sounds.clear();
}
bool SoundEffectManager::HasAnyActiveEffects()
{
std::lock_guard lock(s_locals.state_mutex);
return !s_locals.active_sounds.empty();
}
void SoundEffectManager::EffectAudioStream::ReadFrames(SampleType* samples, u32 num_frames)
{
std::lock_guard lock(s_locals.state_mutex);
// extremely unlikely: we could end up here after stopping on the core thread due to the mutex
if (!s_locals.stream_started) [[unlikely]]
{
std::memset(samples, 0, num_frames * NUM_CHANNELS * sizeof(SampleType));
return;
}
bool mixed_any = false;
auto it = s_locals.active_sounds.begin();
while (it != s_locals.active_sounds.end())
{
const u32 frames_read = ReadEntryFrames(*it, samples, num_frames, mixed_any);
// Mixed?
mixed_any = mixed_any || (frames_read > 0);
// Check if this sound has finished
if (frames_read < num_frames)
{
it = s_locals.active_sounds.erase(it);
DEBUG_LOG("{} effects active", s_locals.active_sounds.size());
}
else
{
++it;
}
}
if (mixed_any)
{
// Reset silence counter since we have active sounds
s_locals.silence_frames = 0;
}
else
{
// Track silence frames for timeout
s_locals.silence_frames += num_frames;
// Stop the stream if we've exceeded the silence timeout
// Have to do this on the main thread, because pulseaudio doesn't allow you to stop from the callback
if (s_locals.silence_frames >= SILENCE_TIMEOUT_FRAMES && !s_locals.stream_stop_pending)
{
s_locals.stream_stop_pending = true;
Host::RunOnCoreThread(&SoundEffectManager::StopStreamIfInactive);
}
// No samples
std::memset(samples, 0, num_frames * NUM_CHANNELS * sizeof(SampleType));
}
}
void SoundEffectManager::StopStreamIfInactive()
{
std::lock_guard lock(s_locals.state_mutex);
s_locals.stream_stop_pending = false;
if (s_locals.silence_frames < SILENCE_TIMEOUT_FRAMES || !s_locals.active_sounds.empty())
{
DEBUG_LOG("Cancelling stream stop, activity detected.");
return;
}
Error stop_error;
if (s_locals.audio_stream->Stop(&stop_error))
{
s_locals.stream_started = false;
VERBOSE_LOG("Stopped effect audio stream due to inactivity.");
}
else
{
ERROR_LOG("Failed to stop effect audio stream: {}", stop_error.GetDescription());
}
}
u32 SoundEffectManager::ReadEntryFrames(ActiveSoundEntry& entry, AudioStream::SampleType* samples, u32 num_frames,
bool mix)
{
u32 frames_read;
if (std::holds_alternative<PlayingCachedEffect>(entry))
frames_read = ReadEntryFrames(std::get<PlayingCachedEffect>(entry), samples, num_frames, mix);
else if (std::holds_alternative<PlayingResampledEffect>(entry))
frames_read = ReadEntryFrames(std::get<PlayingResampledEffect>(entry), samples, num_frames, mix);
else
frames_read = ReadEntryFrames(std::get<PlayingStreamedEffect>(entry), samples, num_frames, mix);
if (!mix)
{
// first sound, we read directly into the buffer so zero out anything left
const u32 frames_to_zero = num_frames - frames_read;
if (frames_to_zero > 0)
std::memset(&samples[frames_read * NUM_CHANNELS], 0, frames_to_zero * BYTES_PER_FRAME);
}
return frames_read;
}
u32 SoundEffectManager::ReadEntryFrames(PlayingCachedEffect& effect, AudioStream::SampleType* samples, u32 num_frames,
bool mix)
{
const u32 frames_available = static_cast<u32>(effect.effect->frames.size() / NUM_CHANNELS) - effect.current_frame;
if (frames_available == 0)
return 0;
const u32 frames_read = std::min(frames_available, num_frames);
const AudioStream::SampleType* src_ptr = effect.effect->frames.data() + (effect.current_frame * NUM_CHANNELS);
effect.current_frame += frames_read;
if (mix)
MixFrames(samples, src_ptr, frames_read);
else
std::memcpy(samples, src_ptr, frames_read * BYTES_PER_FRAME);
return frames_read;
}
u32 SoundEffectManager::ReadEntryFrames(PlayingStreamedEffect& effect, AudioStream::SampleType* samples, u32 num_frames,
bool mix)
{
const u32 num_samples = num_frames * NUM_CHANNELS;
if (mix && num_samples > s_locals.temp_buffer.size())
s_locals.temp_buffer.resize(num_samples);
Error error;
const std::optional<u32> frames = effect.ReadFrames(mix ? s_locals.temp_buffer.data() : samples, num_frames, &error);
if (!frames.has_value())
{
ERROR_LOG("Error reading wave file: {}", error.GetDescription());
return 0;
}
if (frames.value() == 0)
{
// reached end of file
return 0;
}
if (mix)
MixFrames(samples, s_locals.temp_buffer.data(), frames.value());
return frames.value();
}
void SoundEffectManager::MixFrames(AudioStream::SampleType* dest, const AudioStream::SampleType* src, u32 num_frames)
{
const u32 num_samples = num_frames * NUM_CHANNELS;
u32 i = 0;
#ifdef CPU_ARCH_SIMD
static constexpr u32 SAMPLES_PER_VEC = 8;
const u32 num_samples_aligned = Common::AlignDown(num_samples, SAMPLES_PER_VEC);
for (; i < num_samples_aligned; i += SAMPLES_PER_VEC)
{
GSVector4i vsrc = GSVector4i::load<false>(src);
GSVector4i vdest = GSVector4i::load<false>(dest);
vdest = vdest.adds16(vsrc);
GSVector4i::store<false>(dest, vdest);
src += SAMPLES_PER_VEC;
dest += SAMPLES_PER_VEC;
}
#endif
for (; i < num_samples; i++)
{
const s32 mixed = static_cast<s32>(*dest) + static_cast<s32>(*(src++));
*(dest++) = static_cast<AudioStream::SampleType>(
std::clamp(mixed, static_cast<s32>(std::numeric_limits<AudioStream::SampleType>::min()),
static_cast<s32>(std::numeric_limits<AudioStream::SampleType>::max())));
}
}
void SoundEffectManager::ConvertToStereo(std::span<const AudioStream::SampleType> src,
std::span<AudioStream::SampleType> dst, u32 in_channels)
{
const u32 num_frames = static_cast<u32>(src.size() / in_channels);
DebugAssert(num_frames == static_cast<u32>(dst.size() / NUM_CHANNELS));
DebugAssert(in_channels > 0);
if (in_channels == 1)
{
// Upmix mono -> Stereo, optimized
const AudioStream::SampleType* src_ptr = src.data();
AudioStream::SampleType* dst_ptr = dst.data();
u32 i = 0;
#ifdef CPU_ARCH_SIMD
const u32 aligned_frames = Common::AlignDownPow2(num_frames, 8);
for (; i < aligned_frames; i += 8)
{
const GSVector4i vsrc = GSVector4i::load<false>(src_ptr);
const GSVector4i low = vsrc.upl16(vsrc);
const GSVector4i high = vsrc.uph16(vsrc);
GSVector4i::store<false>(dst_ptr, low);
GSVector4i::store<false>(dst_ptr + 8, high);
src_ptr += 8;
dst_ptr += 16;
}
#endif
for (; i < num_frames; i++)
{
const AudioStream::SampleType sample = *(src_ptr++);
*(dst_ptr++) = sample;
*(dst_ptr++) = sample;
}
}
else
{
// Downmix case, drop the other channels. Not ideal, but who's using surround wavs...
const AudioStream::SampleType* src_ptr = src.data();
AudioStream::SampleType* dst_ptr = dst.data();
const u32 skip = in_channels - 2;
for (u32 frame = 0; frame < num_frames; frame++)
{
*(dst_ptr++) = *(src_ptr++);
*(dst_ptr++) = *(src_ptr++);
src_ptr += skip;
}
}
}
// Defined in here to avoid polluting the command line.
#define OUTSIDE_SPEEX
#define FLOATING_POINT
#define EXPORT
#define RANDOM_PREFIX speex
#include "speex/speex_resampler.h"
void SoundEffectManager::SpeexResamplerStateDeleter::operator()(SpeexResamplerState* state) const
{
speex_resampler_destroy(state);
}
bool SoundEffectManager::ConvertFrames(CachedEffect& effect, u32 in_sample_rate, u32 in_channels, u32 in_frames,
Error* error)
{
DynamicHeapArray<AudioStream::SampleType> temp_frames;
if (in_channels != NUM_CHANNELS)
{
temp_frames.resize(in_frames * NUM_CHANNELS);
ConvertToStereo(effect.frames, temp_frames, in_channels);
effect.frames.swap(temp_frames);
}
if (in_sample_rate != SAMPLE_RATE)
{
const auto num_resampled_frames = [](u32 num_frames, u32 in_sample_rate) {
return static_cast<u32>(((static_cast<u64>(num_frames) * SAMPLE_RATE) + (in_sample_rate - 1)) / in_sample_rate);
};
// since this is on a worker thread, use max quality
int errcode;
const SpeexResamplerStatePtr resampler_state(
speex_resampler_init(NUM_CHANNELS, in_sample_rate, SAMPLE_RATE, SPEEX_RESAMPLER_QUALITY_MAX, &errcode));
if (!resampler_state)
{
Error::SetStringFmt(error, "speex_resampler_init() failed: {} ({})", speex_resampler_strerror(errcode), errcode);
return false;
}
// reserve a bit extra for the last part of the resample
if (const u32 min_buffer_size = num_resampled_frames(in_frames + 2048u, in_sample_rate) * NUM_CHANNELS;
temp_frames.size() < min_buffer_size)
{
temp_frames.resize(min_buffer_size);
}
u32 input_frames_count = 0;
u32 output_frame_count = 0;
for (;;)
{
const u32 expected_output_frames =
num_resampled_frames(std::max(in_frames - input_frames_count, 1024u), in_sample_rate);
if (const u32 min_buffer_size = (output_frame_count + expected_output_frames) * NUM_CHANNELS;
temp_frames.size() < min_buffer_size)
{
temp_frames.resize(min_buffer_size);
}
unsigned int frames_processed = in_frames - input_frames_count;
unsigned int frames_generated = (static_cast<u32>(temp_frames.size() / NUM_CHANNELS) - output_frame_count);
const int ret = speex_resampler_process_interleaved_int(
resampler_state.get(), (frames_processed > 0) ? &effect.frames[input_frames_count * NUM_CHANNELS] : nullptr,
&frames_processed, &temp_frames[output_frame_count * NUM_CHANNELS], &frames_generated);
if (ret != RESAMPLER_ERR_SUCCESS)
{
Error::SetStringFmt(error, "speex_resampler_process_interleaved_int() failed: {} ({})",
speex_resampler_strerror(ret), ret);
return false;
}
input_frames_count += frames_processed;
output_frame_count += frames_generated;
if (frames_generated == 0)
break;
}
temp_frames.resize(output_frame_count * NUM_CHANNELS);
effect.frames.swap(temp_frames);
}
return true;
}
SoundEffectManager::ResampledStreamedEffect::ResampledStreamedEffect(WAVReader&& reader_,
SpeexResamplerStatePtr&& resampler_state_)
: reader(std::move(reader_)), resampler_state(std::move(resampler_state_))
{
}
SoundEffectManager::PlayingResampledEffect SoundEffectManager::CreateResampledStreamedEffect(WAVReader&& reader,
Error* error)
{
SpeexResamplerStatePtr resampler;
if (reader.GetSampleRate() != SAMPLE_RATE)
{
int errcode;
resampler = SpeexResamplerStatePtr(speex_resampler_init(NUM_CHANNELS, reader.GetSampleRate(), SAMPLE_RATE,
SPEEX_RESAMPLER_QUALITY_DESKTOP, &errcode));
if (!resampler)
{
Error::SetStringFmt(error, "speex_resampler_init() failed: {} ({})", speex_resampler_strerror(errcode), errcode);
return {};
}
}
return std::make_unique<ResampledStreamedEffect>(std::move(reader), std::move(resampler));
}
u32 SoundEffectManager::ReadEntryFrames(PlayingResampledEffect& effect, AudioStream::SampleType* samples,
u32 num_frames, bool mix)
{
u32 frames_read = 0;
do
{
// fill input buffer if needed
if (effect->input_buffer_pos == effect->input_buffer_size && effect->reader.GetRemainingFrames() > 0)
{
const bool needs_upmix = (effect->reader.GetNumChannels() != NUM_CHANNELS);
if (needs_upmix)
{
const u32 required_buffer_space = ResampledStreamedEffect::INPUT_BUFFER_SIZE * effect->reader.GetNumChannels();
if (required_buffer_space > s_locals.temp_buffer.size())
s_locals.temp_buffer.resize(required_buffer_space);
}
Error error;
const std::optional<u32> frames =
effect->reader.ReadFrames(needs_upmix ? s_locals.temp_buffer.data() : effect->input_buffer.data(),
ResampledStreamedEffect::INPUT_BUFFER_SIZE, &error);
if (!frames.has_value())
{
ERROR_LOG("Error reading wave file: {}", error.GetDescription());
break;
}
if (needs_upmix && frames.value() > 0)
{
ConvertToStereo(s_locals.temp_buffer.cspan(0, frames.value() * effect->reader.GetNumChannels()),
std::span(effect->input_buffer).subspan(0, frames.value() * NUM_CHANNELS),
effect->reader.GetNumChannels());
}
effect->input_buffer_pos = 0;
effect->input_buffer_size = frames.value();
}
const u32 input_frames_available = effect->input_buffer_size - effect->input_buffer_pos;
const u32 output_frames_requested = num_frames - frames_read;
const AudioStream::SampleType* const src_ptr = &effect->input_buffer[effect->input_buffer_pos * NUM_CHANNELS];
// not resampling? just mix
if (!effect->resampler_state)
{
const u32 frames_to_copy = std::min(input_frames_available, output_frames_requested);
if (frames_to_copy == 0)
break;
if (mix)
MixFrames(samples, src_ptr, frames_to_copy);
else
std::memcpy(samples, src_ptr, frames_to_copy * BYTES_PER_FRAME);
DebugAssert((effect->input_buffer_pos + frames_to_copy) <= effect->input_buffer_size);
effect->input_buffer_pos += frames_to_copy;
samples += frames_to_copy * NUM_CHANNELS;
frames_read += frames_to_copy;
continue;
}
unsigned int frames_processed = input_frames_available;
unsigned int frames_generated = output_frames_requested;
if (mix && (frames_generated * NUM_CHANNELS) > s_locals.temp_buffer.size())
s_locals.temp_buffer.resize(frames_generated * NUM_CHANNELS);
const int ret = speex_resampler_process_interleaved_int(
effect->resampler_state.get(), (frames_processed > 0) ? src_ptr : nullptr, &frames_processed,
mix ? s_locals.temp_buffer.data() : samples, &frames_generated);
if (ret != RESAMPLER_ERR_SUCCESS)
{
ERROR_LOG("speex_resampler_process_interleaved_int() failed: {} ({})", speex_resampler_strerror(ret), ret);
return 0;
}
DebugAssert((effect->input_buffer_pos + frames_processed) <= effect->input_buffer_size);
effect->input_buffer_pos += frames_processed;
// end of file?
if (frames_generated == 0)
break;
if (mix)
MixFrames(samples, s_locals.temp_buffer.data(), frames_generated);
frames_read += frames_generated;
samples += frames_generated * NUM_CHANNELS;
} while (frames_read < num_frames);
return frames_read;
}