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duckstation/src/core/hotkeys.cpp

866 lines
38 KiB
C++

// SPDX-FileCopyrightText: 2019-2026 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "achievements.h"
#include "core.h"
#include "cpu_code_cache.h"
#include "cpu_core.h"
#include "cpu_pgxp.h"
#include "fullscreenui.h"
#include "gpu.h"
#include "gpu_hw_texture_cache.h"
#include "gte.h"
#include "host.h"
#include "imgui_overlays.h"
#include "settings.h"
#include "spu.h"
#include "system.h"
#include "video_presenter.h"
#include "video_thread.h"
#include "util/gpu_device.h"
#include "util/input_manager.h"
#include "util/media_capture.h"
#include "util/postprocessing.h"
#include "util/translation.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/threading.h"
#include "common/timer.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome.h"
#include "fmt/format.h"
#include <cmath>
void Settings::SetDefaultHotkeyConfig(SettingsInterface& si)
{
si.ClearSection("Hotkeys");
si.SetStringValue("Hotkeys", "FastForward", "Keyboard/Tab");
si.SetStringValue("Hotkeys", "TogglePause", "Keyboard/Space");
si.SetStringValue("Hotkeys", "Screenshot", "Keyboard/F10");
si.SetStringValue("Hotkeys", "ToggleFullscreen", "Keyboard/F11");
si.SetStringValue("Hotkeys", "OpenPauseMenu", "Keyboard/Escape");
si.SetStringValue("Hotkeys", "LoadSelectedSaveState", "Keyboard/F1");
si.SetStringValue("Hotkeys", "SaveSelectedSaveState", "Keyboard/F2");
si.SetStringValue("Hotkeys", "SelectPreviousSaveStateSlot", "Keyboard/F3");
si.SetStringValue("Hotkeys", "SelectNextSaveStateSlot", "Keyboard/F4");
}
static void HotkeyModifyResolutionScale(s32 increment)
{
const u32 new_resolution_scale = std::clamp<u32>(
static_cast<u32>(static_cast<s32>(g_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE);
if (new_resolution_scale == g_settings.gpu_resolution_scale)
return;
const Settings old_settings = g_settings;
g_settings.gpu_resolution_scale = Truncate8(new_resolution_scale);
if (System::IsValid())
{
VideoThread::UpdateSettings(true, false, false);
System::ClearMemorySaveStates(true, false);
}
}
static void HotkeyToggleOSD()
{
g_settings.display_show_fps ^= Core::GetBoolSettingValue("Display", "ShowFPS", false);
g_settings.display_show_speed ^= Core::GetBoolSettingValue("Display", "ShowSpeed", false);
g_settings.display_show_gpu_stats ^= Core::GetBoolSettingValue("Display", "ShowGPUStatistics", false);
g_settings.display_show_resolution ^= Core::GetBoolSettingValue("Display", "ShowResolution", false);
g_settings.display_show_latency_stats ^= Core::GetBoolSettingValue("Display", "ShowLatencyStatistics", false);
g_settings.display_show_cpu_usage ^= Core::GetBoolSettingValue("Display", "ShowCPU", false);
g_settings.display_show_gpu_usage ^= Core::GetBoolSettingValue("Display", "ShowGPU", false);
g_settings.display_show_frame_times ^= Core::GetBoolSettingValue("Display", "ShowFrameTimes", false);
g_settings.display_show_status_indicators ^= Core::GetBoolSettingValue("Display", "ShowStatusIndicators", true);
g_settings.display_show_inputs ^= Core::GetBoolSettingValue("Display", "ShowInputs", false);
g_settings.display_show_enhancements ^= Core::GetBoolSettingValue("Display", "ShowEnhancements", false);
VideoThread::UpdateSettings(true, false, false);
}
static bool HotkeyCheckRewindAvailability(bool enabled)
{
if (g_settings.rewind_enable)
return true;
// don't do anything on key release
if (!enabled)
return false;
// figure out why it's disabled...
std::string summary;
const bool rewind_actually_enabled = Core::GetBoolSettingValue("Main", "RewindEnable", false);
if (rewind_actually_enabled)
{
if (g_settings.IsRunaheadEnabled())
{
summary = TRANSLATE_STR("OSDMessage", "Rewinding is disabled while runahead is enabled.");
}
else if (g_settings.disable_all_enhancements)
{
summary = TRANSLATE_STR("OSDMessage", "Rewinding is disabled while safe mode is enabled.");
}
else if (Achievements::IsHardcoreModeActive())
{
// because this is keypress-based, don't enable it on accept
Achievements::ConfirmHardcoreModeDisableAsync("Rewinding", {});
return false;
}
}
else
{
summary = TRANSLATE_STR("OSDMessage", "Rewinding is not enabled.");
}
Host::AddIconOSDMessage(OSDMessageType::Warning, "SetRewindState", ICON_EMOJI_WARNING,
TRANSLATE_STR("OSDMessage", "Rewinding unavailable."), std::move(summary));
return false;
}
static constexpr const HotkeyInfo s_hotkey_list[] = {
{"OpenPauseMenu", TRANSLATE_NOOP("Hotkeys", "Interface"), TRANSLATE_NOOP("Hotkeys", "Open Pause Menu"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::CanPauseSystem(true))
FullscreenUI::OpenPauseMenu();
}},
{"TogglePauseMenu", TRANSLATE_NOOP("Hotkeys", "Interface"), TRANSLATE_NOOP("Hotkeys", "Toggle Pause Menu"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::CanPauseSystem(true))
FullscreenUI::TogglePauseMenu();
},
true},
{"OpenCheatsMenu", TRANSLATE_NOOP("Hotkeys", "Interface"), TRANSLATE_NOOP("Hotkeys", "Toggle Cheat List"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::CanPauseSystem(true))
FullscreenUI::ToggleCheatsMenu();
},
true},
{"OpenAchievements", TRANSLATE_NOOP("Hotkeys", "Interface"), TRANSLATE_NOOP("Hotkeys", "Toggle Achievement List"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::CanPauseSystem(true))
FullscreenUI::ToggleAchievementsWindow();
},
true},
{"OpenLeaderboards", TRANSLATE_NOOP("Hotkeys", "Interface"), TRANSLATE_NOOP("Hotkeys", "Toggle Leaderboard List"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::CanPauseSystem(true))
FullscreenUI::ToggleLeaderboardsWindow();
},
true},
{"Screenshot", TRANSLATE_NOOP("Hotkeys", "Interface"), TRANSLATE_NOOP("Hotkeys", "Save Screenshot"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
System::SaveScreenshot();
}},
{"TogglePause", TRANSLATE_NOOP("Hotkeys", "Interface"), TRANSLATE_NOOP("Hotkeys", "Toggle Pause"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::CanPauseSystem(true))
System::PauseSystem(!System::IsPaused());
}},
{"ToggleFullscreen", TRANSLATE_NOOP("Hotkeys", "Interface"), TRANSLATE_NOOP("Hotkeys", "Toggle Fullscreen"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
VideoThread::SetFullscreen(!VideoThread::IsFullscreen());
}},
{"FastForward", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Fast Forward (Hold)"),
[](InputButtonEvent event) { System::SetFastForwardEnabled(event == InputButtonEvent::Pressed); }},
{"ToggleFastForward", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Fast Forward (Toggle)"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
System::SetFastForwardEnabled(!System::IsFastForwardEnabled());
}},
{"Turbo", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Turbo (Hold)"),
[](InputButtonEvent event) { System::SetTurboEnabled(event == InputButtonEvent::Pressed); }},
{"ToggleTurbo", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Turbo (Toggle)"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
System::SetTurboEnabled(!System::IsTurboEnabled());
}},
{"PowerOff", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Power Off System"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
Host::RequestSystemShutdown(true, g_settings.save_state_on_exit, true);
}},
{"Reset", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Restart Game"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
Host::RunOnCoreThread(System::ResetSystem);
}},
{"ChangeDisc", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Change Disc"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
FullscreenUI::OpenDiscChangeMenu();
}},
{"SwitchToPreviousDisc", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Switch to Previous Disc"),
[](InputButtonEvent event) {
// Defer because otherwise the hotkey might be invalidated by config change.
if (event == InputButtonEvent::Released)
Host::RunOnCoreThread([]() { System::SwitchToPreviousDisc(true); });
}},
{"SwitchToNextDisc", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Switch to Next Disc"),
[](InputButtonEvent event) {
// Defer because otherwise the hotkey might be invalidated by config change.
if (event == InputButtonEvent::Released)
Host::RunOnCoreThread([]() { System::SwitchToNextDisc(true); });
}},
{"Rewind", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Rewind"),
[](InputButtonEvent event) {
const bool enabled = (event == InputButtonEvent::Pressed);
if (HotkeyCheckRewindAvailability(enabled))
System::SetRewindState(enabled);
}},
{"FrameStep", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Frame Step"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
System::FrameStep();
}},
{"ToggleMediaCapture", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Toggle Media Capture"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
{
if (System::GetMediaCapture())
System::StopMediaCapture();
else
System::StartMediaCapture(MediaCaptureMode::AudioAndVideo);
}
}},
{"ToggleAudioCapture", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Toggle Audio Capture"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
{
if (System::GetMediaCapture())
System::StopMediaCapture();
else
System::StartMediaCapture(MediaCaptureMode::AudioOnly);
}
}},
{"ToggleVideoCapture", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Toggle Video Capture"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
{
if (System::GetMediaCapture())
System::StopMediaCapture();
else
System::StartMediaCapture(MediaCaptureMode::VideoOnly);
}
}},
{"SwapMemoryCards", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Swap Memory Card Slots"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
System::SwapMemoryCards();
}},
{"ToggleOverclocking", TRANSLATE_NOOP("Hotkeys", "System"),
TRANSLATE_NOOP("Hotkeys", "Toggle Clock Speed Control (Overclocking)"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid() && !Achievements::IsHardcoreModeActive())
{
g_settings.cpu_overclock_enable = !g_settings.cpu_overclock_enable;
g_settings.UpdateOverclockActive();
System::UpdateOverclock();
if (g_settings.cpu_overclock_enable)
{
const u32 percent = g_settings.GetCPUOverclockPercent();
const double clock_speed =
((static_cast<double>(System::MASTER_CLOCK) * static_cast<double>(percent)) / 100.0) / 1000000.0;
Host::AddIconOSDMessage(
OSDMessageType::Quick, "ToggleOverclocking", ICON_FA_GAUGE_SIMPLE_HIGH,
fmt::format(TRANSLATE_FS("OSDMessage", "CPU clock speed control enabled ({:.3f} MHz)."), clock_speed));
}
else
{
Host::AddIconOSDMessage(
OSDMessageType::Quick, "ToggleOverclocking", ICON_FA_GAUGE_SIMPLE_HIGH,
fmt::format(TRANSLATE_FS("OSDMessage", "CPU clock speed control disabled ({:.3f} MHz)."),
static_cast<double>(System::MASTER_CLOCK) / 1000000.0));
}
}
}},
{"IncreaseEmulationSpeed", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Increase Emulation Speed"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
g_settings.emulation_speed += 0.1f;
System::UpdateSpeedLimiterState();
Host::AddIconOSDMessage(OSDMessageType::Quick, "EmulationSpeedChange", ICON_FA_GAUGE,
fmt::format(TRANSLATE_FS("OSDMessage", "Emulation speed set to {}%."),
static_cast<u32>(std::lround(g_settings.emulation_speed * 100.0f))));
}
}},
{"DecreaseEmulationSpeed", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Decrease Emulation Speed"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
g_settings.emulation_speed =
std::max(g_settings.emulation_speed - 0.1f, Achievements::IsHardcoreModeActive() ? 1.0f : 0.1f);
System::UpdateSpeedLimiterState();
Host::AddIconOSDMessage(OSDMessageType::Quick, "EmulationSpeedChange", ICON_FA_GAUGE,
fmt::format(TRANSLATE_FS("OSDMessage", "Emulation speed set to {}%."),
static_cast<u32>(std::lround(g_settings.emulation_speed * 100.0f))));
}
}},
{"ResetEmulationSpeed", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Reset Emulation Speed"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
g_settings.emulation_speed = std::max(Core::GetFloatSettingValue("Main", "EmulationSpeed", 1.0f),
Achievements::IsHardcoreModeActive() ? 1.0f : 0.1f);
System::UpdateSpeedLimiterState();
Host::AddIconOSDMessage(OSDMessageType::Quick, "EmulationSpeedChange", ICON_FA_GAUGE,
fmt::format(TRANSLATE_FS("OSDMessage", "Emulation speed set to {}%."),
static_cast<u32>(std::lround(g_settings.emulation_speed * 100.0f))));
}
}},
{"RotateClockwise", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Rotate Display Clockwise"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
{
g_settings.display_rotation = static_cast<DisplayRotation>((static_cast<u8>(g_settings.display_rotation) + 1) %
static_cast<u8>(DisplayRotation::Count));
VideoThread::UpdateSettings(true, false, false);
}
}},
{"RotateCounterclockwise", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Rotate Display Counterclockwise"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
{
g_settings.display_rotation = (g_settings.display_rotation > static_cast<DisplayRotation>(0)) ?
static_cast<DisplayRotation>((static_cast<u8>(g_settings.display_rotation) - 1) %
static_cast<u8>(DisplayRotation::Count)) :
static_cast<DisplayRotation>(static_cast<u8>(DisplayRotation::Count) - 1);
VideoThread::UpdateSettings(true, false, false);
}
}},
{"ToggleOSD", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle On-Screen Display"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
HotkeyToggleOSD();
}},
{"ToggleSoftwareRendering", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Software Rendering"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
System::ToggleSoftwareRendering();
}},
{"TogglePGXP", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle PGXP"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
System::ClearMemorySaveStates(true, true);
// This is pretty yikes, if PGXP was off we'll have already disabled all the dependent settings.
g_settings.gpu_pgxp_enable = !g_settings.gpu_pgxp_enable;
{
const auto lock = Core::GetSettingsLock();
const SettingsInterface& si = *Core::GetSettingsInterface();
if (g_settings.gpu_pgxp_enable)
g_settings.LoadPGXPSettings(si);
g_settings.FixIncompatibleSettings(si, false);
}
VideoThread::UpdateSettings(true, false, false);
Host::AddKeyedOSDMessage(OSDMessageType::Quick, "TogglePGXP",
g_settings.gpu_pgxp_enable ? TRANSLATE_STR("OSDMessage", "PGXP is now enabled.") :
TRANSLATE_STR("OSDMessage", "PGXP is now disabled."));
if (g_settings.gpu_pgxp_enable)
CPU::PGXP::Initialize();
else
CPU::PGXP::Shutdown();
// we need to recompile all blocks if pgxp is toggled on/off
CPU::CodeCache::Reset();
// need to swap interpreters
System::InterruptExecution();
}
}},
{"TogglePGXPDepth", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle PGXP Depth Buffer"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
if (!g_settings.gpu_pgxp_enable)
return;
System::ClearMemorySaveStates(true, true);
g_settings.gpu_pgxp_depth_buffer = !g_settings.gpu_pgxp_depth_buffer;
VideoThread::UpdateSettings(true, false, false);
Host::AddIconOSDMessage(OSDMessageType::Quick, "TogglePGXPDepth", ICON_FA_SITEMAP,
g_settings.gpu_pgxp_depth_buffer ?
TRANSLATE_STR("OSDMessage", "PGXP Depth Buffer is now enabled.") :
TRANSLATE_STR("OSDMessage", "PGXP Depth Buffer is now disabled."));
}
}},
{"ToggleWidescreen", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Widescreen"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
System::ToggleWidescreen();
}},
{"ToggleModulationCrop", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Texture Modulation Cropping"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
g_settings.gpu_modulation_crop = !g_settings.gpu_modulation_crop;
VideoThread::UpdateSettings(true, false, false);
Host::AddIconOSDMessage(OSDMessageType::Quick, "ToggleModulationCrop", ICON_FA_SWATCHBOOK,
g_settings.gpu_modulation_crop ?
TRANSLATE_STR("OSDMessage", "Texture modulation cropping is now enabled.") :
TRANSLATE_STR("OSDMessage", "Texture modulation cropping is now disabled."));
}
}},
{"TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Post-Processing"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
VideoPresenter::TogglePostProcessing();
}},
{"ReloadPostProcessingShaders", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Reload Post Processing Shaders"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
VideoPresenter::ReloadPostProcessingSettings(true, true, true);
}},
{"ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Reload Texture Replacements"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
VideoThread::RunOnThread([]() { GPUTextureCache::ReloadTextureReplacements(true, true); });
}},
{"IncreaseResolutionScale", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Increase Resolution Scale"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
HotkeyModifyResolutionScale(1);
}},
{"DecreaseResolutionScale", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Decrease Resolution Scale"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
HotkeyModifyResolutionScale(-1);
}},
{"RecordSingleFrameGPUDump", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Record Single Frame GPU Trace"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
System::StartRecordingGPUDump(nullptr, 1);
}},
{"RecordMultiFrameGPUDump", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Record Multi-Frame GPU Trace"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Pressed)
System::StartRecordingGPUDump(nullptr, 0);
else
System::StopRecordingGPUDump();
}},
{"FreecamToggle", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Toggle"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && !Achievements::IsHardcoreModeActive())
GTE::SetFreecamEnabled(!GTE::IsFreecamEnabled());
}},
{"FreecamReset", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Reset"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && !Achievements::IsHardcoreModeActive())
GTE::ResetFreecam();
}},
{"FreecamMoveLeft", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Move Left"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamMoveAxis(0, (event == InputButtonEvent::Pressed) ? 1.0f : 0.0f);
}},
{"FreecamMoveRight", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Move Right"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamMoveAxis(0, (event == InputButtonEvent::Pressed) ? -1.0f : 0.0f);
}},
{"FreecamMoveUp", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Move Up"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamMoveAxis(1, (event == InputButtonEvent::Pressed) ? 1.0f : 0.0f);
}},
{"FreecamMoveDown", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Move Down"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamMoveAxis(1, (event == InputButtonEvent::Pressed) ? -1.0f : 0.0f);
}},
{"FreecamMoveForward", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Move Forward"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamMoveAxis(2, (event == InputButtonEvent::Pressed) ? -1.0f : 0.0f);
}},
{"FreecamMoveBackward", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Move Backward"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamMoveAxis(2, (event == InputButtonEvent::Pressed) ? 1.0f : 0.0f);
}},
{"FreecamRotateLeft", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Rotate Left"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamRotateAxis(1, (event == InputButtonEvent::Pressed) ? 1.0f : 0.0f);
}},
{"FreecamRotateRight", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Rotate Right"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamRotateAxis(1, (event == InputButtonEvent::Pressed) ? -1.0f : 0.0f);
}},
{"FreecamRotateForward", TRANSLATE_NOOP("Hotkeys", "Free Camera"),
TRANSLATE_NOOP("Hotkeys", "Freecam Rotate Forward"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamRotateAxis(0, (event == InputButtonEvent::Pressed) ? -1.0f : 0.0f);
}},
{"FreecamRotateBackward", TRANSLATE_NOOP("Hotkeys", "Free Camera"),
TRANSLATE_NOOP("Hotkeys", "Freecam Rotate Backward"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamRotateAxis(0, (event == InputButtonEvent::Pressed) ? 1.0f : 0.0f);
}},
{"FreecamRollLeft", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Roll Left"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamRotateAxis(2, (event == InputButtonEvent::Pressed) ? -1.0f : 0.0f);
}},
{"FreecamRollRight", TRANSLATE_NOOP("Hotkeys", "Free Camera"), TRANSLATE_NOOP("Hotkeys", "Freecam Roll Right"),
[](InputButtonEvent event) {
if (Achievements::IsHardcoreModeActive())
return;
GTE::SetFreecamRotateAxis(2, (event == InputButtonEvent::Pressed) ? 1.0f : 0.0f);
}},
{"AudioMute", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_NOOP("Hotkeys", "Toggle Mute"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
g_settings.audio_output_muted = !g_settings.audio_output_muted;
const s32 volume = System::GetAudioOutputVolume();
SPU::GetOutputStream().SetOutputVolume(volume);
if (g_settings.audio_output_muted)
{
Host::AddIconOSDMessage(OSDMessageType::Quick, "AudioControlHotkey", ICON_EMOJI_MUTED_SPEAKER,
TRANSLATE_STR("OSDMessage", "Volume: Muted"));
}
else
{
Host::AddIconOSDMessage(OSDMessageType::Quick, "AudioControlHotkey", ICON_EMOJI_MEDIUM_VOLUME_SPEAKER,
fmt::format(TRANSLATE_FS("OSDMessage", "Volume: {}%"), volume));
}
}
}},
{"AudioCDAudioMute", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_NOOP("Hotkeys", "Toggle CD Audio Mute"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
g_settings.cdrom_mute_cd_audio = !g_settings.cdrom_mute_cd_audio;
Host::AddIconOSDMessage(OSDMessageType::Quick, "AudioControlHotkey",
g_settings.cdrom_mute_cd_audio ? ICON_EMOJI_MUTED_SPEAKER :
ICON_EMOJI_MEDIUM_VOLUME_SPEAKER,
g_settings.cdrom_mute_cd_audio ? TRANSLATE_STR("OSDMessage", "CD Audio Muted.") :
TRANSLATE_STR("OSDMessage", "CD Audio Unmuted."));
}
}},
{"AudioVolumeUp", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_NOOP("Hotkeys", "Volume Up"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
g_settings.audio_output_muted = false;
const u8 volume = Truncate8(std::min<s32>(static_cast<s32>(System::GetAudioOutputVolume()) + 10, 200));
g_settings.audio_output_volume = volume;
g_settings.audio_fast_forward_volume = volume;
SPU::GetOutputStream().SetOutputVolume(volume);
Host::AddIconOSDMessage(OSDMessageType::Quick, "AudioControlHotkey", ICON_EMOJI_HIGH_VOLUME_SPEAKER,
fmt::format(TRANSLATE_FS("OSDMessage", "Volume: {}%"), volume));
}
}},
{"AudioVolumeDown", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_NOOP("Hotkeys", "Volume Down"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
g_settings.audio_output_muted = false;
const u8 volume = Truncate8(std::max<s32>(static_cast<s32>(System::GetAudioOutputVolume()) - 10, 0));
g_settings.audio_output_volume = volume;
g_settings.audio_fast_forward_volume = volume;
SPU::GetOutputStream().SetOutputVolume(volume);
Host::AddIconOSDMessage(OSDMessageType::Quick, "AudioControlHotkey", ICON_EMOJI_MEDIUM_VOLUME_SPEAKER,
fmt::format(TRANSLATE_FS("OSDMessage", "Volume: {}%"), volume));
}
}},
// NOTE: All save/load state hotkeys are deferred, because it can trigger setting reapply, which reloads bindings.
{"LoadSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Load From Selected Slot"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
VideoThread::RunOnThread(SaveStateSelectorUI::LoadCurrentSlot);
}},
{"SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save To Selected Slot"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
VideoThread::RunOnThread(SaveStateSelectorUI::SaveCurrentSlot);
}},
{"SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
VideoThread::RunOnThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
}},
{"SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
VideoThread::RunOnThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
}},
{"SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
VideoThread::RunOnThread([]() {
SaveStateSelectorUI::SaveCurrentSlot();
SaveStateSelectorUI::SelectNextSlot(false);
});
}
}},
{"SelectNextSlotSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Next Slot and Save State"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released && System::IsValid())
{
VideoThread::RunOnThread([]() {
SaveStateSelectorUI::SelectNextSlot(false);
SaveStateSelectorUI::SaveCurrentSlot();
});
}
}},
{"UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Released)
Host::RunOnCoreThread(System::UndoLoadState);
}},
{"TogglePGXPCPU", TRANSLATE_NOOP("Hotkeys", "Debugging"), TRANSLATE_NOOP("Hotkeys", "Toggle PGXP CPU Mode"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Pressed && System::IsValid())
{
if (!g_settings.gpu_pgxp_enable)
return;
System::ClearMemorySaveStates(true, true);
// GPU thread is unchanged
g_settings.gpu_pgxp_cpu = !g_settings.gpu_pgxp_cpu;
Host::AddIconOSDMessage(OSDMessageType::Quick, "TogglePGXPCPU", ICON_FA_BEZIER_CURVE,
g_settings.gpu_pgxp_cpu ? TRANSLATE_STR("OSDMessage", "PGXP CPU mode is now enabled.") :
TRANSLATE_STR("OSDMessage", "PGXP CPU mode is now disabled."));
CPU::PGXP::Shutdown();
CPU::PGXP::Initialize();
// we need to recompile all blocks if pgxp is
// toggled on/off
CPU::CodeCache::Reset();
// need to swap interpreters
System::InterruptExecution();
}
}},
{"TogglePGXPPreserveProjPrecision", TRANSLATE_NOOP("Hotkeys", "Debugging"),
TRANSLATE_NOOP("Hotkeys", "Toggle PGXP Preserve Projection Precision"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Pressed && System::IsValid())
{
if (!g_settings.gpu_pgxp_enable)
return;
// GPU thread is unchanged
g_settings.gpu_pgxp_preserve_proj_fp = !g_settings.gpu_pgxp_preserve_proj_fp;
Host::AddIconOSDMessage(OSDMessageType::Quick, "TogglePGXPPreserveProjPrecision", ICON_FA_DRAW_POLYGON,
g_settings.gpu_pgxp_preserve_proj_fp ?
TRANSLATE_STR("OSDMessage", "PGXP Preserve Projection Precision is now enabled.") :
TRANSLATE_STR("OSDMessage", "PGXP Preserve Projection Precision is now disabled."));
}
}},
{"ToggleVRAMView", TRANSLATE_NOOP("Hotkeys", "Debugging"), TRANSLATE_NOOP("Hotkeys", "Toggle VRAM View"),
[](InputButtonEvent event) {
if (event == InputButtonEvent::Pressed && System::IsValid())
{
if (!g_settings.gpu_pgxp_enable || Achievements::IsHardcoreModeActive())
return;
g_settings.gpu_show_vram = !g_settings.gpu_show_vram;
VideoThread::UpdateSettings(true, false, false);
Host::AddIconOSDMessage(OSDMessageType::Quick, "ToggleVRAMView", ICON_FA_FILE,
g_settings.gpu_show_vram ? TRANSLATE_STR("OSDMessage", "Now showing VRAM.") :
TRANSLATE_STR("OSDMessage", "Now showing display."));
}
}},
#define MAKE_LOAD_STATE_HOTKEY(global, slot, name) \
{global ? "LoadGameState" #slot : "LoadGlobalState" #slot, TRANSLATE_NOOP("Hotkeys", "Save States"), name, \
[](InputButtonEvent event) { \
if (event == InputButtonEvent::Released) \
Host::RunOnCoreThread([]() { System::LoadStateFromSlot(global, slot); }); \
}}
#define MAKE_SAVE_STATE_HOTKEY(global, slot, name) \
{global ? "SaveGameState" #slot : "SaveGlobalState" #slot, TRANSLATE_NOOP("Hotkeys", "Save States"), name, \
[](InputButtonEvent event) { \
if (event == InputButtonEvent::Released) \
Host::RunOnCoreThread([]() { System::SaveStateToSlot(global, slot); }); \
}}
MAKE_LOAD_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Load Game State 1")),
MAKE_SAVE_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Save Game State 1")),
MAKE_LOAD_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Load Game State 2")),
MAKE_SAVE_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Save Game State 2")),
MAKE_LOAD_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Load Game State 3")),
MAKE_SAVE_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Save Game State 3")),
MAKE_LOAD_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Load Game State 4")),
MAKE_SAVE_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Save Game State 4")),
MAKE_LOAD_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Load Game State 5")),
MAKE_SAVE_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Save Game State 5")),
MAKE_LOAD_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Load Game State 6")),
MAKE_SAVE_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Save Game State 6")),
MAKE_LOAD_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Load Game State 7")),
MAKE_SAVE_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Save Game State 7")),
MAKE_LOAD_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Load Game State 8")),
MAKE_SAVE_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Save Game State 8")),
MAKE_LOAD_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Load Game State 9")),
MAKE_SAVE_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Save Game State 9")),
MAKE_LOAD_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Load Game State 10")),
MAKE_SAVE_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Save Game State 10")),
MAKE_LOAD_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Load Global State 1")),
MAKE_SAVE_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Save Global State 1")),
MAKE_LOAD_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Load Global State 2")),
MAKE_SAVE_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Save Global State 2")),
MAKE_LOAD_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Load Global State 3")),
MAKE_SAVE_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Save Global State 3")),
MAKE_LOAD_STATE_HOTKEY(true, 4, TRANSLATE_NOOP("Hotkeys", "Load Global State 4")),
MAKE_SAVE_STATE_HOTKEY(true, 4, TRANSLATE_NOOP("Hotkeys", "Save Global State 4")),
MAKE_LOAD_STATE_HOTKEY(true, 5, TRANSLATE_NOOP("Hotkeys", "Load Global State 5")),
MAKE_SAVE_STATE_HOTKEY(true, 5, TRANSLATE_NOOP("Hotkeys", "Save Global State 5")),
MAKE_LOAD_STATE_HOTKEY(true, 6, TRANSLATE_NOOP("Hotkeys", "Load Global State 6")),
MAKE_SAVE_STATE_HOTKEY(true, 6, TRANSLATE_NOOP("Hotkeys", "Save Global State 6")),
MAKE_LOAD_STATE_HOTKEY(true, 7, TRANSLATE_NOOP("Hotkeys", "Load Global State 7")),
MAKE_SAVE_STATE_HOTKEY(true, 7, TRANSLATE_NOOP("Hotkeys", "Save Global State 7")),
MAKE_LOAD_STATE_HOTKEY(true, 8, TRANSLATE_NOOP("Hotkeys", "Load Global State 8")),
MAKE_SAVE_STATE_HOTKEY(true, 8, TRANSLATE_NOOP("Hotkeys", "Save Global State 8")),
MAKE_LOAD_STATE_HOTKEY(true, 9, TRANSLATE_NOOP("Hotkeys", "Load Global State 9")),
MAKE_SAVE_STATE_HOTKEY(true, 9, TRANSLATE_NOOP("Hotkeys", "Save Global State 9")),
MAKE_LOAD_STATE_HOTKEY(true, 10, TRANSLATE_NOOP("Hotkeys", "Load Global State 10")),
MAKE_SAVE_STATE_HOTKEY(true, 10, TRANSLATE_NOOP("Hotkeys", "Save Global State 10")),
#undef MAKE_SAVE_STATE_HOTKEY
#undef MAKE_LOAD_STATE_HOTKEY
};
std::span<const HotkeyInfo> Core::GetHotkeyList()
{
return s_hotkey_list;
}