You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
duckstation/src/duckstation-qt/qthost.h

417 lines
14 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "qtutils.h"
#include "core/game_list.h"
#include "core/host.h"
#include "core/input_types.h"
#include "core/system.h"
#include "core/types.h"
#include "util/gpu_device.h"
#include "util/imgui_manager.h"
#include "util/input_manager.h"
#include <QtCore/QByteArray>
#include <QtCore/QList>
#include <QtCore/QMetaType>
#include <QtCore/QObject>
#include <QtCore/QPair>
#include <QtCore/QSemaphore>
#include <QtCore/QString>
#include <QtCore/QThread>
#include <QtGui/QIcon>
#include <atomic>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <utility>
#include <variant>
#include <vector>
class QActionGroup;
class QEventLoop;
class QMenu;
class QWidget;
class QTimer;
class QTranslator;
class INISettingsInterface;
enum class MediaCaptureMode : u8;
enum class RenderAPI : u8;
class GPUDevice;
class GPUBackend;
class MainWindow;
class DisplayWidget;
class InputDeviceListModel;
namespace Host {
enum class NumberFormatType : u8;
}
namespace Achievements {
enum class LoginRequestReason;
}
Q_DECLARE_METATYPE(std::optional<bool>);
Q_DECLARE_METATYPE(std::shared_ptr<SystemBootParameters>);
class CoreThread : public QThread
{
Q_OBJECT
public:
CoreThread();
~CoreThread();
void stop();
ALWAYS_INLINE QEventLoop* getEventLoop() const { return m_event_loop; }
ALWAYS_INLINE InputDeviceListModel* getInputDeviceListModel() const { return m_input_device_list_model.get(); }
ALWAYS_INLINE bool isFullscreenUIStarted() const { return m_is_fullscreen_ui_started; }
std::optional<WindowInfo> acquireRenderWindow(RenderAPI render_api, bool fullscreen, bool exclusive_fullscreen,
Error* error);
void connectRenderWindowSignals(DisplayWidget* widget);
void releaseRenderWindow();
void startIdleUpdateTimer();
void stopIdleUpdateTimer();
void updateIdleTimerInterval();
void wakeThread();
void updatePerformanceCounters(const GPUBackend* gpu_backend);
void resetPerformanceCounters();
/// Queues an input event for an additional render window to the emu thread.
void queueAuxiliaryRenderWindowInputEvent(Host::AuxiliaryRenderWindowUserData userdata,
Host::AuxiliaryRenderWindowEvent event,
Host::AuxiliaryRenderWindowEventParam param1 = {},
Host::AuxiliaryRenderWindowEventParam param2 = {},
Host::AuxiliaryRenderWindowEventParam param3 = {});
Q_SIGNALS:
void errorReported(const QString& title, const QString& message);
void statusMessage(const QString& message);
void settingsResetToDefault(bool host, bool system, bool controller);
void settingsReloaded();
void systemStarting();
void systemStarted();
void systemStopping();
void systemDestroyed();
void systemPaused();
void systemResumed();
void systemGameChanged(const QString& path, const QString& game_serial, const QString& game_title);
void systemUndoStateAvailabilityChanged(bool available, quint64 timestamp);
void gameListRowsChanged(const QList<int>& rows_changed);
std::optional<WindowInfo> onAcquireRenderWindowRequested(RenderAPI render_api, bool fullscreen,
bool exclusive_fullscreen, Error* error);
void onResizeRenderWindowRequested(qint32 width, qint32 height);
void onReleaseRenderWindowRequested();
void inputProfileLoaded();
void mouseModeRequested(bool relative, bool hide_cursor, bool ignore_double_click);
void fullscreenUIStartedOrStopped(bool running);
void achievementsLoginRequested(Achievements::LoginRequestReason reason);
void achievementsLoginSuccess(const QString& username, quint32 points, quint32 casual_points,
quint32 unread_messages);
void achievementsActiveChanged(bool active);
void achievementsHardcoreModeChanged(bool enabled);
void mediaCaptureStarted(MediaCaptureMode mode);
void mediaCaptureStopped();
bool onCreateAuxiliaryRenderWindow(RenderAPI render_api, qint32 x, qint32 y, quint32 width, quint32 height,
const QString& title, const QString& icon_name,
Host::AuxiliaryRenderWindowUserData userdata,
Host::AuxiliaryRenderWindowHandle* handle, WindowInfo* wi, Error* error);
void onDestroyAuxiliaryRenderWindow(Host::AuxiliaryRenderWindowHandle handle, QPoint* pos, QSize* size);
public:
void setDefaultSettings(bool host, bool system, bool controller);
void applySettings(bool display_osd_messages = false);
void reloadGameSettings(bool display_osd_messages = false);
void reloadInputProfile(bool display_osd_messages = false);
void reloadCheats(bool reload_files, bool reload_enabled_list, bool verbose, bool verbose_if_changed);
void updateEmuFolders();
void updateControllerSettings();
void reloadInputBindings();
void startFullscreenUI();
void stopFullscreenUI();
void exitFullscreenUI();
void bootSystem(std::shared_ptr<SystemBootParameters> params);
void bootOrSwitchNonDisc(const QString& path);
void shutdownSystem(bool save_state, bool check_safety);
void resetSystem(bool check_memcard_busy);
void setSystemPaused(bool paused);
void changeDisc(const QString& new_disc_path, bool reset_system, bool check_memcard_busy);
void changeDiscFromPlaylist(quint32 index);
void setLidState(bool manual_control, bool manual_state);
void loadState(const QString& path);
void loadState(bool global, qint32 slot);
void saveState(const QString& path);
void saveState(bool global, qint32 slot);
void undoLoadState();
void setAudioOutputVolume(int volume, int fast_forward_volume);
void setAudioOutputMuted(bool muted);
void singleStepCPU();
void dumpRAM(const QString& path);
void dumpVRAM(const QString& path);
void dumpSPURAM(const QString& path);
void saveScreenshot();
void applicationStateChanged(Qt::ApplicationState state);
void redrawRenderWindow();
void toggleFullscreen();
void setFullscreen(bool fullscreen);
void setFullscreenWithCompletionHandler(bool fullscreen, std::function<void()> completion_handler);
void recreateRenderWindow();
void requestDisplaySize(float scale);
void applyCheat(const QString& name);
void reloadPostProcessingShaders();
void updatePostProcessingSettings(bool display, bool internal, bool force_reload);
void reloadTextureReplacements();
void captureGPUFrameDump();
void startControllerTest();
void openGamePropertiesForCurrentGame(const QString& category = {});
void setHTTPDownloaderActive(bool active);
void setVideoThreadRunIdle(bool active);
void updateFullscreenUITheme();
void runOnCoreThread(const std::function<void()>& callback);
protected:
void run() override;
private:
int getBackgroundControllerPollInterval() const;
void stopInThread();
void onRenderWindowMouseMoveAbsoluteEvent(float x, float y);
void onRenderWindowMouseMoveRelativeEvent(float dx, float dy);
void onRenderWindowMouseButtonEvent(int button, bool pressed);
void onRenderWindowMouseWheelEvent(float dx, float dy);
void onRenderWindowResized(int width, int height, float scale, float refresh_rate);
void onRenderWindowKeyEvent(int key, bool pressed);
void onRenderWindowTextEntered(const QString& text);
void processAuxiliaryRenderWindowInputEvent(void* userdata, quint32 event, quint32 param1, quint32 param2,
quint32 param3);
void createIdleUpdateTimer();
void destroyIdleUpdateTimer();
void bootOrLoadState(std::string path);
void confirmActionWithSafetyCheck(const QString& action, bool check_achievements, bool cancel_resume_on_accept,
std::function<void(bool)> callback) const;
QThread* m_ui_thread;
QEventLoop* m_event_loop = nullptr;
QTimer* m_idle_update_timer = nullptr;
std::unique_ptr<InputDeviceListModel> m_input_device_list_model;
bool m_shutdown_flag = false;
bool m_http_downloader_active = false;
bool m_video_thread_run_idle = false;
bool m_is_fullscreen_ui_started = false;
bool m_was_paused_by_focus_loss = false;
RenderAPI m_last_render_api = RenderAPI::None;
bool m_last_hardware_renderer = false;
float m_last_speed = std::numeric_limits<float>::infinity();
float m_last_game_fps = std::numeric_limits<float>::infinity();
float m_last_video_fps = std::numeric_limits<float>::infinity();
u32 m_last_render_width = std::numeric_limits<u32>::max();
u32 m_last_render_height = std::numeric_limits<u32>::max();
};
class InputDeviceListModel final : public QAbstractListModel
{
Q_OBJECT
public:
struct Device
{
InputBindingKey key;
QString identifier;
QString display_name;
};
struct Effect
{
InputBindingInfo::Type type;
InputBindingKey key;
std::string name;
std::string display_name;
};
using DeviceList = QList<Device>;
using EffectList = QList<Effect>;
explicit InputDeviceListModel(QObject* parent = nullptr);
~InputDeviceListModel() override;
// Safe to access on UI thread.
ALWAYS_INLINE const DeviceList& getDeviceList() const { return m_devices; }
ALWAYS_INLINE const EffectList& getEffectList() const { return m_effects; }
/// Returns the device name for the specified key, or an empty string if not found.
QString getDeviceName(const InputBindingKey& key);
/// Returns whether any effects are available for the specified type.
bool hasEffectsOfType(InputBindingInfo::Type type);
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
// NOTE: Should only be called on core thread.
void enumerateDevices();
void onDeviceConnected(const InputBindingKey& key, const QString& identifier, const QString& device_name,
const EffectList& effects);
void onDeviceDisconnected(const InputBindingKey& key, const QString& identifier);
static QIcon getIconForKey(const InputBindingKey& key);
private:
void resetLists(const DeviceList& devices, const EffectList& motors);
DeviceList m_devices;
EffectList m_effects;
};
class QtAsyncTask : public QObject
{
Q_OBJECT
public:
using CompletionCallback = std::function<void()>;
using WorkCallback = std::function<CompletionCallback()>;
~QtAsyncTask();
static void create(QObject* owner, WorkCallback callback);
Q_SIGNALS:
void completed(QtAsyncTask* self);
private:
explicit QtAsyncTask(WorkCallback callback);
std::variant<WorkCallback, CompletionCallback> m_callback;
};
extern CoreThread* g_core_thread;
namespace QtHost {
/// Returns the locale to use for date/time formatting, etc.
const QLocale& GetApplicationLocale();
/// Default theme name for the platform.
const char* GetDefaultThemeName();
/// Sets application theme according to settings.
void UpdateApplicationTheme();
/// Returns true if the application theme is using dark colours.
bool IsDarkApplicationTheme();
/// Returns true if the application theme is using stylesheet overrides.
bool HasGlobalStylesheet();
/// Sets the icon theme, based on the current style (light/dark).
void UpdateThemeOnStyleChange();
/// Returns true if the specified theme name uses style sheets.
bool IsStylesheetTheme(std::string_view theme_name);
/// Returns a list of custom themes available on the system.
QStringList GetCustomThemeList();
/// Sets batch mode (exit after game shutdown).
bool InBatchMode();
/// Sets NoGUI mode (implies batch mode, does not display main window, exits on shutdown).
bool InNoGUIMode();
/// Returns true if display widgets need to wrapped in a container, thanks to Wayland stupidity.
bool IsDisplayWidgetContainerNeeded();
/// Call when the language changes.
void UpdateApplicationLanguage(QWidget* dialog_parent);
/// Returns the application name and version, optionally including debug/devel config indicator.
QString GetAppNameAndVersion();
/// Returns the debug/devel config indicator.
QString GetAppConfigSuffix();
/// Returns the main application icon.
const QIcon& GetAppIcon();
/// Returns a higher resolution logo for the application.
QPixmap GetAppLogo();
/// Returns the base path for resources. This may be : prefixed, if we're using embedded resources.
QString GetResourcesBasePath();
/// Returns the path to the specified resource.
std::string GetResourcePath(std::string_view name, bool allow_override);
QString GetResourceQPath(std::string_view name, bool allow_override);
/// Reads an embedded resource file to a string.
std::optional<std::string> ReadResourceFileToString(std::string_view name, bool allow_override, Error* error);
/// Returns the font family for the bundled Roboto font.
const QStringList& GetRobotoFontFamilies();
/// Returns the font for the bundled fixed-width font.
const QFont& GetFixedFont();
/// Saves a game settings interface.
bool SaveGameSettings(SettingsInterface* sif, bool delete_if_empty);
/// Formats a number according to the current locale.
QString FormatNumber(Host::NumberFormatType type, s64 value);
QString FormatNumber(Host::NumberFormatType type, double value);
/// Downloads the specified URL to the provided path.
void DownloadFile(QWidget* parent, std::string url, std::string path,
std::function<void(bool result, std::string path, const Error& error)> completion_callback);
/// Thread-safe settings access.
void QueueSettingsSave();
/// Returns true if the debug menu and functionality should be shown.
bool ShouldShowDebugOptions();
/// VM state, safe to access on UI thread.
bool IsSystemValid();
bool IsSystemValidOrStarting();
bool IsSystemPaused();
/// Returns true if fullscreen UI is requested.
bool IsFullscreenUIStarted();
/// Returns true if any lock is in place.
bool IsSystemLocked();
/// Accessors for game information.
const QString& GetCurrentGameTitle();
const QString& GetCurrentGameSerial();
const QString& GetCurrentGamePath();
#ifdef _WIN32
/// Window corner rounding on Windows.
bool AreWindowRoundedCornersDisabled();
#endif
} // namespace QtHost