Commit Graph

7830 Commits (f48d3b4636ee3e184d727c383523a145c5393159)
 

Author SHA1 Message Date
Stenzek faa151d5ad
CDImageCHD: Use GSVector 8 months ago
Stenzek 0654b2dc43
AudioStream: Use GSVector 8 months ago
Stenzek b094c9cd87
MDEC: Vectorize IDCT 8 months ago
Stenzek 0ae6ddcf7f
Common: Add GSVector
Mostly based on PCSX2.
8 months ago
Stenzek baab966b4e
System: Check for SSE4.1 in early hardware checks 8 months ago
Stenzek 173a61039c
System: Use cpuinfo for cache line size check 8 months ago
Stenzek a255b5bc75
Deps: Remove cpuinfo from in-tree 8 months ago
Stenzek 31aa040758
Deps: Build cpuinfo 8 months ago
Stenzek 31c3af4866
RegTest: Add spacebar swapper 8 months ago
Stenzek aabe39d0f8
GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
8 months ago
Stenzek fbdeea7889
GameDB: Duke Nukem games 8 months ago
Stenzek e1f90e6baf
MDEC: Store scale/IDCT matrix transposed 8 months ago
Stenzek 6d6659c85e
MDEC: Increase intermediate IDCT precision 8 months ago
Stenzek da2dc5fa1e
FIFOQueue: Optimize PopRange() for trivially-copyable types 8 months ago
Stenzek 1963d80d2c
RegTest: Fix crash on startup 8 months ago
Stenzek e169189441
GPU/HW: Fix possible crash when changing texture filtering 8 months ago
Nikolai Chizhov 037519936a
GL/ContextEGL: Fix red_size to blue_size (#3238) 8 months ago
Stenzek 422102989c
CMake: Remove unused macro 8 months ago
Stenzek 44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 8 months ago
Stenzek f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec 8 months ago
Stenzek 9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer 8 months ago
Stenzek be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
8 months ago
Stenzek 0d3e674500
Qt: Move resources out of exe into rcc file 8 months ago
Stenzek 8c0af03448
MSBuild: ARM64 only builds with Clang 8 months ago
Stenzek 5bf9e1d655
dep/vixl: Fix ARM32 build 8 months ago
Stenzek 890f3fcf5d
Common/Log: Make actually writing unlikely
Move it out of the hot path.
8 months ago
Stenzek 89eea91ed5
Extras: Update to PadTest 1.1 8 months ago
crashGG 66ba600a36
A super-simple shader (#3236)
A super-simple shader refined from the super-fast
8 months ago
Anderson Cardoso 07e9a01e87
Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
8 months ago
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 8 months ago
Stenzek e39a2d00bf
GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
8 months ago
Stenzek d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types 8 months ago
Stenzek 3f25db79b8
D3D11Device: Make depth targets sampleable 8 months ago
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 8 months ago
Stenzek 80d1056ddf
GPU: Add virtual call when buffers are swapped 8 months ago
Stenzek 0c3cf1f5f8
PostProcessing: Split into internal and display chains 8 months ago
Stenzek 810ce1ce57
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
8 months ago
Stenzek e4cb359625
GameDB: Breath of Fire III 8 months ago
Stenzek 3877486712
System: Ensure titles are sanitized for screenshots 8 months ago
Anderson Cardoso 41f40248d2
Atualização Português do Brasil (#3235)
* Atualização Português do Brasil

- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.

* Atualização Português do Brasil

Atualizado para a última versão.
8 months ago
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
8 months ago
Stenzek dd420cbfcf
Common: Alloc failures in HeapArray are unlikely 8 months ago
Stenzek a89ec0eaf9
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
8 months ago
Stenzek 5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() 8 months ago
Stenzek 71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
8 months ago
Ilham Nurjaman 12f2ff931b
Indonesian Translation 8 months ago
Hyllian ad27f8bac3
Add some shaders and update others. (#3234)
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
8 months ago
Stenzek ebf50edb79
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
8 months ago
Stenzek 8c1228a7aa
Qt: Tidy up theme change workaround 8 months ago
Stenzek db305660c1
Achievements: Implement disc change without state reset 8 months ago