Commit Graph

1208 Commits (ec5b52b3fb3e7f90fdd4360078518760e9552b9c)
 

Author SHA1 Message Date
Connor McLaughlin f41475ae8f Build: Compile cubeb in C++14 mode on MSVC 5 years ago
Connor McLaughlin 0c1547d9e3 CDROM: Don't use valid bit for last subq, read on reset
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
5 years ago
Connor McLaughlin b7cdaaf36a CDROM: Defer setting reading/playing bit until sector is read
Fixes softlock in Chicken Run.
5 years ago
Connor McLaughlin b418f880ab Android: It builds again, but needs a lot more work 5 years ago
Connor McLaughlin 411fbe8416 Common/Event: Add unit tests 5 years ago
Connor McLaughlin e7640d5367 HostInterface: Make SetUserDirectory() overridable by frontends 5 years ago
Connor McLaughlin 11e8a91e30 CommonHostInterface: Simplify fullscreen toggle 5 years ago
Connor McLaughlin bf6c1c4866 Qt: Implement render-to-seperate-window and render-to-main toggle 5 years ago
Connor McLaughlin abb87f497f Common: Port Event class from YBaseLib over 5 years ago
Connor McLaughlin 70ccdcfc30 INISettingsInterface: Make constructor parameter a std::string 5 years ago
Connor McLaughlin 45d7294c3c CDROM: Limit XA playback to first-identified file/channel
Fixes background music in initial menu of Tomb Raider III.
5 years ago
Connor McLaughlin cae2e09957 SDLControllerInterface: Pass player ID to hooks not joystick ID
Should fix controllers which show up as non-zero players.
5 years ago
Connor McLaughlin 3cfead36c4 Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
This reverts commit 5302f83818.

This is not the correct fix, and breaks other games.
5 years ago
Connor McLaughlin 7ace31d05f Update README.md with description and Discord link 5 years ago
Connor McLaughlin 4ea3c994f6 GL/ShaderCache: Linux build fix 5 years ago
Connor McLaughlin ddf52cc8c7 GPU/SW: Implement interlaced display 5 years ago
Connor McLaughlin c483a78889 GPU: Implement interlaced VRAM fills 5 years ago
Connor McLaughlin 2aecb570c1 GPU: Implement interlaced rendering in hardware backends 5 years ago
Connor McLaughlin bb3c0a2ccc GPU/HW/OpenGLES: Use shader cache 5 years ago
Connor McLaughlin d0be5618ec GPU/HW/OpenGL: Use shader cache 5 years ago
Connor McLaughlin f566ca7a50 GL/ShaderCache: Recreate cache when creating program from binary fails
This is probably due to a driver or GPU change, so all programs will be
"bad" and if we don't start from scratch, we'll never cache any new
program versions.
5 years ago
Connor McLaughlin ca2f691dbe Common: Add GL Shader Cache class 5 years ago
Connor McLaughlin ef4808bbde GL/Program: Add program binary interface 5 years ago
Connor McLaughlin 256cb8a82c GL/Program: Make moveable 5 years ago
Connor McLaughlin 7f5c6f8b4f GPU/HW: Move some flush checks to command time 5 years ago
Connor McLaughlin 5302f83818 GPU: Clamp coordinates to 11 bits after applying drawing offset
Fixes flickering in some scenes (e.g. Galbadia Missile Base).
5 years ago
Connor McLaughlin 48fba47ee6 GPU: Implement skip-drawing-to-active-field for interlaced mode
Currently only in the software renderer.
5 years ago
Connor McLaughlin ba98bf345a CI: Remove unit tests before packaging 5 years ago
Connor McLaughlin 5b6027e6bb Add common-tests and rectangle class tests 5 years ago
Connor McLaughlin 26313b093c dep: Add googletest 5 years ago
Connor McLaughlin 643e429ad2
Merge pull request #211 from ggdrt/patch-0
GPU: Fix "Draw To Display Area" debug reporting
5 years ago
Connor McLaughlin 2a6e04988f GPU/HW: Simplify 24-bit scanout and interlacing shader
Has the added bonus of being faster (no downscale copy) and fixes the
edge case where the image is cropped in VRAM.
5 years ago
Connor McLaughlin 1d948a53e0 SPU: Reinitialize transfer event on loading state 5 years ago
Albert Liu b27e030059 GPU: Fix "Draw To Display Area" debug reporting 5 years ago
Connor McLaughlin 3daa6b469a Build: Explicitly disable spectre mitigations
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.

It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
5 years ago
Connor McLaughlin 31581763a3 GPU: Correct starting position for polyline terminator search
Fixes broken visuals in Wild Arms, probably others.
5 years ago
Connor McLaughlin 0eb740a0aa Qt: Add CDROM Enable Region Check option 5 years ago
Connor McLaughlin 9933910312 SDL: Add CDROM Enable Region Check option 5 years ago
Connor McLaughlin 15c33ebedb CDROM: Add "Enable Region Check" option 5 years ago
Connor McLaughlin e36e70a266 CDROM: Drop sector buffer not read back to dev log level
This happens a lot in games and it's perfectly fine, but sometimes it
can mean the game is wedged and not receiving data.
5 years ago
Connor McLaughlin f6711cbafa CDROM: Pausing while seeking should be an error response
Confirmed by hardware test.
5 years ago
Connor McLaughlin 00c24c2501 CDROM: Adjust ACK timings to be closer to hardware test results
Fixes Shrek Treasure Hunt.
5 years ago
Connor McLaughlin 8439e1c54e GPU: Adjust visible ticks/lines, fix underflow in height 5 years ago
Connor McLaughlin 6bc91f2157 GPU: Polyline must have at least two vertices
Fixes GPU stream corruption in Lifeforce Tenka.
5 years ago
Connor McLaughlin eaf13a1461 GPU: Fix flipped MSB/LSB for single pixel reads 5 years ago
Connor McLaughlin f13cfce34d GPU: Fix incorrect polyline terminator check
Fixes Gran Turismo 2, maybe others.
5 years ago
Connor McLaughlin a9109c7552 System: Don't insert blank memory card if path unspecified 5 years ago
Connor McLaughlin 3f042cd477 CDROM: Fix play command with parameter forever seeking
Fixes audio playback when selecting track in BIOS CD player.
5 years ago
Connor McLaughlin 3a31282fe6 CDROM: GetTN should return first_track, last_track
Fixes CDDA playback in Street Sk8er, Jellyfish - The Healing Friend,
probably others.
5 years ago
Connor McLaughlin 7ecac6dbcf CDImage: Use track's control instead of last track's control for pregap 5 years ago