Commit Graph

139 Commits (ea8d7b015cb4efd053111dbd0f04a9c194a63faa)

Author SHA1 Message Date
Wunkolo 0ce1149e41
VulkanDevice: Optional `VK_EXT_external_memory_host` enablement
Allows usage of this extension only when the import-pointer-alignment
matches that of the hosts' page size.
3 years ago
Stenzek bcf7f55b93
VulkanDevice: Fix potential race between submit and main thread 3 years ago
Stenzek 150ab8f4af
GPU: Add host/hardware stats 3 years ago
Stenzek f66866ed73
GPUDevice: Use Error class for initialization errors 3 years ago
Stenzek 5d3cf93aa3
GPUDevice: Fix race on resize in GL/Vulkan 3 years ago
Stenzek 118c6c1269
VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2 3 years ago
Stenzek 62d2f12236
Settings: Expose exclusive fullscreen control 3 years ago
Stenzek 46e0afd2d4
VulkanDevice: Actually allow enumeration of 1.0 device 3 years ago
Stenzek c233eb53ab
VulkanDevice: Potentially re-enable Vulkan 1.0 support 3 years ago
Stenzek dc5e4120cd
GPUDevice: Improve texture pooling 3 years ago
Stenzek 717e0665ae
GPUDevice: Support R16I/R16U textures 3 years ago
Stenzek 7e1276fbac
GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
3 years ago
Stenzek c20805f2be
VulkanDevice: Work around some mobile driver issues 3 years ago
Stenzek 79c226efff
SmallString: fmt -> format, format -> sprintf 3 years ago
Stenzek dbaf49e4d4
VulkanDevice: Fix ARM32 build (again) 3 years ago
Stenzek d068799515
VulkanDevice: Fix incomplete swap chain clear with dynamic rendering 3 years ago
Stenzek a907e1f550
GPUDevice: Pool textures 3 years ago
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 3 years ago
Stenzek 2ca503639d
GPU/HW: Avoid extra texture copy in Vulkan/GL 3 years ago
Stenzek e382f2b64a
Settings: Add option to disable DSB/fbfetch 3 years ago
Stenzek ff17444074
GPU/HW: Add framebuffer fetch blending path 3 years ago
Stenzek f05ff4103e
Misc: Build fixes for Android 3 years ago
Stenzek a4c7d03ed2
VulkanDevice: Ignore GPUs which don't support Vulkan 1.1 3 years ago
Stenzek eb080834ad
OpenGLDevice: Actually check max texture buffer size 3 years ago
Stenzek b678fcd874 GPUDevice: Move debug messages over to fmt 3 years ago
Stenzek 184b0a1a52 Misc: Swap most C format strings for fmt 3 years ago
Stenzek 92440bdfcf Log: Add fmt overloads 3 years ago
Stenzek ac0601f408 Common: Drop String, add SmallString 3 years ago
Stenzek 60aca2fc4d Misc: Swap LIKELY/UNLIKELY macros for attributes 3 years ago
Stenzek adc124c759 Misc: Unreachable code warning fixes 3 years ago
Stenzek d6cf88c14f VulkanDevice: Fix persistent descriptor allocation error 3 years ago
Stenzek 80e3d29ab8 Misc: clang-cl warning clean-up 3 years ago
Stenzek 0076ab5cc4 System: Restore context after pumping messages 3 years ago
Stenzek e804b5e701 GPUDevice: Support geometry shaders 3 years ago
Stenzek 0da14a5442 GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
3 years ago
Stenzek 22eecc2b0a VulkanDevice: Fix multi-texture+UBO push descriptors 3 years ago
Stenzek 8db8baf33f GPUDevice: Move display logic to GPU 3 years ago
Stenzek d750e4d417 VulkanDevice: Fix for MacOS 3 years ago
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
3 years ago