Commit Graph

7450 Commits (e9a47233f7b2ecdc818834dabab0b194bf5485c0)
 

Author SHA1 Message Date
Stenzek e9a47233f7
GPUDevice: Compile warning fix 9 months ago
Stenzek 3d6b9e18c5
Settings: Include cheats in disable-all-enhancements 9 months ago
Stenzek 0563350d04
GameDB: Set force round texcoords on Crash games 9 months ago
Stenzek 8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 9 months ago
Stenzek 1582b2ae5d
GPU/HW: Make texture filtering a fragment shadergen parameter 9 months ago
Stenzek 5be2e68ab9
Qt: Update glyph ranges 9 months ago
Anderson Cardoso 451d15a812
Atualização Português do Brasil (#3224)
Atualizado para a última versão.
9 months ago
nishinji d16470d761
Update Japanese translation (#3225) 9 months ago
Stenzek c1792108f4
GPU/HW: Eliminate raw texture pipeline permutations 9 months ago
Stenzek 51648b0714
CI/AppImage: Explicitly remove libwayland-* 9 months ago
Hyllian 2a90a88055
Add crt-consumer and crt-cyclon. Update others. (#3223)
- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
9 months ago
Stenzek 54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform 9 months ago
Stenzek eb80a82ce5
GameDB: Disable widescreen on Final Fantasy Tactics 9 months ago
Stenzek 964b94960e
Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
9 months ago
Stenzek ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
9 months ago
Stenzek f0c2832d03
Dep: Update vixl to 662828c 9 months ago
Stenzek d45e218da7
CI: Re-enable Flathub pushes
The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
9 months ago
Stenzek d51b880052
Postprocessing/FX: Fix incorrect pixel size uniforms 9 months ago
Stenzek 277147199e
Qt: Fix checked state on startup for disc merging 9 months ago
Stenzek 8124fb2ef5
CDROM: Fix incorrect sector dropped log message 9 months ago
Stenzek 9a88cbce09
Pad: Fix incorrect card mismatch OSD message 9 months ago
Stenzek c86f6eb639
Achievements: Fix incorrect data source for mastery points 9 months ago
Stenzek ac1bb905fe
GPU: Set idle bit during VRAM upload
Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
9 months ago
Hyllian edea81d151 Update CRT-HYLLIAN.glsl
- Small update to cut scanlines when height resolution is above threshold.
9 months ago
Hyllian 7cf7a0a11f Add some shaders to dolphinfx folder
This is a first pack of shaders ported to dolphinfx specs.

It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
9 months ago
Stenzek e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes 9 months ago
Stenzek facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
9 months ago
Ilham Nurjaman c2eed018c1
Indonesian Translation (#3221) 9 months ago
Stenzek 354b250642
PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
9 months ago
Stenzek bac2ac0151
FullscreenUI: Fix incorrect padding calculation in pause menu
Fixes scrollbars appearing in menu.
9 months ago
Stenzek b464b6d668
FullscreenUI: Fix loading undo state from menu 9 months ago
Stenzek f41c238c53
VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
9 months ago
Stenzek 0879dff93a
Updater: Add icon/rc file 9 months ago
Stenzek e11f73ede2
Updater: Add VC runtime check 9 months ago
Stenzek 484c1dccd4
Qt: Use 64-bit comparison for VC runtime check 9 months ago
Stenzek a2e6a48d2e
Qt: Add very-early VC++ runtime version check
Yay for ABI breaks.
9 months ago
Stenzek 8595175267
CDROM: Improve accuracy of sector redelivery on DMA complete
Fixes hang in loading in Syphon Filter 2/3.
9 months ago
Stenzek 34861074c1
CDROM: Ensure complete IRQs for Init go through
Fixes booting games with OpenBIOS and its Init spam.
9 months ago
Stenzek 5a185654ba
CI: Disable Qt's PCRE2 JIT on Windows 9 months ago
Stenzek 892319de86
CI/Flatpak: Disable Flathub pushes
Going to set this up manually instead, sick of the API timeouts.
9 months ago
Stenzek 0675716162
D3D11Device: Fix redundant SRV set on RT change 9 months ago
Marcin Mitura 05395c8c1a
Polish localization updates (#3220)
## Comply to the latest changes:
- Translate new strings,
- Remove obsolete,
- Correct some machine translations.
9 months ago
Stenzek e25bb4801c
GameDB: Add PGXP-CPU to Lego Racers 9 months ago
Stenzek 7222c21cd9
CDROM: Further refine interrupt delay 9 months ago
Stenzek 3e3572c410
DMA: Fix range check in mode0 when decrementing
Fixes lag on startup in Clone (Euro Demo 42).
9 months ago
Stenzek c637e2b337
System: Fix title after loading state for EXE-boot 9 months ago
Stenzek e70f155054
MemoryCard: Implement GetID command 9 months ago
Stenzek 8ef73203b2
Bus: Ignore SPU byte writes to unaligned addresses 9 months ago
Stenzek a7543ab365
GPU/HW: Fix crash on VRAM write/copy with mask test 9 months ago
Stenzek 627c12bebe
GPU: Fix IRQ request 9 months ago