Commit Graph

10451 Commits (e48649bc26509af7fa40c5e87b3b1037ae237252)
 

Author SHA1 Message Date
Stenzek e48649bc26
FullscreenUI: Remove unused variable 5 days ago
Stenzek 9fa8b17cb5
FullscreenUI: Fix a couple of missing strings 5 days ago
Stenzek 3d6c042ffd
FullscreenUI: Fix missing lock for settings read 5 days ago
Stenzek 93b4c3467f
FullscreenUI: Fix missing logo on landing page 5 days ago
Stenzek cab6669eb7
DMA: Speed up RAM write with CDROM speedup
Might make it ever-so-slightly more reliable. The number of cycles is
pretty small though, ~500 or so.
5 days ago
Stenzek 751781325c
Settings: Remove CD speedup above 6x
In the majority of games it just crashes. Maximum is safer.
5 days ago
zkdpower b4a868c5c9
Update the Simple-Chinese Translation to latest. (#3591) 5 days ago
Mario 9977e1dca0
FullscreenUI: Disable rewind options when runahead is enabled (#3589) 7 days ago
Stenzek aa980a44cd
GPU: Don't save settings to save state 1 week ago
Stenzek a52020bcfc
DMA: Reduce linked list header read time
Closer to console.
1 week ago
Stenzek f2dd91c874
RegTest: Compile fix 1 week ago
Stenzek 9ca1c9730f
Mini: Compile fix 1 week ago
Stenzek 476c1c5b9d
FullscreenUI: Make OpenOrUpdateLoadingScreen() thread safe 1 week ago
Stenzek 45d3c66579
FullscreenUI: Simplify game properties state
Only allow scanned games to be changed like the Qt UI, makes everything
much simpler.
1 week ago
Stenzek 32aa86a608
FullscreenUI: Move achievements to its own file 1 week ago
Stenzek bed758a75b
FullscreenUI: Move translation strings to own file 1 week ago
Stenzek 10a7d8ad4d
FullscreenUI: More scope clean up 1 week ago
Stenzek f4f8aa587e
FullscreenUI: Defer more resource loads
That way we're not compiling the background shader (if any) when we're
just using the pause menu.
1 week ago
Stenzek cc2ee00681
FullscreenUI: Split game list into its own file 1 week ago
Stenzek dc7a7ed6bb
FullscreenUI: Split settings into its own file 1 week ago
Stenzek ba28a3fb3c
Achievements: Cache user badge path 1 week ago
Stenzek 2bc387fe33
FullscreenUI: Fix returning to window that was open
e.g. disc swap hotkey
1 week ago
Stenzek b1cd5625f2
System: Don't add to the pause timer when we're already paused 1 week ago
Stenzek 983cde33bc
FullscreenUI: Make notifications/toasts thread-safe 1 week ago
Stenzek 8c25144abb
FullscreenUI: Always initialize widgets
That way notifications etc can be used independently of FSUI.
1 week ago
Stenzek 9cbcf78090
FullscreenUI: Move transition handling to widgets file 1 week ago
Stenzek e36ea9e3a8
FullscreenUI: Remove more redundancy 1 week ago
Stenzek fab4b05bc8
FullscreenUI: Remove ImGuiFullscreen namespace 1 week ago
Stenzek 836fd9bcfb
FullscreenUI: Make file naming consistent 1 week ago
Stenzek 1fbf083987
FullscreenUI: Move ImGuiFullscreen to core 1 week ago
Stenzek 2c03fb915c
ImGuiManager: Use static key map
No need to dynamically look it up now, since we're using USB key codes
everywhere.
1 week ago
Stenzek 5653f8dd64
ImGuiManager: Don't let non-imgui keys through
Stops hotkeys bound to some keys from activating in pause menu.
1 week ago
Stenzek bae05a7f67
SDLInputSource: Change default for WGI to off
Changed in SDL 3.2.24.
1 week ago
Stenzek 7deb374cf9
Deps: Hopefully work around path length limits 1 week ago
Stenzek 33a342751a
Deps: Remove build directory after each library
Hopefully work around running out of space on the runners.
1 week ago
Stenzek f2291eaaff
Deps: Build Qt Declarative/ShaderTools
Needed for Linguist now.
1 week ago
Stenzek 8520e3f94d
System: Work around lupdate bug causing hang 1 week ago
Stenzek a49d0b665f
PostProcessing/GLSL: Skip recompile on target size change
This is specific to reshade.
1 week ago
Stenzek 41b8f2bf77
CI: Remove Flatpak builds
Now they're getting random timeouts updating the SDKs, just tired of it.

The workflow to publish is still in the tree, but I haven't updated
Flathub in months, and it's arguably kinda pointless since the Flatpak
is literally just a wrapper of the AppImage now...

So, still undecided what to do about that. If you are using it, please
let me know, because in the months that it's been deprecated only a
couple of people mentioned that they were using it. Therefore, as best I
can tell there's basically no userbase.
1 week ago
Stenzek 2a0fe0a753
GameDB: Add disc set for GT2 US
Match Europe/Japan.
1 week ago
Stenzek bd6e747c65
GameDB: Fix serials for Black-Matrix + 1 week ago
Anderson Cardoso e96a85d29f
Atualização Português do Brasil (#3588)
Atualizado para a última versão
1 week ago
shikulja 70185cb693
Update Russian translation (#3587)
* Update ts

* purge ts

* Update Russian translation

* typo
1 week ago
Stenzek 2ff9c67c71
Qt: Replace table widget in Game List Settings 1 week ago
Stenzek 2b3c7e00c8
Qt: Initialize COM before Qt
Ensures we're consistent regardless of whether Qt initializes it or not.

Currently, it initializes it through OLE -> COM.
1 week ago
Stenzek 89e3ba29a5
Qt: Fix warning 1 week ago
Stenzek 3d2c3c919d
GameList: Avoid a couple of heap allocations 2 weeks ago
Stenzek a035c48721
GameList: Fall back to achievement badges for game icons 2 weeks ago
Stenzek ac4634c289
Add StringPool and BumpStringPool classes 2 weeks ago
Stenzek 84806d3055
GameList: Use LockedFile class 2 weeks ago