Commit Graph

11809 Commits (a2a12da4be1f13dd9798e0feaac8323abbacab02)
 

Author SHA1 Message Date
Stenzek a2a12da4be
GPUDevice: Pack local state in struct 4 months ago
Stenzek e1d9414ecf
Qt: Make binding tooltips/multi-window localisable 4 months ago
Stenzek 33663c5ea9
Qt: Work around broken build in latest MSVC versions 4 months ago
Stenzek 7b63161891
FullscreenUI: Fix unused variable warning 4 months ago
Stenzek dfc894c882
AudioStream: Tidy up more state reset 4 months ago
Stenzek 7e98f1717e
GameDB: Force Round Texture Coordinates for Lego Island 2 4 months ago
Stenzek f6da96077b
CI: Bump dependencies to 20260512
Also update the Windows builder to use VS2026, and the Linux builders to
use clang-20.
4 months ago
Davide Pesavento faa37fd9c0
CI: Bump Xcode to 26.4 (#3713) 4 months ago
Connor McLaughlin ee2530647d
AudioStream: Reset staging buffer position (#3738)
Co-authored-by: vladkosi <vladkosi@gmail.com>
4 months ago
Davide Pesavento c71fdd60a1
GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2 (#3736)
The game hangs with 70k cycles since ForceRecompilerICache was added in 1cb2ad5.
4 months ago
Anderson Cardoso 6b50869006
Atualização Português do Brasil (#3737)
Atualizado arquivo Leia-me para a última versão.
4 months ago
Stenzek 12450a1e0c
CDImageCCD: Support loading ccd+img without sub 5 months ago
Stenzek ecc46d2d4e
Qt: Don't draw OSD messages with zero opacity
Saves a blur pass on the first frame.
5 months ago
Stenzek 023c0823d6
Qt: Update French translation by Corrigo 5 months ago
Davide Pesavento 8dad651a26
GameDB: Add disc set for `Persona 2 - Eternal Punishment (USA)` (#3735) 5 months ago
Davide Pesavento 717424209e
GameDB: Various fixes (#3734)
* Adjust display active offsets for Aconcagua, Echo Night, Persona 2,
  and Shin Megami Tensei
* Add sort titles to Persona games
* Drop ForcePGXPCPUMode from Persona 2 bonus disc since it's just FMVs
* Fix release date of Echo Night 2 and Policenauts
* Normalize spelling of "From Software"
5 months ago
crashGG b0c277b10b
optimization scanline-modern-ex.fx (#3733)
For PS1 games:Set to match the original internal resolution for pixel-perfect scanline alignment.
5 months ago
Stenzek 3a10c16b10
Qt: Slight tweak to OSD settings panel widths
Keeping the dialog fitting in 768p is proving near impossible...
5 months ago
Stenzek 0861840201
FullscreenUI: Fix temporary challenge icons missing in pause menu 5 months ago
Stenzek 2ca8307512
FullscreenUI: Fix loading screen drawing with non-zero minimum 5 months ago
Stenzek 678c2ec357
FullscreenUI: Fix InputStringDialog not clearing text 5 months ago
Stenzek 9e82d216a6
FullscreenUI: Fix typo in MenuImageButton()
But doesn't matter since it's not used.
5 months ago
Stenzek 69b3958f4b
FullscreenUI: Use icon in both AlertPrompt() and ConfirmPrompt() 5 months ago
Stenzek ccce159d03
FullscreenUI: Fix game grid titles drawing even when disabled
They were getting covered up, but still wasting CPU time.
5 months ago
Stenzek adff8db0af
FullscreenUI: Improve sort operator consistency 5 months ago
Stenzek 7120a4ac60
FullscreenUI: Fix possible divide by zero in achievement summary 5 months ago
Stenzek f685648a5f
FullscreenUI: Fix leaderboard ID/format not caching in pause menu
Icon would not be correct in some situations, and it would always
realloc.
5 months ago
Stenzek 1917421f8a
FullscreenUI: Use correct active state for timed indicator removal 5 months ago
Stenzek 1e570edaad
FullscreenUI: Fix first achievement notification not triggering run-idle 5 months ago
Stenzek f0fdd069ab
FullscreenUI: Fix most_recent_progress_update not resetting 5 months ago
Stenzek 3836986c40
Qt: Expose VRAM and SPU VRAM in memory editor/debugger 5 months ago
Stenzek 9251991448
ImGuiOverlays: Use PopupHighlight for save state selector
Makes it actually visible in some themes.
5 months ago
Stenzek 414b0b3b47
CDImage: Fix OpenCHD() opening non-chd files 5 months ago
Stenzek 015bfedb4b
FullscreenUI: Align fade transition times to frame rate 5 months ago
Stenzek d6a7f9019a
FullscreenUI: Tweak fade transition times
Didn't realise how unnoticeable they were at 60hz..
5 months ago
Stenzek 614d24c4d0
FullscreenUI: Fix pause icon not re-displaying on menu close 5 months ago
Stenzek aa5e2d738c
Qt: Screenshot/video directory shouldn't be changable per-game 5 months ago
Stenzek 2bc4a95ffa
Qt: Remove redundant doBackgroundControllerPoll() 5 months ago
Stenzek 1f1182f33c
Qt: Don't delete empty achievement images directory
Apparently Windows Defender doesn't like this... this is why I moved
everything out of Documents.
5 months ago
Stenzek 01ae8e5630
Qt: Fix incorrect key for video capture arguments 5 months ago
Stenzek 5dc2899f58
Qt: Fix tab order in Achievement Settings 5 months ago
Stenzek 8056dc7057
FullscreenUI: Fix change disc hotkey again 5 months ago
Stenzek bff1851909
FullscreenUI: Fix double pause in PauseAndOpenMenuFromCoreThread()
Somehow I didn't remove this?!
5 months ago
Stenzek 9eeabd0091
ImGuiManager: Destroy textures before recreating font atlas
Avoids keeping it around for another frame.
5 months ago
Stenzek 6f8f4885e1
dep/imgui: Handle ClearTexData() for RendererHasTextures case
Don't leave textures in the updating state after clearing font data.
5 months ago
Stenzek e4c55ad028
Achievements: Don't display indicators when in pause menu 5 months ago
Stenzek 75eddf1710
Achievements: Adjust pause menu box padding
Accidentially committed this in
8ddaac3265.
5 months ago
Stenzek 1200cd5893
FullscreenUI: Rework pause menu opening
- Fix unpausing from disc change menu.
- Fix present call from wrong thread.
- Fix opening cheats menu with hotkey.
5 months ago
Stenzek 730dcd9a93
VideoThread: Assert not on thread for async calls 5 months ago
Stenzek 3fb89483b3
GPU/HW: Fix MMPX Quality compilation in Metal 5 months ago