Commit Graph

8981 Commits (9fdeeb3fb61cf02c39b4dce6fe05a5600cd08d2a)
 

Author SHA1 Message Date
Stenzek 9fdeeb3fb6
GPU: Add alpha blending support to overlay 2 years ago
Stenzek 9b8d2a88de
System: Required changes for Android 2 years ago
Stenzek e1cbb50c64
GPU: Fix various capture/screenshot issues
- Simplify functions for rendering display.

- Post-processing should only when the target size matches the window.
  Otherwise the shaders are constantly recompiled.

- Include border overlay in capture/screenshots when above condition
  is satisfied.

- Relax video alignment size when using screen resolution + auto.

- Fix "Internal Resolution (Uncorrected)" capture mode.
2 years ago
Stenzek 725dcea05a
GPU: Fix crash toggling border overlays 2 years ago
Stenzek 6131ddbefe
GPU: Fill in unused/padded area in overlays 2 years ago
Stenzek 88b43370dc
GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE 2 years ago
Stenzek d62261e7a4
GPUDevice: Allow nested GL_SCOPE macros 2 years ago
Stenzek 7fcf0a3283
README: Update feature list for 2025 2 years ago
Stenzek 313f653fe0
Data: Add one example overlay 2 years ago
Stenzek e0a9bbe600
PostProcessing: Move into GPU presenter
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
2 years ago
Stenzek d589696eff
PostProcessing: Get rid of GPU-dependent globals 2 years ago
Stenzek 338d29d271
GPUDevice: Move empty/null texture to base class 2 years ago
Stenzek 609fa5c7d7
GPUDevice: Add sampler cache to base class
Removes per-backend bookkeeping in D3D12 and Vulkan.
2 years ago
Stenzek da13579356
GPU: Align presenter/backends to cache line 2 years ago
Stenzek dd9788262e
GPU: Refactor display presentation workflow
Adds the ability to set overlays, and fixes postfx with prerotation.
2 years ago
Stenzek 6cba825bac
System: Add fatal error shutdown path
Switch to a null backend and shut down the system instead of crashing.
2 years ago
Stenzek d52bf795e4
GPU: Split backend into Backend+Presenter 2 years ago
Stenzek 8f19ac2dee
System: Set rapidyaml error handlers on startup
That way it can be used in multiple places.
2 years ago
Stenzek 08d2586a86
System: Allow host to set async worker count
For regtest.
2 years ago
Stenzek e41f179108
PostProcessing: Fix erroneous reload message 2 years ago
Stenzek 1481c1d231
System: Post-processing is shut down on GPU thread 2 years ago
Stenzek b9822602b2
FullscreenUI: Show game icons in game list 2 years ago
Stenzek f98b904c50
FullscreenUI: Add 'Set Cover Image' to game list 2 years ago
Stenzek 7cc47551a4
FullscreenUI: Fix parent scroll resetting on directory change 2 years ago
Stenzek e34d23c8e7
FullscreenUI: Implicitly close non-multichoice dialogs
Also fixes disc swap using a multichoice instead of single.
2 years ago
Stenzek a7ab53f02c
GPU: Fix GLSL ES compile error with weave deinterlacing 2 years ago
Stenzek 43e7be902c
Misc: Add missing error reporting to a couple of WriteBinaryFiles() 2 years ago
Stenzek 227c249d7f
FullscreenUI: Skip SVG prefix if image is not a SVG 2 years ago
Stenzek c34dda39b7
FullscreenUI: Fix invalidating images with size hints 2 years ago
Stenzek e8a4296fd6
FullscreenUI: Add missing settings lock acquire 2 years ago
Stenzek e94973cd28
FullscreenUI: Fix disc swap running on GPU thread 2 years ago
Stenzek d054d76a76
FileSystem: Add Error to CopyFilePath() 2 years ago
Stenzek feeb8d9e56
CI: Fix Flatpak manifest URL 2 years ago
Stenzek fbb63a81a8
FullscreenUI: Change default background and add Strobe 2 years ago
Stenzek 7deaaa8b26
FullscreenUI: Use ImGui dialogs for boot failure 2 years ago
Stenzek e554456a00
System: Fix blank display on pause-on-start 2 years ago
Stenzek 3be4f1983d
GPU: Fix playback of VRAM updates during draws 2 years ago
Stenzek bf7ca1951e
Qt: Fix game list search box oversizing 2 years ago
Anderson Cardoso 2957f55450
Atualização Português do Brasil (#3356)
Atualizado para a última versão
2 years ago
Stenzek 092b2803c5
GPU/HW: Flipping the mask bit test should flush 2 years ago
Stenzek cd8a160d8d
GPU/HW: Clear alpha channel in opaque replacements
This is the value for bit15 in the framebuffer. Silent Hill
needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping
technique.
2 years ago
Stenzek a0c075e079
CI/Flatpak: Bump to SDL2 2.30.11
Apparently I forgot to do this.
2 years ago
Stenzek add76c267a
Achievements: Fix request spam downloading own badge icon 2 years ago
Stenzek c4a7456689
GPU/SW: Use no_unique_address for potentially-unused varyings 2 years ago
Stenzek 804b8ff777
CDROM: Remove redundant min() 2 years ago
Stenzek 10de915ae0
System: Remove 'sync_to_host_with_vsync'
Disabling the throttler with threaded rendering just leads to the CPU
thread pushing multiple frames, and getting backpressured from the GPU
thread. In other words, input lag.
2 years ago
Stenzek 074a8a2653
GPUThread: Fix input OSD with threaded rendering off 2 years ago
Stenzek f6f709bcc5
System: Fix vsync preventing fast forward/turbo 2 years ago
Stenzek 0507054675
Common: Add vector rsize() 2 years ago
Stenzek 93771981a6
FullscreenUI: Add sort alphabetically option to cheat page 2 years ago