* GameDB: Adjust cropping in a number of titles
Namely:
- Metal Gear Solid
- Parasite Eve 1 & 2
- Resident Evil 3
- Star Ocean
- Tales of Destiny II
- Tenchu 1 & 2
- Vagrant Story
- Valkyrie Profile
* GameDB: Disable auto analog for Xenogears
* GameDB: Add various fixes for some games
* Disable analog controller support for Dance Europe (compatible only with Digital)
* Disable texture filtering for Star Wars - Dark Forces
* Disable auto analog for some Wrestling titles
* Disable auto analog for Japanese DDR games
Been paying hundreds of dollars for hosting for the last few years, and
with no immediate plans to push a new Android release, it does not make
sense for me to keep paying for it, especially since I make $0 off
DuckStation.
(it's been non-functional for a few weeks, apparently it took until now
for someone else to notice, which kinda shows how little use it was
getting)
If there's significant demand, then I may re-consider.
Wild Arms 2 clears out the sprite area of VRAM, then uploads new
sprites. The clears were not counting as fills before, because
they did not meet the page threshold.
It's not worth risking treating all untextured sprite draws as
clears, so instead just draw it with software as well to ensure
the local copy of VRAM is cleared.
Fixes forced integer scaling when running under Wayland.
Why on earth QScreen is giving integer DPRs is beyond me. But my
reasoning for pulling the DPR from here dates back to 2020, so it
was probably a Qt5 thing.
Seems this is no longer needed... but it still breaks on GNOME,
because of course...
Almost at the point of just forcing XWayland on everything except KDE.
Namely:
- Arc the Lad III
- Breath of Fire IV
- Dino Crisis 1 & 2
- Dragon Warrior VII
- Echo Night
- Front Mission 3
- Galerians
- Koudelka
- Lunar 1 & 2