Commit Graph

7853 Commits (823ce581d992bc615979ed33f1b98fa576560885)
 

Author SHA1 Message Date
crashGG 66ba600a36
A super-simple shader (#3236)
A super-simple shader refined from the super-fast
8 months ago
Anderson Cardoso 07e9a01e87
Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
8 months ago
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 8 months ago
Stenzek e39a2d00bf
GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
8 months ago
Stenzek d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types 8 months ago
Stenzek 3f25db79b8
D3D11Device: Make depth targets sampleable 8 months ago
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 8 months ago
Stenzek 80d1056ddf
GPU: Add virtual call when buffers are swapped 8 months ago
Stenzek 0c3cf1f5f8
PostProcessing: Split into internal and display chains 8 months ago
Stenzek 810ce1ce57
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
8 months ago
Stenzek e4cb359625
GameDB: Breath of Fire III 8 months ago
Stenzek 3877486712
System: Ensure titles are sanitized for screenshots 8 months ago
Anderson Cardoso 41f40248d2
Atualização Português do Brasil (#3235)
* Atualização Português do Brasil

- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.

* Atualização Português do Brasil

Atualizado para a última versão.
8 months ago
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
8 months ago
Stenzek dd420cbfcf
Common: Alloc failures in HeapArray are unlikely 8 months ago
Stenzek a89ec0eaf9
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
8 months ago
Stenzek 5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() 8 months ago
Stenzek 71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
8 months ago
Ilham Nurjaman 12f2ff931b
Indonesian Translation 8 months ago
Hyllian ad27f8bac3
Add some shaders and update others. (#3234)
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
8 months ago
Stenzek ebf50edb79
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
8 months ago
Stenzek 8c1228a7aa
Qt: Tidy up theme change workaround 8 months ago
Stenzek db305660c1
Achievements: Implement disc change without state reset 8 months ago
Stenzek b9ff358ab3
Achievements: Support scratchpad memory 8 months ago
Stenzek e7e09023e2
Achievements: Avoid malloc on state save/load 8 months ago
Stenzek 17d459511a
dep/rcheevos: Hash functions are not needed 8 months ago
Stenzek 1a2ad89a17
dep/rcheevos: Bump to d54cf8f 8 months ago
Anderson Cardoso dd4b282ec5
Atualização Português do Brasil (#3233)
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
8 months ago
Hyllian 9189588554
Shaders: Add new pack of shaders (reshade) (#3232)
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
8 months ago
Stenzek 6021e435ba
Qt: Work around QList<QPair> marshalling issue 8 months ago
Stenzek 6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL 8 months ago
Stenzek b8ed013ec3
dep/reshadefx: Fix UBO reference with OpenGL 8 months ago
Stenzek 1797050f97
VulkanDevice: Release swap chain images on resize 8 months ago
Stenzek 6892c3d095
Qt: Work around theme swap bug with Classic Windows 8 months ago
Stenzek e8541648ce
Deps: Bump versions 8 months ago
Stenzek 966cce1581
Postprocessing: Sort shader list lexiographically 8 months ago
Stenzek ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories 8 months ago
Stenzek 63055f1e7f
FullscreenUI: Add sprite texture filtering option 8 months ago
Stenzek 3d00957248
Resources: Update gamecontrollerdb.txt 8 months ago
Anderson Cardoso d8b7e25994
Atualização Português do Brasil (#3227)
Atualizado para a última versão.
8 months ago
Jordan 59c3c33bc8
Deps: Update to SDL 2.30.4 (#3228) 8 months ago
Víctor "IlDucci 7491ba656e
Spanish (Spain) Translation update 2024/06/19 (#3229)
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
8 months ago
TheUbMunster 4827e548be
BinarySpanReaderWriter: Fix off-by-one error (#3230)
fix off-by-one error
8 months ago
Stenzek ccb76d1451
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
9 months ago
Stenzek 01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang 9 months ago
Stenzek 70d7d4ab67
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
9 months ago
PowerDuckSamurai da51827e47
GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
Co-authored-by: unknown <anrams777@gmail.com>
9 months ago
Stenzek 1ae79c89e3
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
9 months ago
Stenzek a5f8684bcd
BIOS: Add further detail to missing BIOS message 9 months ago
Stenzek 7b1ec5dab2
GameDB: Force round texcoords on Digimon World 3 9 months ago