Commit Graph

9139 Commits (7d80a74dc3b55ae46833d75100d196dd81f0c054)
 

Author SHA1 Message Date
Stenzek cc0ccf2648
Data: Update resources 1 month ago
Stenzek f219b47e98
FullscreenUI: Use constant width/height scale on Android
Fixes achievement notifications being differently sized
depending on the screen rotation.
1 month ago
Stenzek 7c2488c942
PostProcessing/GLSL: Fix image moved off-screen with alignment 1 month ago
Stenzek c03b6f3d84
Misc: Replace isspace() usage with StringUtil::IsWhitespace()
Avoids the UB if the character is negative (e.g. reading from a binary
file), as well as locale-specific rubbish.
1 month ago
Stenzek 21b167d382
CDImage: Tidy up Open() method 1 month ago
Stenzek 7905793ae0
GPU: Use screen alignment for overlay instead of display rect 1 month ago
Stenzek 8c5c0e6114
Common: Fix Vector2->Vector4 zero-extend constructor
And add loadl(const GSVector2i&) as an easier-to-read overload.
1 month ago
Stenzek ade8bf7b3b
GPU: Fix overlay+postprocessing combination 1 month ago
Stenzek 9fdeeb3fb6
GPU: Add alpha blending support to overlay 1 month ago
Stenzek 9b8d2a88de
System: Required changes for Android 1 month ago
Stenzek e1cbb50c64
GPU: Fix various capture/screenshot issues
- Simplify functions for rendering display.

- Post-processing should only when the target size matches the window.
  Otherwise the shaders are constantly recompiled.

- Include border overlay in capture/screenshots when above condition
  is satisfied.

- Relax video alignment size when using screen resolution + auto.

- Fix "Internal Resolution (Uncorrected)" capture mode.
1 month ago
Stenzek 725dcea05a
GPU: Fix crash toggling border overlays 1 month ago
Stenzek 6131ddbefe
GPU: Fill in unused/padded area in overlays 1 month ago
Stenzek 88b43370dc
GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE 1 month ago
Stenzek d62261e7a4
GPUDevice: Allow nested GL_SCOPE macros 1 month ago
Stenzek 7fcf0a3283
README: Update feature list for 2025 1 month ago
Stenzek 313f653fe0
Data: Add one example overlay 1 month ago
Stenzek e0a9bbe600
PostProcessing: Move into GPU presenter
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
1 month ago
Stenzek d589696eff
PostProcessing: Get rid of GPU-dependent globals 1 month ago
Stenzek 338d29d271
GPUDevice: Move empty/null texture to base class 1 month ago
Stenzek 609fa5c7d7
GPUDevice: Add sampler cache to base class
Removes per-backend bookkeeping in D3D12 and Vulkan.
1 month ago
Stenzek da13579356
GPU: Align presenter/backends to cache line 1 month ago
Stenzek dd9788262e
GPU: Refactor display presentation workflow
Adds the ability to set overlays, and fixes postfx with prerotation.
1 month ago
Stenzek 6cba825bac
System: Add fatal error shutdown path
Switch to a null backend and shut down the system instead of crashing.
1 month ago
Stenzek d52bf795e4
GPU: Split backend into Backend+Presenter 1 month ago
Stenzek 8f19ac2dee
System: Set rapidyaml error handlers on startup
That way it can be used in multiple places.
1 month ago
Stenzek 08d2586a86
System: Allow host to set async worker count
For regtest.
1 month ago
Stenzek e41f179108
PostProcessing: Fix erroneous reload message 1 month ago
Stenzek 1481c1d231
System: Post-processing is shut down on GPU thread 1 month ago
Stenzek b9822602b2
FullscreenUI: Show game icons in game list 1 month ago
Stenzek f98b904c50
FullscreenUI: Add 'Set Cover Image' to game list 1 month ago
Stenzek 7cc47551a4
FullscreenUI: Fix parent scroll resetting on directory change 1 month ago
Stenzek e34d23c8e7
FullscreenUI: Implicitly close non-multichoice dialogs
Also fixes disc swap using a multichoice instead of single.
1 month ago
Stenzek a7ab53f02c
GPU: Fix GLSL ES compile error with weave deinterlacing 1 month ago
Stenzek 43e7be902c
Misc: Add missing error reporting to a couple of WriteBinaryFiles() 1 month ago
Stenzek 227c249d7f
FullscreenUI: Skip SVG prefix if image is not a SVG 1 month ago
Stenzek c34dda39b7
FullscreenUI: Fix invalidating images with size hints 1 month ago
Stenzek e8a4296fd6
FullscreenUI: Add missing settings lock acquire 1 month ago
Stenzek e94973cd28
FullscreenUI: Fix disc swap running on GPU thread 1 month ago
Stenzek d054d76a76
FileSystem: Add Error to CopyFilePath() 1 month ago
Stenzek feeb8d9e56
CI: Fix Flatpak manifest URL 1 month ago
Stenzek fbb63a81a8
FullscreenUI: Change default background and add Strobe 1 month ago
Stenzek 7deaaa8b26
FullscreenUI: Use ImGui dialogs for boot failure 1 month ago
Stenzek e554456a00
System: Fix blank display on pause-on-start 1 month ago
Stenzek 3be4f1983d
GPU: Fix playback of VRAM updates during draws 1 month ago
Stenzek bf7ca1951e
Qt: Fix game list search box oversizing 1 month ago
Anderson Cardoso 2957f55450
Atualização Português do Brasil (#3356)
Atualizado para a última versão
1 month ago
Stenzek 092b2803c5
GPU/HW: Flipping the mask bit test should flush 1 month ago
Stenzek cd8a160d8d
GPU/HW: Clear alpha channel in opaque replacements
This is the value for bit15 in the framebuffer. Silent Hill
needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping
technique.
1 month ago
Stenzek a0c075e079
CI/Flatpak: Bump to SDL2 2.30.11
Apparently I forgot to do this.
1 month ago