Commit Graph

5405 Commits (73cee9f7052cb7feb56e311d35a95e4633e972f6)

Author SHA1 Message Date
Stenzek 73cee9f705
Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2 years ago
KamFretoZ 34160a8c1b Qt/FSUI: Backport PromptFont from PCSX2 for better readibility 2 years ago
Stenzek c5c023af5f
SDLInputSource: Log axes/buttons when controller is opened 2 years ago
Stenzek fcbae6cef3
GPU/HW: Fix off-by-one in dirty rect checks
Fixes transitions in Crash 3.
2 years ago
Anderson Cardoso 95486f7972
House cleaning (#3083)
* Clean Up

As discussed in discord this PR purges some empty forms and it's unused properties from the following files below.

achievementsettingswidget.ui:   <string>Form</string>
advancedsettingswidget.ui:   <string>Form</string>
audiosettingswidget.ui:   <string>Form</string>
biossettingswidget.ui:   <string>Form</string>
consolesettingswidget.ui:   <string>Form</string>
controllerbindingwidget.ui:   <string>Form</string>
controllerbindingwidget_analog_controller.ui:   <string>Form</string>
controllerbindingwidget_analog_joystick.ui:   <string>Form</string>
controllerbindingwidget_digital_controller.ui:   <string>Form</string>
controllerbindingwidget_guncon.ui:   <string>Form</string>
controllerbindingwidget_mouse.ui:   <string>Form</string>
controllerbindingwidget_negcon.ui:   <string>Form</string>
controllerglobalsettingswidget.ui:   <string>Form</string>
controllermacroeditwidget.ui:   <string>Form</string>
displaysettingswidget.ui:   <string>Form</string>
emptygamelistwidget.ui:   <string>Form</string>
emulationsettingswidget.ui:   <string>Form</string>
enhancementsettingswidget.ui:   <string>Form</string>
foldersettingswidget.ui:   <string>Form</string>
gamelistsettingswidget.ui:   <string>Form</string>
gamelistwidget.ui:   <string>Form</string>
generalsettingswidget.ui:   <string>Form</string>
postprocessingsettingswidget.ui:   <string>Form</string>
2 years ago
Stenzek 32f5482ad2
CPU: Inhibit debug dispatcher when COP0 BP is invalid 2 years ago
Stenzek cf760bbe42
CDSubChannelReplacement: Clear map on reload
Fixes one PBP disc's SBI from leaking into others.
2 years ago
Stenzek cc84952fdc
AnalogController: Minimum deadzone/activation threshold should be 1% 2 years ago
Stenzek 12b9cf1898
GPU: Fix crash when trying to postprocess surfaceless 2 years ago
Anderson Cardoso 2bddafb1fc Autalização Português do Brasil
- Atualizado para versão mais recente.
2 years ago
Stenzek 344d2ccd5d
OpenGLDevice: Work around lack of base_vertex in GLES3.1 2 years ago
Connor McLaughlin e60654de38
Merge pull request #3080 from tobiasjakobi/different-types-fix
CPU/Recompiler: Fix build error
2 years ago
Stenzek b75528272e
Qt: Fix activation of existing game properties windows 2 years ago
Stenzek 6d3e3f78da
System: Shorten libcrypt error on Android 2 years ago
Stenzek 958b033a66
PostProcessing: Fix assertion on some shader/texture formats 2 years ago
Anderson Cardoso 63bc3883ea
Atualização Português do Brasil (#3079)
* Atualização Português do Brasil 

- Opções avançadas de cópia de textura (adicionada)
- Opções avançadas de armazenamento de texturas (adicionada)

* Update duckstation-qt_pt-BR.ts
2 years ago
Stenzek 6d07d70946
GPUDevice: Fix erratic texture pool recycling 2 years ago
Stenzek 98d5b98ab1
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled 2 years ago
Anderson Cardoso 489235f48a
Update ts files
Remove obsolete strings for all available languages files.
2 years ago
Stenzek 044eb589f9
Settings: Expose disable texture buffers/copy to self options 2 years ago
Tobias Jakobi dbe29bd5ca CPU/Recompiler: Fix build error
Build currently fails on a GCC 13.2.x with:

/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp: In member function ‘bool CPU::Recompiler::CodeGenerator::Compile_Bitwise(CPU::Instruction, const CPU::CodeCache::InstructionInfo&)’:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1330:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1330 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1362:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1362 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2 years ago
Anderson Cardoso abbcd65563
Atualização Português do Brasil (#3077)
* Atualização Português do Brasil

- Configurações (adicionado)
- Configurações avançadas modo exclusivo (adicionado)
2 years ago
Stenzek 118c6c1269
VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2 2 years ago
Stenzek 62d2f12236
Settings: Expose exclusive fullscreen control 2 years ago
Stenzek 46e0afd2d4
VulkanDevice: Actually allow enumeration of 1.0 device 2 years ago
Stenzek c233eb53ab
VulkanDevice: Potentially re-enable Vulkan 1.0 support 2 years ago
Anderson Cardoso c33f415e72
Atualização Português do Brasil (#3075)
* Atualização Português do Brasil

- Novos textos no modo big duck mode (adicionado)
- Informação sobre tamanho de jogos (adicionado)
2 years ago
Stenzek e81e3edb23
SDLInputSource: Optionally load game_controller_db.txt from data dir 2 years ago
Silent 8d491d3faa
System: Mark the VM as Stopping in ShutdownSystem unconditionally
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
2 years ago
Silent d08a40bcd8
DiscordRPC: Show session time in Discord Rich Presence 2 years ago
Stenzek 9ec3266f02
GPUDevice: Fix crash when using recycled targets 2 years ago
Stenzek 8fe6ef1fa8
CPU/NewRec: Allocate callee-saved registers before caller-saved 2 years ago
Stenzek b7c3c76014
CPU/NewRec/RISCV64: Implement PGXP 2 years ago
Stenzek 36643fe78b
GameList: Add "File Size" field 2 years ago
Stenzek bbd021bd5f
DMA: Memory wraparound is unlikely 2 years ago
Stenzek 48a1282a08
GPU/HW: Fix incorrect layout for non-buffer VRAM write 2 years ago
Stenzek dc5e4120cd
GPUDevice: Improve texture pooling 2 years ago
Anderson Cardoso efaee4ab50
Atualização Português do Brasil
- Atalhos (atualizado)
- Big duck mode UI (atualizado)
2 years ago
zkdpower 4a4e33ed72 Update the Simple-Chinese Translation to latest. 2 years ago
Stenzek 5ef2ba0eb2
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
2 years ago
Stenzek 4942964e2f
OpenGLDevice: Fix texture creation issues w/o texture storage 2 years ago
Stenzek 717e0665ae
GPUDevice: Support R16I/R16U textures 2 years ago
Stenzek f5ddd7ba32
DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2 years ago
Stenzek b9665e83a3
MSBuild: Only link with Zydis in Debug builds 2 years ago
Stenzek cf45047463
CI/Windows: Use Clang-CL instead of MSVC 2 years ago
Stenzek 21bbe5c76c
CPU/CodeCache: Fix page error when rewinding 2 years ago
Stenzek 05b42f34eb
JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux 2 years ago
Stenzek 6a7dea6908
CPU/CodeCache: Fix rewinding on Apple Silicon 2 years ago
Stenzek 7829abc014
MSBuild: We don't need WinPixEventRuntime in Release builds 2 years ago
Stenzek df08e122c3
System: Fix rewind throttling at half speed 2 years ago