Commit Graph

63 Commits (6a5f16d89a63057692b0f4b9c8cc7da22efb4e66)

Author SHA1 Message Date
Stenzek 1c1b82ed66
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2 years ago
Stenzek 4c59513c79
GPUDevice: Fix pipeline cache loading
(again)
2 years ago
Stenzek a53dc85035
GPUDevice: Fix initial pipeline cache not being created 2 years ago
Stenzek 7f4e5d55db
Misc: Update copyright headers 2 years ago
Stenzek 542ef3a6c0
GPUDevice: Warning fix 2 years ago
Stenzek 667d1bf7c8
GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
2 years ago
Stenzek 79bb5f079c
GPUDevice: Fix SPIRV-Cross load error on Mac 2 years ago
Stenzek 5b590d434b
D3D11Device: Fix blend state not applying to MRTs 2 years ago
Stenzek 3a83c4265c
Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
2 years ago
Stenzek b6b0997e70
Build: Favor git repositories over in-tree patches
Too messy.
2 years ago
Stenzek ba6b65401d
GPUDevice: Improve pipeline error reporting 2 years ago
Stenzek 4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits 2 years ago
Stenzek 9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle 2 years ago
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2 years ago
Stenzek 6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL 2 years ago
Stenzek e9a47233f7
GPUDevice: Compile warning fix 2 years ago
Stenzek ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2 years ago
Stenzek 0f9a255093
System: Fallback to FIFO on AMD (no mailbox support) 2 years ago
Stenzek 42a5fe0a6e
GPU: Further improve vsync handling 2 years ago
Stenzek 4e922a34a7
Log: Simplify macros 2 years ago
Stenzek b6d019db66
Misc: Replace log printf calls with fmt 2 years ago
Stenzek 6cad97b404
GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
2 years ago
Stenzek d9cc80c7f9
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
2 years ago
Stenzek 8e3284d8c6
Vulkan: Simplify loader using DynamicLibrary 2 years ago
Stenzek b204fd6860
Qt: Fix Mac dylib not being included 2 years ago
Stenzek d056584173
Deps: Update shaderc to 2024.1 2 years ago
Stenzek 03f9708911
GPUDevice: Move SPIR-V compilation to base class 2 years ago
Stenzek ca3cfbaa99
Misc: Pass string_view by value 2 years ago
Stenzek 295081fe62
Misc: Replace offsetof with constexpr-friendly OFFSETOF
Fixes build with clang-18.
2 years ago
Stenzek 88270771da
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
2 years ago
Stenzek 98241cb6ba
GPUDevice: Swap out glslang for shaderc 3 years ago
Stenzek 72ab669e70
GPUDevice: Add support for feedback loops 3 years ago
Stenzek 1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes 3 years ago
Stenzek a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync 3 years ago
Stenzek b8127facdc
GPUDevice: Memoize preferred renderer for auto 3 years ago
Stenzek 150ab8f4af
GPU: Add host/hardware stats 3 years ago
Stenzek f66866ed73
GPUDevice: Use Error class for initialization errors 3 years ago
Stenzek 6d07d70946
GPUDevice: Fix erratic texture pool recycling 3 years ago
Stenzek 62d2f12236
Settings: Expose exclusive fullscreen control 3 years ago
Stenzek 9ec3266f02
GPUDevice: Fix crash when using recycled targets 3 years ago
Stenzek dc5e4120cd
GPUDevice: Improve texture pooling 3 years ago
Stenzek e08f888e72
OpenGLDevice: Fix incorrect scissor rect 3 years ago
Stenzek 79c226efff
SmallString: fmt -> format, format -> sprintf 3 years ago
Stenzek 39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL 3 years ago
Stenzek a907e1f550
GPUDevice: Pool textures 3 years ago
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 3 years ago
Stenzek e382f2b64a
Settings: Add option to disable DSB/fbfetch 3 years ago
Stenzek ff17444074
GPU/HW: Add framebuffer fetch blending path 3 years ago
Stenzek 9517638bcb GPUDevice: Don't recreate device on SW switch in GLES: 3 years ago
Stenzek 7edb57ca15 Settings: Add Default renderer option 3 years ago