Commit Graph

9847 Commits (4440ae3b78e47da11b8cab71a3dc577fa3674766)
 

Author SHA1 Message Date
Stenzek 20b353535d
ImGuiOverlays: Backport condition tidy-up 5 months ago
Stenzek ba6309c458
FullscreenUI: Keep a one-deep previous window stack
Fixes settings close returning to wrong window if opened from game list.
5 months ago
Stenzek 1a39dece6a
FullscreenUI: Don't tint background in landing/game list
But keep it for settings etc, since it needs it for readability.
5 months ago
Stenzek 3a7cbc20d9
FullscreenUI: Use horizotal layout for about dialog 5 months ago
Stenzek e19817c7f9
README: Fix typo 5 months ago
Stenzek 233c342d68
README: Recommend AppImage over Flatpak
Tired of Flathub's infrastructure randomly failing builds, and portal
paths being invalidated every update.

Does anyone actually use this?
5 months ago
Stenzek 3ba05f182f
Qt: Use same size for serial across platforms
And center the field to compensate.
5 months ago
Stenzek b98d521ff9
ImGuiOverlays: Draw larger status indicator icons
Always bugged me, but couldn't justify the rasterization time before
dynamic fonts.
5 months ago
Stenzek bf4a89e82e
Qt: Use GameList::FormatTimespan()
No point duplicating the logic since the core can handle
plural translations now.
5 months ago
Stenzek 9ffded0e73
SmallString: Fix size bug in assign(SmallStringBase&&) 5 months ago
Stenzek a31d67921b
SmallString: Use L instead of L+1
Keep the stack aligned to power of 2.
5 months ago
Davide Pesavento 70225f8345 Always use CTAD with std::unique_lock 5 months ago
Davide Pesavento 2c7d07b245 Qt: Implement reset play time for disc sets 5 months ago
Anderson Cardoso 74838e9bd8
Atualização Português do Brasil (#3444)
Atualizado para a última versão
5 months ago
KamFretoZ bb76d7cce8
Update Indonesian Translation (#3445) 5 months ago
Davide Pesavento 873c7c9dc3 Qt: Right align size columns in game list view 5 months ago
Davide Pesavento 00330ca391 Qt: Avoid truncating Serial column in game list view on macOS 5 months ago
Davide Pesavento 5dc55bb4a1
Qt: Avoid showing "0 minutes" of played time (#3447) 5 months ago
Stenzek 9c4e15ef1c
Host: Remove now-unused ReadCompressedResourceFile() 5 months ago
Stenzek 9ff3edd317
Qt: Disable unmaintained translations
These haven't been touched in 4+ years, and there are very few strings
still valid.

They'll still be built, so you can use them via the ini, but they will
not appear in the dropdown list.
5 months ago
Stenzek 0cf5618a05
FullscreenUI: Fix crash in JogCon controller settings 5 months ago
Stenzek 65ed9b51ab
Data: Fix glyph conflict with vibration icon 5 months ago
Stenzek 0026615eb9
Data: Remove unused base fonts 5 months ago
Stenzek c06da318d6
FullscreenUI: Fix trophy placement on non-square covers 5 months ago
Stenzek 06da45b3f2
FullscreenUI: Polish dialogs 5 months ago
Stenzek 77457a3b1d
ImGuiManager: Switch to dynamic fonts 5 months ago
Stenzek 5945153e67
Data: Add variable weight fonts 5 months ago
Stenzek 9c4aaca7c8
FullscreenUI: Avoid losing game list selection inbetween mouse move and popups 5 months ago
Stenzek a2d351ca90
FullscreenUI: Improve title truncation in game grid
Use the computed text length, rather than an arbitrary size.
5 months ago
Stenzek 39a5bd6e54
FullscreenUI: Remove padding from CD icon
It wasn't even.
5 months ago
Stenzek 94b88fad23
GPU/HW: Avoid texture filter dual-source output when unnecessary
Because we all know how much mobile drivers crapping themselves
whenever anyone mutters dual-source blending.
5 months ago
Stenzek d37048e4e4
FullscreenUI: Fix animation glitch on choice select 5 months ago
Stenzek a8db46a6b8
GPU/HW: Use signed difference in luma_distance()
Fixes the warning, and also underflowing, since both were unsigned
it would overflow if the second was greater the first.
5 months ago
Stenzek ac0c4544e1
GPU/HW: Work around fxc uninitialized variable false positive 5 months ago
Stenzek 824b91a1f8
GPU/HW: Split MMPX to MMPX and MMPX Enhanced 5 months ago
crashGG 98798fec66
mmpx enhance (#3443)
enhance MMPX algorithm, fix some minor graphics defects.

Update gpu_hw_shadergen.cpp
5 months ago
Stenzek 9112e38f4e
GPUDevice: Fix incorrect close call during symbol lookup
Not actually hit since all symbols should be present, but just in
case...
5 months ago
Davide Pesavento 36b869003a Qt: Use standard key sequences for main window shortcuts
Notably, this enables command+R to refresh on macOS, where F5
is not commonly used.
5 months ago
Davide Pesavento e45c04e0dd Qt: Simplify grid layout in game summary widget 5 months ago
Davide Pesavento 5ea64810dc Qt: Consistently use QToolButton for "restore default" action 5 months ago
Davide Pesavento 7752b2bd2d Qt: Remove redundant nested layouts 5 months ago
Davide Pesavento c7052a1903 Qt: Use restart-line icon for "restore defaults" buttons 5 months ago
Davide Pesavento a4977f986c Qt: Add icons to buttons in patch settings widget
Similar to the cheat settings page
5 months ago
Davide Pesavento ba78714d4f Qt: More consistent icon handling 5 months ago
Stenzek 5eb8578edc
System: Save undo state on reset 5 months ago
Stenzek cb2dfabeeb
Qt: Backport undo load state timestamps 5 months ago
Stenzek 29e55a2e5b
FullscreenUI: Use system scroll rate and layout scale
Makes scrolling feel much more responsive, and doesn't vary
depending on the size of the window.
5 months ago
Stenzek 38aebd0a3e
dep/imgui: Add overridable scroll rate 5 months ago
Stenzek bd9e206165
FullscreenUI: Fix layout calculations in game grid 5 months ago
Daniel Nylander 8d2dec4632
Updated Swedish translation (#3439) 5 months ago