Commit Graph

9172 Commits (3ea26cc9108256270ae1d1953919b12c6809866e)
 

Author SHA1 Message Date
Stenzek 5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5 2 weeks ago
Stenzek 3a44c3a758
GPU: Fix prerotated presenting with OpenGL 2 weeks ago
Stenzek 995a34e0e3
CMake: Correctly unset host page size if set via cache
Fixes x86 flatpak builds unnecessarily using dynamic page size.
2 weeks ago
zkdpower f90fdf66c8
Update the Simple-Chinese translation to latest. (#3371)
* Update the Simple-Chinese translation to latest.
2 weeks ago
Stenzek 7bc18c8538
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.
2 weeks ago
Stenzek a25d5dcd2f
CI: Apply SDL3 joystick patch 2 weeks ago
Anderson Cardoso cd89f62935
Atualização Português do Brasil (#3369)
Atualizado para a última versão.
2 weeks ago
Stenzek ce616f1c5c
Cheats: Reapply frame end codes immediately on reload
Otherwise you end up with a single frame where the old code is used.
3 weeks ago
Stenzek c137c562cd
Qt: Fix incorrect recommended value 3 weeks ago
Stenzek 36d5708391
GPU/HW: Fall back to replacements from first disc
So you only need one copy.
3 weeks ago
Daniel Nylander f6e8ebec99
Updating Swedish translation (100%) (#3367) 3 weeks ago
zkdpower 2876713f0f
Update the Simple-Chinese translation to latest. (#3368)
* Update the Simple-Chinese translation to latest.

* Update the Simple-Chinese translation to latest.
3 weeks ago
Stenzek ef4c00a896
Qt: Use display name for a couple of recommended values 3 weeks ago
Stenzek 7a587d927f
Qt: Fix overlapping widgets in macro trigger shift-click 3 weeks ago
Stenzek 3eed0d0613
CI/Flatpak: Don't strip SDL3 libraries 3 weeks ago
zkdpower 788b9cd3bf
Update the Simple-Chinese translation to latest. (#3365) 3 weeks ago
JukePlz 2dfa164629
GameDB: Dezaemon Plus Select 100 does not support analog mode (#3364) 3 weeks ago
Víctor "IlDucci c1f8a525ca
Spanish (Spain) translation update 2025-02-09 (#3366)
Adding latest changes and cleaning up unused translations.
3 weeks ago
Stenzek 5fb5dcdd70
Achievements: Improve summary popup
Put hardcore mode notice on its own line, rather than in
parenthesis in the title.
3 weeks ago
Stenzek 46ae3e55ea
Cheats: Show disabled code count when HC/safe mode is active 3 weeks ago
Stenzek 4ce48abfc1
GPU/HW: Fix incorrect source rect for page replacements 3 weeks ago
Stenzek ac4ef4f853
Gt: Update glyph ranges 3 weeks ago
zkdpower 07f973076d
update the Simple-Chinese Translation to latest. (#3363) 3 weeks ago
Stenzek 8132c51a12
Cheats: Add 'Ignore' field to file format
Codes with Ignore set to true will not be listed/loaded.
3 weeks ago
Stenzek 4236beabaf
System: Fix setting-altering patches not applying on startup 3 weeks ago
Stenzek 0428a93315
Qt: Fix possible crash when rescanning game list 3 weeks ago
Stenzek 3e8ef44a1d
Deps: Update to SDL3 3.2.4 3 weeks ago
Stenzek 901927d7fe
CDROM: Don't panic on unknown register read 3 weeks ago
Stenzek 94b2060979
GPU: Clear display texture on fatal error 3 weeks ago
Stenzek 06b02183cb
GPU/HW: Split transparent draws if dual-source blend unsupported
The ordering is not correct otherwise. Ape Escape has a bunch of
overlapping sprites that have a mix of opaque and transparent texels,
and the transparent texels are repeated multiple times when the
opaque texels should cancel them out.

Only affects old Mali drivers.
3 weeks ago
Stenzek 2663ac9666
CDImage: Improve PBP load error reporting 3 weeks ago
Stenzek 160c34ef28
CDROM: Avoid additional stat() call loading subchannel
And use BuildRelativePath() for title-based subchannel files.

Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
3 weeks ago
Stenzek 81bca06707
System: Add hash to OnGameChanged 3 weeks ago
Stenzek acb355a8c3
CDImage: Make .bin loader track length match .cue
Fixes different hashes for loading single-track .bin games directly.
3 weeks ago
Stenzek f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing 3 weeks ago
Daniel Nylander 084422355a
Updated Swedish translation (#3362) 3 weeks ago
Stenzek 063bb96e5d
D3D11Device: Always query timestamp before present start
Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
3 weeks ago
zkdpower 5ae6d9084a
update Chinese translation. (#3361)
just UI.
3 weeks ago
Anderson Cardoso 51480818cd
Atualização Português do Brasil (#3360)
Atualizado para a última versão
3 weeks ago
Stenzek f8c39ace1c
GPU/HW: Warning fix 3 weeks ago
Stenzek bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
No extra heap allocation/copy.
3 weeks ago
Stenzek 8aa97a8118
Data: Update game controller database 3 weeks ago
Stenzek 2cfc39e874
System: Move cheat reload to Initialize() 3 weeks ago
Stenzek 57cb2f846e
FullscreenUI: Fix system unpausing on shutdown 3 weeks ago
Stenzek ecbb79c4bf
GPU: Add Lanczos scaling option 3 weeks ago
Stenzek 99e81f1559
GPU: Fix incorrect condition in WaitForOneQueuedFrame() 3 weeks ago
Stenzek c6563a4656
VulkanDevice: Require Vulkan 1.1 for most extension probing
Too much of a headache to deal with these ancient Mali drivers that
support some extensions but not full Vulkan 1.1, and VMA does not
support this scenario.
4 weeks ago
Stenzek 4ad2d0ac2d
GPU: Fix incorrect PAL overscan range 4 weeks ago
Stenzek 51bef1b3da
CMake: Don't print status messages for deps CMakeLists
fmt is noisy.
4 weeks ago
Stenzek 455836af89
CMake: Check C++20 features that are missing on some systems 4 weeks ago