Connor McLaughlin
36bfc461f9
CDROM: Refactor start/stop/second response
4 years ago
Connor McLaughlin
9d36ce757d
CDROM: Simulate motor spin-up time
...
Fixes disc changing in Tales of Destiny II.
4 years ago
Connor McLaughlin
95247b0b5e
CDROM: Don't set motor on before calc read/play time
4 years ago
Connor McLaughlin
3cb01bf23d
CDImage: Fix compilation on Linux
5 years ago
Connor McLaughlin
56c08254c9
CDImage: Fix incorrect index returned for track-relative 00:02:00
...
Fixes some voice lines being very briefly cut off in Tomb Raider.
5 years ago
Connor McLaughlin
98e4c181ca
CDROM: Add seek speedup enhancement
5 years ago
Connor McLaughlin
0a50ca3f18
CDROM: Improve CDDA report logging
5 years ago
Connor McLaughlin
e64f8cc2c5
CDROM: Jump to seek target on pause while seeking
...
Fixes music in No Fear Downhill Mountain Biking, but needs more hardware
tests to confirm the behavior here.
5 years ago
Connor McLaughlin
5af6424324
CDROM: More conservative handling of INT1-while-pending-INT3 case
5 years ago
Connor McLaughlin
62360d088a
CDROM: Send IRQ1 for triple buffered sectors
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Fixes hangs in loading in Eliminator and Colony Wars - Vengeance.
5 years ago
Connor McLaughlin
8df0496dc1
CDROM: Store last subq even when auto-pausing
...
Fixes track looping in Fighting Force PAL.
5 years ago
Connor McLaughlin
6a0bd7ee64
CDROM: Clear setloc pending on redundant read
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Fixes palette corruption in Joshikousei no Houkago... Pukunpa.
5 years ago
Connor McLaughlin
2ac6f60bbb
Rename cpu_detect.h to platform.h and add OS
5 years ago
Connor McLaughlin
85c5b99b7a
CDROM: GetID should return error when no disc
5 years ago
Connor McLaughlin
50d712c3fe
CDImage: Support sub-images, use subimages for m3u
5 years ago
Connor McLaughlin
25d4060bce
CDROM: Hold position at end of track, not start of next
5 years ago
Connor McLaughlin
4441bb1a91
CDROM: Apply volume on output not sector read
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Fixes audio starting too late in Mega Man Legends.
5 years ago
Connor McLaughlin
ee190ef561
CDROM: Fix typo in ResetPhysicalPosition()
5 years ago
Connor McLaughlin
2c1999e622
CDROM: Simulate holding position for GetlocP
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Fixes lockups in Tomb Raider.
5 years ago
Connor McLaughlin
c6c67b7b27
ImGui: Remove close button from debug windows
...
They can be closed by unchecking the setting instead, and it stays in
sync with the config this way.
5 years ago
Connor McLaughlin
b7752ff30b
CDROM: Update position when pausing while seeking instead of erroring
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This was causing freezes in FF7 - needs more research.
5 years ago
Connor McLaughlin
02948f988d
CDROM: Return 0x00 on response FIFO overread
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Fixes CyberSled hanging on boot.
5 years ago
Connor McLaughlin
19032750b4
CDROM: Don't treat no-region discs as audio CDs
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Fixes some homebrew games not booting.
5 years ago
Connor McLaughlin
11992bde4e
TimingEvents: Use function pointers instead of std::function
5 years ago
Connor McLaughlin
04a187afb2
CDROM: Fix read error/unlicensed flag getting set on all discs
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Regression from 75aa52ab06 .
5 years ago
Connor McLaughlin
75aa52ab06
CDROM: Fail reads immediately for audio/unlicensed CDs
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Fixes first track being unavailable on audio CDs in Vib-Ribbon.
5 years ago
Connor McLaughlin
9294bf6be3
CDROM: Keep target location even after failed seeks
5 years ago
Connor McLaughlin
187de65f50
CDROM: Reset disc position to start after switching discs
5 years ago
Connor McLaughlin
5690aef057
CDROM: Send seek error when read+seeking to audio sector
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Fixes hang in Vib-Ribbon when using an audio CD.
5 years ago
Connor McLaughlin
f911e90e17
CDROM: Hopefully fix crash in debug window when reading lead-out
5 years ago
Connor McLaughlin
f9ac25f2b8
CDROM: Actually fix playing tracks 10+
5 years ago
Connor McLaughlin
c04d6f9ef8
CDROM: Play command track should be BCD
...
Fixes tracks >= 10 in BIOS CD player, maybe games?
5 years ago
Connor McLaughlin
b3edcc5841
CDROM: Don't reset audio decoder state on file/channel change
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Star Wars Jedi Power Battles sends constant Setfilter commands, while
playing.
5 years ago
Connor McLaughlin
3890a539ee
CDROM: Clear data FIFO on reset
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Fixes Snatcher booting.
5 years ago
Connor McLaughlin
e081ee4b8e
CDROM: Return error to guest instead of panicing for unknown commands
5 years ago
Connor McLaughlin
a6947fbc70
CDROM: Implement fast forward/rewind
5 years ago
Connor McLaughlin
0552da6be2
CDROM: Stub out VideoCD command
5 years ago
Connor McLaughlin
902024d225
CDROM: Implement volume peak in CDDA report
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Fixes Kyuutenkai hanging at boot.
5 years ago
Connor McLaughlin
8ba93b36a0
CDROM: Add option to speed up double speed reads
5 years ago
Connor McLaughlin
ca0bfc39a2
CDROM: Add a setting and hotkey to mute CD audio
5 years ago
Connor McLaughlin
27697d0508
System: Implement CPU overclocking [SAVEVERSION+]
...
Partial credit to @CookiePLMonster as well.
5 years ago
Connor McLaughlin
b05d80ef5c
CDROM: Don't choke on non-mode2 sectors
...
Fixes Formula One 99 circuit selection.
5 years ago
Connor McLaughlin
db84bdb560
CDROM: Apply 4 sector penalty to ReadN..ReadN sequence
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Fixes Worms Pinball.
5 years ago
Connor McLaughlin
3847be86b0
Fix a bunch of random warnings
5 years ago
Connor McLaughlin
6bbbb96d4b
Move GameList to FrontendCommon
...
Reduces libretro core dependencies further.
5 years ago
Connor McLaughlin
13e3095801
Core: Don't link to imgui for libretro core
5 years ago
Connor McLaughlin
559dc23e4e
CDROM: Set playing bit in status after starting
...
Fixes menu music in Army Men 3D.
5 years ago
Connor McLaughlin
6d75f42e12
CDROM: Update last subq even when auto-pausing
...
Fixes music looping in Fighting Force.
5 years ago
Connor McLaughlin
466e4099d4
CDROM: Fix handling of logical seeks to audio sectors
...
Fixes Wizard's Harmony.
5 years ago
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
5 years ago