Commit Graph

11823 Commits (2307ad9b0f93d9829ca904a881c736d77d68cdae)
 

Author SHA1 Message Date
Stenzek 2307ad9b0f
CMake: Drop Win32/MSVC specific paths. Use MSBuild.
This was never supported, and hasn't been updated in a while anyway.
4 months ago
Stenzek 77ecf99398
MSBuild: Enable segment heap via vsprops 4 months ago
Davide Pesavento dc5c5b7c3f
GameDB: A few more fixes (#3739)
* cdromMaxReadSpeedupCycles for Mega Man 8
* display active offset adjustments for CTR, R4, and Yu-Gi-Oh
4 months ago
shikulja 833dd2c9ba
Update Russian translation (#3740)
* Update ts

* Update Russian translation
4 months ago
Anderson Cardoso 74cca15c21
Atualização Português do Brasil (#3741)
Atualizado para a última versão.
4 months ago
crashGG 32af8280ba
optimization scanline-modern shader (#3742)
optimization scanline-modern shader
4 months ago
Stenzek 1758f43d93
ImGuiManager: Use 1/255 as opacity threshold 4 months ago
Stenzek 2225d366b2
GPUDevice: Pack shaderc/spirv-cross function pointers together 4 months ago
Stenzek 59a3e09fa1
MediaCapture: Eliminate global load mutex
Also get rid of the atexit, there's no objects which have to be
destroyed here.
4 months ago
Stenzek ad70cffd95
MediaCapture: Use ResolveSymbols() 4 months ago
Stenzek 4c89ddb009
VulkanDevice: Use ResolveSymbols() 4 months ago
Stenzek 16d1dcb84d
GPUDevice: Use ResolveSymbols() 4 months ago
Stenzek 7ee8fbc42d
DiscordPresence: Use ResolveSymbols() 4 months ago
Stenzek 22a3302faa
DynamicLibrary: Add symbol resolution helpers
Less code bloat to loop over them.
4 months ago
Stenzek a2a12da4be
GPUDevice: Pack local state in struct 4 months ago
Stenzek e1d9414ecf
Qt: Make binding tooltips/multi-window localisable 4 months ago
Stenzek 33663c5ea9
Qt: Work around broken build in latest MSVC versions 4 months ago
Stenzek 7b63161891
FullscreenUI: Fix unused variable warning 4 months ago
Stenzek dfc894c882
AudioStream: Tidy up more state reset 4 months ago
Stenzek 7e98f1717e
GameDB: Force Round Texture Coordinates for Lego Island 2 4 months ago
Stenzek f6da96077b
CI: Bump dependencies to 20260512
Also update the Windows builder to use VS2026, and the Linux builders to
use clang-20.
4 months ago
Davide Pesavento faa37fd9c0
CI: Bump Xcode to 26.4 (#3713) 4 months ago
Connor McLaughlin ee2530647d
AudioStream: Reset staging buffer position (#3738)
Co-authored-by: vladkosi <vladkosi@gmail.com>
4 months ago
Davide Pesavento c71fdd60a1
GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2 (#3736)
The game hangs with 70k cycles since ForceRecompilerICache was added in 1cb2ad5.
4 months ago
Anderson Cardoso 6b50869006
Atualização Português do Brasil (#3737)
Atualizado arquivo Leia-me para a última versão.
4 months ago
Stenzek 12450a1e0c
CDImageCCD: Support loading ccd+img without sub 5 months ago
Stenzek ecc46d2d4e
Qt: Don't draw OSD messages with zero opacity
Saves a blur pass on the first frame.
5 months ago
Stenzek 023c0823d6
Qt: Update French translation by Corrigo 5 months ago
Davide Pesavento 8dad651a26
GameDB: Add disc set for `Persona 2 - Eternal Punishment (USA)` (#3735) 5 months ago
Davide Pesavento 717424209e
GameDB: Various fixes (#3734)
* Adjust display active offsets for Aconcagua, Echo Night, Persona 2,
  and Shin Megami Tensei
* Add sort titles to Persona games
* Drop ForcePGXPCPUMode from Persona 2 bonus disc since it's just FMVs
* Fix release date of Echo Night 2 and Policenauts
* Normalize spelling of "From Software"
5 months ago
crashGG b0c277b10b
optimization scanline-modern-ex.fx (#3733)
For PS1 games:Set to match the original internal resolution for pixel-perfect scanline alignment.
5 months ago
Stenzek 3a10c16b10
Qt: Slight tweak to OSD settings panel widths
Keeping the dialog fitting in 768p is proving near impossible...
5 months ago
Stenzek 0861840201
FullscreenUI: Fix temporary challenge icons missing in pause menu 5 months ago
Stenzek 2ca8307512
FullscreenUI: Fix loading screen drawing with non-zero minimum 5 months ago
Stenzek 678c2ec357
FullscreenUI: Fix InputStringDialog not clearing text 5 months ago
Stenzek 9e82d216a6
FullscreenUI: Fix typo in MenuImageButton()
But doesn't matter since it's not used.
5 months ago
Stenzek 69b3958f4b
FullscreenUI: Use icon in both AlertPrompt() and ConfirmPrompt() 5 months ago
Stenzek ccce159d03
FullscreenUI: Fix game grid titles drawing even when disabled
They were getting covered up, but still wasting CPU time.
5 months ago
Stenzek adff8db0af
FullscreenUI: Improve sort operator consistency 5 months ago
Stenzek 7120a4ac60
FullscreenUI: Fix possible divide by zero in achievement summary 5 months ago
Stenzek f685648a5f
FullscreenUI: Fix leaderboard ID/format not caching in pause menu
Icon would not be correct in some situations, and it would always
realloc.
5 months ago
Stenzek 1917421f8a
FullscreenUI: Use correct active state for timed indicator removal 5 months ago
Stenzek 1e570edaad
FullscreenUI: Fix first achievement notification not triggering run-idle 5 months ago
Stenzek f0fdd069ab
FullscreenUI: Fix most_recent_progress_update not resetting 5 months ago
Stenzek 3836986c40
Qt: Expose VRAM and SPU VRAM in memory editor/debugger 5 months ago
Stenzek 9251991448
ImGuiOverlays: Use PopupHighlight for save state selector
Makes it actually visible in some themes.
5 months ago
Stenzek 414b0b3b47
CDImage: Fix OpenCHD() opening non-chd files 5 months ago
Stenzek 015bfedb4b
FullscreenUI: Align fade transition times to frame rate 5 months ago
Stenzek d6a7f9019a
FullscreenUI: Tweak fade transition times
Didn't realise how unnoticeable they were at 60hz..
5 months ago
Stenzek 614d24c4d0
FullscreenUI: Fix pause icon not re-displaying on menu close 5 months ago