Commit Graph

23 Commits (1c2c4c8489aec0ca750036fdf17116c53d8fce6d)

Author SHA1 Message Date
Connor McLaughlin 41cf894488 GPU/HW: Fix readback of odd transfer widths
Fixes character model flailing and crash in FF9.
6 years ago
Connor McLaughlin df6e079920 GPU: Add a Force Progressive Scan option (disable interlacing) 6 years ago
Connor McLaughlin 67c67bbb66 GPU: Add basic texture filtering support
Still has issues around the edges of text.
6 years ago
Connor McLaughlin ea0b13a05c More changes to accomodate Android - imgui/host display 6 years ago
Connor McLaughlin bc5a247a4b GPU/HW: Use dual-source blend to split alpha and mask 6 years ago
Connor McLaughlin 38d0f46063 Frontend: Fix some GPU settings not saving to ini 6 years ago
Connor McLaughlin 708ce25cb0 GPU/HW: Fix resolution changing while running corrupting screen 6 years ago
Connor McLaughlin 9d66638bce GPU: Handle oversized transfers (wrap around behavior) 6 years ago
Connor McLaughlin 9ea7a8418c GPU: Eliminate temporary buffer when reading back 6 years ago
Connor McLaughlin 3998b9684e GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks 6 years ago
Connor McLaughlin 53881219ce GPU: Fix handling of interlaced non-480-line mode 6 years ago
Connor McLaughlin 7152d54104 GPU: Simplify 480i mode handling in CRTC 6 years ago
Connor McLaughlin b48accf0bf GPU/HW: Fix 24-bit output broken with >1x res scale 6 years ago
Connor McLaughlin ff8cef4da3 GPU/HW: Support OpenGL ES 6 years ago
Connor McLaughlin cc7483ad58 GPU/HW: Only copy the dirty area to the VRAM read texture 6 years ago
Connor McLaughlin da51d49d18 GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating 6 years ago
Connor McLaughlin 2578f34a7c GPU/HW: Reset state when shutting down 6 years ago
Connor McLaughlin 2c631aba5e GPU: Move stats from renderer class to base classes 6 years ago
Connor McLaughlin afbec85f89 GPU/HW: Track dirty area of VRAM shadow texture via drawing area 6 years ago
Connor McLaughlin 16d83989e5 GPU/HW: Support line drawing at >1x scale in D3D11 via GS 6 years ago
Connor McLaughlin 5d26c2177f GPU/HW: Don't crash when switching to incompatible renderer 6 years ago
Connor McLaughlin a397979d72 GPU/HW: Elide buffer copy in scanout and fix flipped display 6 years ago
Connor McLaughlin 9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 6 years ago