Commit Graph

128 Commits (1582b2ae5d6032bea3695af777dbd98e383f9578)

Author SHA1 Message Date
Connor McLaughlin 9ea7a8418c GPU: Eliminate temporary buffer when reading back 6 years ago
Connor McLaughlin 3998b9684e GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks 6 years ago
Connor McLaughlin cc7483ad58 GPU/HW: Only copy the dirty area to the VRAM read texture 6 years ago
Connor McLaughlin da51d49d18 GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating 6 years ago
Connor McLaughlin 2c631aba5e GPU: Move stats from renderer class to base classes 6 years ago
Connor McLaughlin afbec85f89 GPU/HW: Track dirty area of VRAM shadow texture via drawing area 6 years ago
Connor McLaughlin 9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 6 years ago
Connor McLaughlin be81d08109 GPU/HW: Split shadergen to seperate class 6 years ago
Connor McLaughlin 91c99f0226 GPU/HW: Use uniform blocks for batch rendering 6 years ago
Connor McLaughlin f7f5d45d7a GPU: Fix incorrect VRAM fill colours in GL renderer 6 years ago
Connor McLaughlin ba1a5a5ca9 GPU: Fix batching regression (draws split on texture page) 6 years ago
Connor McLaughlin 4143469353 GPU: Use texture buffer/fragment shader for VRAM writes 6 years ago
Connor McLaughlin 2b17cfd365 GPU: Use streaming buffers for CPU->VRAM transfers 6 years ago
Connor McLaughlin 407fee9ec3 GPU: Add base functionality for GL streaming buffers 6 years ago
Connor McLaughlin c52c0608ae GPU: Move resolution scale to hardware backend only 6 years ago
Connor McLaughlin c9feb7ea07 GPU: Add force true color setting 6 years ago
Connor McLaughlin ac82383abe GPU: Implement dithering on OpenGL backend 6 years ago
Connor McLaughlin 1c79737021 GPU: Simplify batch state 6 years ago
Connor McLaughlin 5626d4f282 GPU: Fix texcoord off-by-one error in rectangles 6 years ago
Connor McLaughlin 9b56499afa Refactoring settings/support changing GPU renderer at runtime 6 years ago
Connor McLaughlin 2d0dd03705 GPU: Implement weave deinterlacing 6 years ago
Connor McLaughlin 7448cbaf9d GPU: Copy-less processing from DMA 6 years ago
Connor McLaughlin 5627955900 GPU: Two-pass rendering for B-F transparency 6 years ago
Connor McLaughlin bc8e035e37 GPU: Implement texture window 6 years ago
Connor McLaughlin c2baa7e834 GPU: 24-bit display depth support 6 years ago
Connor McLaughlin a9313b2958 GPU: Fix transparency not being enabled in shader 6 years ago
Connor McLaughlin 4d22bec8fd GPU: Add some missing state reset 6 years ago
Connor McLaughlin bddbab9d60 Rename to DuckStation 6 years ago