Commit Graph

1349 Commits (110aa8bd936e79a7e9085e79b68204bc27e2e3d2)
 

Author SHA1 Message Date
Connor McLaughlin badfe6117e GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
5 years ago
Connor McLaughlin 759c7c52d5 GPU: Don't wedge when other commands are in FIFO with polyline
Fixes Ridge Racer Type 4.
5 years ago
Connor McLaughlin b893c0abf5 GPU/Software: Fix copies when overlapping and oversized 5 years ago
Connor McLaughlin f1d1129e05 CDROM: Don't assert if SetMode.bit4 is set 5 years ago
Connor McLaughlin 5ad133a278 GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
5 years ago
Connor McLaughlin 045c4d1745 SPU: Fix adsr_volume read for pending key-on voice
Fixes cutscene audio in Spyro 2, probably others.
5 years ago
Connor McLaughlin 13903c2abd SDL: Add advanced options for tweaking GPU FIFO/runahead
These values are not saved.
5 years ago
Connor McLaughlin 3319adfa2f GPU: Tweak rectangle draw times 5 years ago
Connor McLaughlin d5a5432a8b CPU/CodeCache: Fix crash when BIOS is missing 5 years ago
Connor McLaughlin 610cc74cb9 GPU: Add primitive setup timing 5 years ago
Connor McLaughlin 16500064f8 GPU: Tweak triangle draw times 5 years ago
Connor McLaughlin 6ef3626599 GPU/HW: Fix a possible crash in rectangle expansion 5 years ago
Connor McLaughlin 1757932b3a GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
5 years ago
Connor McLaughlin 65ca8b9fe0 GPU/HW: Move logic from backend to GPU_HW class 5 years ago
Connor McLaughlin 5923129eca Common/FIFOQueue: Make bounds checks debug only 5 years ago
Connor McLaughlin 5d5d8a5116 CI: Disable shallow clone 5 years ago
Connor McLaughlin 277c03aca0 Add auto-generated Git version to window titles 5 years ago
Connor McLaughlin 610ebcf2fa Qt: Support loading .psf files 5 years ago
Connor McLaughlin 9c184c5733 SDL: Support loading .psf files 5 years ago
Connor McLaughlin 205297ac27 System: PSF (Portable Sound Format) loading support 5 years ago
Connor McLaughlin 38847de8ee GameList: PAPX and SCZS prefixes should be NTSC-J 5 years ago
Connor McLaughlin 197b193ca3 GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering 5 years ago
Connor McLaughlin 02b1e084c1 GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled 5 years ago
Connor McLaughlin b45b70970b GL/ShaderCache: Support geometry shaders 5 years ago
Connor McLaughlin a43a0a14cc CPU/CodeCache: Don't leak blocks on shutdown 5 years ago
Connor McLaughlin 7a87b9b5bb CPU/CodeCache: Don't leak blocks on flush 5 years ago
Connor McLaughlin 86df077ffe GPU/HW: Slight refactor to vertex culling 5 years ago
Connor McLaughlin c694b78dc0
Update README.md to say Windows and Linux builds 5 years ago
Connor McLaughlin 442b2bcf7c
Merge pull request #285 from ggdrt/appimage
AppImage: Add desktop integration
5 years ago
Albert Liu 0d84b5b9a2 AppImage: Use user-specified build directory for linuxdeploy 5 years ago
Albert Liu a8e224d504 AppImage: Use timestamping to prevent wget duplicates 5 years ago
Connor McLaughlin 01bc0eb650 CI: Include data in Windows archive
Should make this a post-build step at some point though.
5 years ago
Connor McLaughlin 4d7240cf88 Add some input profiles to ship with 5 years ago
Connor McLaughlin 8a5e955ba3 Qt: Add input profile support 5 years ago
Connor McLaughlin f75ea052a6 FrontendCommon: Add input profile support 5 years ago
Connor McLaughlin 193763b4aa SDL: Fix possible crash when parsing key modifiers 5 years ago
Connor McLaughlin 1eeb1012aa Qt: Add buttons for binding controller rumble 5 years ago
Connor McLaughlin d9ebb975b2 CommonHostInterface: Reimplement controller rumble support
Even better than before, supports separate motor control.
5 years ago
Albert Liu f265ce2815 gitignore: Update build folder ignores
Might as well include the build folder naming pattern used by the README
5 years ago
Albert Liu ccddb4456b CI: Use AppImage generation script for Linux build 5 years ago
Albert Liu a2a9bd16fa AppImage: Add script for generating AppImages with desktop integration 5 years ago
Connor McLaughlin 7677c95fa7 dep/imgui: Fix crash when base vertex unsupported (GLES) 5 years ago
Connor McLaughlin 915989fa25 CommonHostInterface: Remove extra newlines in messages 5 years ago
Connor McLaughlin 67f2eb3fed Qt: Fix -fullscreen not working 5 years ago
Connor McLaughlin 81cf4b469f Frontends: Add shared command line interface
Also provides batch mode and automatic fullscreen switching.

  -help: Displays this information and exits.
  -version: Displays version information and exits.
  -batch: Enables batch mode (exits after powering off)
  -fastboot: Force fast boot for provided filename
  -slowboot: Force slow boot for provided filename
  -resume: Load resume save state. If a boot filename is provided,
    that game's resume state will be loaded, otherwise the most
    recent resume save state will be loaded.
  -state <index>: Loads specified save state by index. If a boot
    filename is provided, a per-game state will be loaded, otherwise
    a global state will be loaded.
  -statefile <filename>: Loads state from the specified filename.
    No boot filename is required with this option.
  -fullscreen: Enters fullscreen mode immediately after starting.
  -nofullscreen: Prevents fullscreen mode from triggering if enabled.
  -portable: Forces "portable mode", data in same directory.
  --: Signals that no more arguments will follow and the remaining
    parameters make up the filename. Use when the filename contains
    spaces or starts with a dash.
5 years ago
Connor McLaughlin 6a03bb2d15 HostInterface: Drop std::filesystem requirement 5 years ago
Connor McLaughlin e843fcd9f0 SDLControllerInterface: Fix broken input when player IDs clash 5 years ago
Connor McLaughlin 4fd5d6ca4f SDL: Fix software renderer image uploads in OpenGL 5 years ago
Connor McLaughlin a682b720e1 Qt: Fix software renderer image uploads in OpenGL 5 years ago
Connor McLaughlin 7779a54bc5 GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
It affects rendering as well as display/scanout now, after all.
5 years ago