Commit Graph

7769 Commits (dreams)
 

Author SHA1 Message Date
Stenzek e8541648ce
Deps: Bump versions 8 months ago
Stenzek 966cce1581
Postprocessing: Sort shader list lexiographically 8 months ago
Stenzek ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories 8 months ago
Stenzek 63055f1e7f
FullscreenUI: Add sprite texture filtering option 8 months ago
Stenzek 3d00957248
Resources: Update gamecontrollerdb.txt 8 months ago
Anderson Cardoso d8b7e25994
Atualização Português do Brasil (#3227)
Atualizado para a última versão.
8 months ago
Jordan 59c3c33bc8
Deps: Update to SDL 2.30.4 (#3228) 8 months ago
Víctor "IlDucci 7491ba656e
Spanish (Spain) Translation update 2024/06/19 (#3229)
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
8 months ago
TheUbMunster 4827e548be
BinarySpanReaderWriter: Fix off-by-one error (#3230)
fix off-by-one error
8 months ago
Stenzek ccb76d1451
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
9 months ago
Stenzek 01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang 9 months ago
Stenzek 70d7d4ab67
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
9 months ago
PowerDuckSamurai da51827e47
GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
Co-authored-by: unknown <anrams777@gmail.com>
9 months ago
Stenzek 1ae79c89e3
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
9 months ago
Stenzek a5f8684bcd
BIOS: Add further detail to missing BIOS message 9 months ago
Stenzek 7b1ec5dab2
GameDB: Force round texcoords on Digimon World 3 9 months ago
Stenzek 34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering 9 months ago
Stenzek be4abb016f
GPU/HW: Reduce multiple setting source of truth 9 months ago
Stenzek 6870010351
GPU/HW: Remove log spam 9 months ago
Stenzek e9a47233f7
GPUDevice: Compile warning fix 9 months ago
Stenzek 3d6b9e18c5
Settings: Include cheats in disable-all-enhancements 9 months ago
Stenzek 0563350d04
GameDB: Set force round texcoords on Crash games 9 months ago
Stenzek 8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 9 months ago
Stenzek 1582b2ae5d
GPU/HW: Make texture filtering a fragment shadergen parameter 9 months ago
Stenzek 5be2e68ab9
Qt: Update glyph ranges 9 months ago
Anderson Cardoso 451d15a812
Atualização Português do Brasil (#3224)
Atualizado para a última versão.
9 months ago
nishinji d16470d761
Update Japanese translation (#3225) 9 months ago
Stenzek c1792108f4
GPU/HW: Eliminate raw texture pipeline permutations 9 months ago
Stenzek 51648b0714
CI/AppImage: Explicitly remove libwayland-* 9 months ago
Hyllian 2a90a88055
Add crt-consumer and crt-cyclon. Update others. (#3223)
- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
9 months ago
Stenzek 54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform 9 months ago
Stenzek eb80a82ce5
GameDB: Disable widescreen on Final Fantasy Tactics 9 months ago
Stenzek 964b94960e
Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
9 months ago
Stenzek ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
9 months ago
Stenzek f0c2832d03
Dep: Update vixl to 662828c 9 months ago
Stenzek d45e218da7
CI: Re-enable Flathub pushes
The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
9 months ago
Stenzek d51b880052
Postprocessing/FX: Fix incorrect pixel size uniforms 9 months ago
Stenzek 277147199e
Qt: Fix checked state on startup for disc merging 9 months ago
Stenzek 8124fb2ef5
CDROM: Fix incorrect sector dropped log message 9 months ago
Stenzek 9a88cbce09
Pad: Fix incorrect card mismatch OSD message 9 months ago
Stenzek c86f6eb639
Achievements: Fix incorrect data source for mastery points 9 months ago
Stenzek ac1bb905fe
GPU: Set idle bit during VRAM upload
Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
9 months ago
Hyllian edea81d151 Update CRT-HYLLIAN.glsl
- Small update to cut scanlines when height resolution is above threshold.
9 months ago
Hyllian 7cf7a0a11f Add some shaders to dolphinfx folder
This is a first pack of shaders ported to dolphinfx specs.

It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
9 months ago
Stenzek e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes 9 months ago
Stenzek facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
9 months ago
Ilham Nurjaman c2eed018c1
Indonesian Translation (#3221) 9 months ago
Stenzek 354b250642
PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
9 months ago
Stenzek bac2ac0151
FullscreenUI: Fix incorrect padding calculation in pause menu
Fixes scrollbars appearing in menu.
9 months ago
Stenzek b464b6d668
FullscreenUI: Fix loading undo state from menu 9 months ago