Deps: Bump FontAwesome to 6.7.2 (#3456)

pull/3457/head
KamFretoZ 1 year ago committed by GitHub
parent 49d5d8e9a7
commit fa0a926133
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GPG Key ID: B5690EEEBB952194

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -41,7 +41,7 @@
#include "util/state_wrapper.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "IconsPromptFont.h"
#include "fmt/format.h"
#include "imgui.h"
@ -2730,7 +2730,7 @@ void Achievements::DrawAchievementsWindow()
ImVec2 text_size;
close_window =
(ImGuiFullscreen::FloatingButton(ICON_FA_WINDOW_CLOSE, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
(ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_XMARK, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
ImGuiFullscreen::WantsToCloseMenu());
const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + UIStyle.LargeFontSize));
@ -2816,11 +2816,11 @@ void Achievements::DrawAchievementsWindow()
{
static bool buckets_collapsed[NUM_RC_CLIENT_ACHIEVEMENT_BUCKETS] = {};
static constexpr std::pair<const char*, const char*> bucket_names[NUM_RC_CLIENT_ACHIEVEMENT_BUCKETS] = {
{ICON_FA_EXCLAMATION_TRIANGLE, TRANSLATE_NOOP("Achievements", "Unknown")},
{ICON_FA_TRIANGLE_EXCLAMATION, TRANSLATE_NOOP("Achievements", "Unknown")},
{ICON_FA_LOCK, TRANSLATE_NOOP("Achievements", "Locked")},
{ICON_FA_UNLOCK, TRANSLATE_NOOP("Achievements", "Unlocked")},
{ICON_FA_EXCLAMATION_TRIANGLE, TRANSLATE_NOOP("Achievements", "Unsupported")},
{ICON_FA_QUESTION_CIRCLE, TRANSLATE_NOOP("Achievements", "Unofficial")},
{ICON_FA_TRIANGLE_EXCLAMATION, TRANSLATE_NOOP("Achievements", "Unsupported")},
{ICON_FA_CIRCLE_QUESTION, TRANSLATE_NOOP("Achievements", "Unofficial")},
{ICON_EMOJI_UNLOCKED, TRANSLATE_NOOP("Achievements", "Recently Unlocked")},
{ICON_FA_STOPWATCH, TRANSLATE_NOOP("Achievements", "Active Challenges")},
{ICON_FA_RULER_HORIZONTAL, TRANSLATE_NOOP("Achievements", "Almost There")},
@ -3163,7 +3163,7 @@ void Achievements::DrawLeaderboardsWindow()
if (!is_leaderboard_open)
{
if (ImGuiFullscreen::FloatingButton(ICON_FA_WINDOW_CLOSE, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
if (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_XMARK, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
ImGuiFullscreen::WantsToCloseMenu())
{
FullscreenUI::ReturnToPreviousWindow();
@ -3171,7 +3171,7 @@ void Achievements::DrawLeaderboardsWindow()
}
else
{
if (ImGuiFullscreen::FloatingButton(ICON_FA_CARET_SQUARE_LEFT, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
if (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_CARET_LEFT, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
ImGuiFullscreen::WantsToCloseMenu())
{
close_leaderboard_on_exit = true;

@ -14,7 +14,7 @@
#include "common/log.h"
#include "common/string_util.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "IconsPromptFont.h"
#include "fmt/format.h"

@ -13,7 +13,7 @@
#include "common/settings_interface.h"
#include "common/string_util.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "IconsPromptFont.h"
#include "fmt/format.h"

@ -23,7 +23,7 @@
#include "common/zip_helpers.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
LOG_CHANNEL(Cheats);
@ -1016,7 +1016,7 @@ void Cheats::UpdateActiveCodes(bool reload_enabled_list, bool verbose, bool verb
{
System::SetTaint(System::Taint::Patches);
Host::AddIconOSDMessage(
"LoadPatches", ICON_FA_BAND_AID,
"LoadPatches", ICON_FA_BANDAGE,
TRANSLATE_PLURAL_STR("Cheats", "%n game patches are active.", "OSD Message", s_active_patch_count),
Host::OSD_INFO_DURATION);
}
@ -1031,7 +1031,7 @@ void Cheats::UpdateActiveCodes(bool reload_enabled_list, bool verbose, bool verb
else if (s_active_patch_count == 0)
{
Host::RemoveKeyedOSDMessage("LoadPatches");
Host::AddIconOSDMessage("LoadCheats", ICON_FA_BAND_AID,
Host::AddIconOSDMessage("LoadCheats", ICON_FA_BANDAGE,
TRANSLATE_STR("Cheats", "No cheats/patches are found or enabled."),
Host::OSD_INFO_DURATION);
}
@ -1090,7 +1090,7 @@ bool Cheats::ApplyManualCode(const std::string_view name)
{
if (code->IsManuallyActivated() && code->GetName() == name)
{
Host::AddIconOSDMessage(code->GetName(), ICON_FA_BAND_AID,
Host::AddIconOSDMessage(code->GetName(), ICON_FA_BANDAGE,
fmt::format(TRANSLATE_FS("Cheats", "Cheat '{}' applied."), code->GetName()),
Host::OSD_INFO_DURATION);
code->Apply();

@ -38,14 +38,13 @@
#include "common/timer.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "IconsPromptFont.h"
#include "fmt/chrono.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <atomic>
#include <bitset>
#include <unordered_map>
#include <utility>
#include <vector>
@ -1600,7 +1599,7 @@ void FullscreenUI::ConfirmIfSavingMemoryCards(std::string action, std::function<
action),
std::move(callback),
fmt::format(
fmt::runtime(FSUI_ICONVSTR(ICON_FA_EXCLAMATION_TRIANGLE, "Yes, {} now and risk memory card corruption.")),
fmt::runtime(FSUI_ICONVSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Yes, {} now and risk memory card corruption.")),
action),
FSUI_ICONSTR(ICON_FA_PLAY, "No, resume the game."));
});
@ -2511,7 +2510,7 @@ void FullscreenUI::DrawInputBindingButton(SettingsInterface* bsi, InputBindingIn
switch (type)
{
case InputBindingInfo::Type::Button:
title.format(ICON_FA_DOT_CIRCLE " {}", display_name);
title.format(ICON_FA_CIRCLE_DOT " {}", display_name);
break;
case InputBindingInfo::Type::Axis:
case InputBindingInfo::Type::HalfAxis:
@ -3873,21 +3872,21 @@ void FullscreenUI::DrawSettingsWindow()
SettingsPage::Cheats, SettingsPage::Graphics, SettingsPage::Audio, SettingsPage::Controller,
SettingsPage::MemoryCards, SettingsPage::Achievements, SettingsPage::Advanced};
static constexpr std::array<std::pair<const char*, const char*>, static_cast<u32>(SettingsPage::Count)> titles = {
{{FSUI_NSTR("Summary"), ICON_FA_FILE_ALT},
{{FSUI_NSTR("Summary"), ICON_FA_FILE},
{FSUI_NSTR("Interface Settings"), ICON_FA_TV},
{FSUI_NSTR("Game List Settings"), ICON_FA_LIST_ALT},
{FSUI_NSTR("Game List Settings"), ICON_FA_LIST_UL},
{FSUI_NSTR("Console Settings"), ICON_FA_DICE_D20},
{FSUI_NSTR("Emulation Settings"), ICON_FA_COGS},
{FSUI_NSTR("Emulation Settings"), ICON_FA_GEAR},
{FSUI_NSTR("BIOS Settings"), ICON_PF_MICROCHIP},
{FSUI_NSTR("Controller Settings"), ICON_PF_GAMEPAD_ALT},
{FSUI_NSTR("Hotkey Settings"), ICON_PF_KEYBOARD_ALT},
{FSUI_NSTR("Memory Card Settings"), ICON_PF_MEMORY_CARD},
{FSUI_NSTR("Graphics Settings"), ICON_PF_PICTURE},
{FSUI_NSTR("Post-Processing Settings"), ICON_FA_MAGIC},
{FSUI_NSTR("Post-Processing Settings"), ICON_FA_WAND_MAGIC_SPARKLES},
{FSUI_NSTR("Audio Settings"), ICON_PF_SOUND},
{FSUI_NSTR("Achievements Settings"), ICON_FA_TROPHY},
{FSUI_NSTR("Advanced Settings"), ICON_FA_EXCLAMATION_TRIANGLE},
{FSUI_NSTR("Patches"), ICON_FA_BAND_AID},
{FSUI_NSTR("Advanced Settings"), ICON_FA_TRIANGLE_EXCLAMATION},
{FSUI_NSTR("Patches"), ICON_FA_BANDAGE},
{FSUI_NSTR("Cheats"), ICON_FA_FLASK}}};
const bool game_settings = IsEditingGameSettings(GetEditingSettingsInterface());
@ -4172,7 +4171,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
}
}
DrawStringListSetting(bsi, FSUI_ICONVSTR(ICON_FA_PAINT_BRUSH, "Theme"),
DrawStringListSetting(bsi, FSUI_ICONVSTR(ICON_FA_PAINTBRUSH, "Theme"),
FSUI_VSTR("Selects the color style to be used for Big Picture UI."), "UI", "FullscreenUITheme",
"Dark", s_theme_names, s_theme_values, true, LAYOUT_MENU_BUTTON_HEIGHT,
[](std::string_view) { BeginTransition(DEFAULT_TRANSITION_TIME, &FullscreenUI::SetTheme); });
@ -4245,17 +4244,17 @@ void FullscreenUI::DrawInterfaceSettingsPage()
FSUI_VSTR("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
"when the hotkey is pressed."),
"Main", "ConfirmPowerOff", true);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_SAVE, "Save State On Shutdown"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FLOPPY_DISK, "Save State On Shutdown"),
FSUI_VSTR("Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time."),
"Main", "SaveStateOnExit", true);
DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_MAGIC, "Inhibit Screensaver"),
bsi, FSUI_ICONVSTR(ICON_FA_WAND_MAGIC_SPARKLES, "Inhibit Screensaver"),
FSUI_VSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."),
"Main", "InhibitScreensaver", true);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_PAUSE, "Pause On Start"),
FSUI_VSTR("Pauses the emulator when a game is started."), "Main", "StartPaused", false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_VIDEO, "Pause On Focus Loss"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_EYE_LOW_VISION, "Pause On Focus Loss"),
FSUI_VSTR("Pauses the emulator when you minimize the window or switch to another "
"application, and unpauses when you switch back."),
"Main", "PauseOnFocusLoss", false);
@ -4265,7 +4264,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FILE_EXPORT, "Create Save State Backups"),
FSUI_VSTR("Renames existing save states when saving to a backup file."), "Main",
"CreateSaveStateBackups", false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_CHARGING_STATION, "Enable Discord Presence"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_CIRCLE_USER, "Enable Discord Presence"),
FSUI_VSTR("Shows the game you are currently playing as part of your profile in Discord."), "Main",
"EnableDiscordPresence", false);
@ -4274,15 +4273,15 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_WINDOW_MAXIMIZE, "Start Fullscreen"),
FSUI_VSTR("Automatically switches to fullscreen mode when the program is started."), "Main",
"StartFullscreen", false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_MOUSE, "Double-Click Toggles Fullscreen"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_COMPUTER_MOUSE, "Double-Click Toggles Fullscreen"),
FSUI_VSTR("Switches between full screen and windowed when the window is double-clicked."), "Main",
"DoubleClickTogglesFullscreen", true);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_MOUSE_POINTER, "Hide Cursor In Fullscreen"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_ARROW_POINTER, "Hide Cursor In Fullscreen"),
FSUI_VSTR("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."), "Main",
"HideCursorInFullscreen", true);
MenuHeading(FSUI_VSTR("On-Screen Display"));
DrawIntSpinBoxSetting(bsi, FSUI_ICONVSTR(ICON_FA_SEARCH, "OSD Scale"),
DrawIntSpinBoxSetting(bsi, FSUI_ICONVSTR(ICON_FA_MAGNIFYING_GLASS, "OSD Scale"),
FSUI_VSTR("Determines how large the on-screen messages and monitor are."), "Display",
"OSDScale", 100, 25, 500, 1, "%d%%");
DrawFloatSpinBoxSetting(bsi, FSUI_ICONVSTR(ICON_FA_RULER, "Screen Margins"),
@ -4292,7 +4291,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_LIST, "Show OSD Messages"),
FSUI_VSTR("Shows on-screen-display messages when events occur."), "Display", "ShowOSDMessages",
true);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_PLAY_CIRCLE, "Show Status Indicators"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_PLAY, "Show Status Indicators"),
FSUI_VSTR("Shows persistent icons when turbo is active or when paused."), "Display",
"ShowStatusIndicators", true);
DrawToggleSetting(
@ -4309,7 +4308,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
FSUI_VSTR("Shows information about the emulated GPU in the top-right corner of the display."),
"Display", "ShowGPUStatistics", false);
DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_COGS, "Show Latency Statistics"),
bsi, FSUI_ICONVSTR(ICON_FA_GEAR, "Show Latency Statistics"),
FSUI_VSTR("Shows information about input and audio latency in the top-right corner of the display."), "Display",
"ShowLatencyStatistics", false);
DrawToggleSetting(
@ -4459,13 +4458,13 @@ void FullscreenUI::DrawConsoleSettingsPage()
"ForceVideoTiming", Settings::DEFAULT_FORCE_VIDEO_TIMING_MODE, &Settings::ParseForceVideoTimingName,
&Settings::GetForceVideoTimingName, &Settings::GetForceVideoTimingDisplayName,
ForceVideoTimingMode::Count);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_MAGIC, "Safe Mode"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_WAND_MAGIC_SPARKLES, "Safe Mode"),
FSUI_VSTR("Temporarily disables all enhancements, useful when testing."), "Main",
"DisableAllEnhancements", false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_BOLT, "Enable Fast Boot"),
FSUI_VSTR("Patches the BIOS to skip the boot animation. Safe to enable."), "BIOS", "PatchFastBoot",
Settings::DEFAULT_FAST_BOOT_VALUE);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FAST_FORWARD, "Fast Forward Boot"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FORWARD_FAST, "Fast Forward Boot"),
FSUI_VSTR("Fast forwards through the early loading process when fast booting, saving time. Results "
"may vary between games."),
"BIOS", "FastForwardBoot", false,
@ -4487,7 +4486,7 @@ void FullscreenUI::DrawConsoleSettingsPage()
&Settings::GetCPUExecutionModeName, &Settings::GetCPUExecutionModeDisplayName,
CPUExecutionMode::Count);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_TACHOMETER_ALT, "Enable Overclocking"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_GAUGE_SIMPLE_HIGH, "Enable Overclocking"),
FSUI_VSTR("When this option is chosen, the clock speed set below will be used."), "CPU",
"OverclockEnable", false);
@ -4497,7 +4496,7 @@ void FullscreenUI::DrawConsoleSettingsPage()
u32 oc_numerator = GetEffectiveUIntSetting(bsi, "CPU", "OverclockNumerator", 1);
u32 oc_denominator = GetEffectiveUIntSetting(bsi, "CPU", "OverclockDenominator", 1);
s32 oc_percent = static_cast<s32>(Settings::CPUOverclockFractionToPercent(oc_numerator, oc_denominator));
if (RangeButton(FSUI_ICONVSTR(ICON_FA_TACHOMETER_ALT, "Overclocking Percentage"),
if (RangeButton(FSUI_ICONVSTR(ICON_FA_GAUGE_SIMPLE_HIGH, "Overclocking Percentage"),
FSUI_VSTR("Selects the percentage of the normal clock speed the emulated hardware will run at."),
&oc_percent, 10, 1000, 10, "%d%%"))
{
@ -4520,7 +4519,7 @@ void FullscreenUI::DrawConsoleSettingsPage()
"Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others."),
"CDROM", "ReadSpeedup", 1, cdrom_read_speeds, true, cdrom_read_seek_speed_values);
DrawIntListSetting(
bsi, FSUI_ICONVSTR(ICON_FA_SEARCH, "Seek Speedup"),
bsi, FSUI_ICONVSTR(ICON_FA_MAGNIFYING_GLASS, "Seek Speedup"),
FSUI_VSTR(
"Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others."),
"CDROM", "SeekSpeedup", 1, cdrom_seek_speeds, true, cdrom_read_seek_speed_values);
@ -4609,7 +4608,7 @@ void FullscreenUI::DrawEmulationSettingsPage()
"Main", "SyncToHostRefreshRate", false);
DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_TACHOMETER_ALT, "Optimal Frame Pacing"),
bsi, FSUI_ICONVSTR(ICON_FA_GAUGE_SIMPLE_HIGH, "Optimal Frame Pacing"),
FSUI_VSTR("Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, "
"such as GSync/FreeSync. Disable if you are having speed or sound issues."),
"Display", "OptimalFramePacing", false);
@ -4647,11 +4646,11 @@ void FullscreenUI::DrawEmulationSettingsPage()
const bool rewind_enabled = GetEffectiveBoolSetting(bsi, "Main", "RewindEnable", false);
DrawFloatRangeSetting(
bsi, FSUI_ICONVSTR(ICON_FA_SAVE, "Rewind Save Frequency"),
bsi, FSUI_ICONVSTR(ICON_FA_FLOPPY_DISK, "Rewind Save Frequency"),
FSUI_VSTR("How often a rewind state will be created. Higher frequencies have greater system requirements."), "Main",
"RewindFrequency", 10.0f, 0.0f, 3600.0f, FSUI_CSTR("%.2f Seconds"), 1.0f, rewind_enabled);
DrawIntRangeSetting(
bsi, FSUI_ICONVSTR(ICON_FA_GLASS_WHISKEY, "Rewind Save Slots"),
bsi, FSUI_ICONVSTR(ICON_FA_WHISKEY_GLASS, "Rewind Save Slots"),
FSUI_VSTR("How many saves will be kept for rewinding. Higher values have greater memory requirements."), "Main",
"RewindSaveSlots", 10, 1, 10000, FSUI_CSTR("%d Frames"), rewind_enabled);
@ -4660,7 +4659,7 @@ void FullscreenUI::DrawEmulationSettingsPage()
FSUI_NSTR("4 Frames"), FSUI_NSTR("5 Frames"), FSUI_NSTR("6 Frames"), FSUI_NSTR("7 Frames"),
FSUI_NSTR("8 Frames"), FSUI_NSTR("9 Frames"), FSUI_NSTR("10 Frames")};
DrawIntListSetting(bsi, FSUI_ICONVSTR(ICON_FA_RUNNING, "Runahead"),
DrawIntListSetting(bsi, FSUI_ICONVSTR(ICON_FA_PERSON_RUNNING, "Runahead"),
FSUI_VSTR("Simulates the system ahead of time and rolls back/replays to reduce input lag. Very "
"high system requirements."),
"Main", "RunaheadFrameCount", 0, runahead_options);
@ -4756,7 +4755,7 @@ void FullscreenUI::DoSaveInputProfile(const std::string& name)
void FullscreenUI::DoSaveNewInputProfile()
{
OpenInputStringDialog(FSUI_ICONSTR(ICON_FA_SAVE, "Save Controller Preset"),
OpenInputStringDialog(FSUI_ICONSTR(ICON_FA_FLOPPY_DISK, "Save Controller Preset"),
FSUI_STR("Enter the name of the controller preset you wish to create."), std::string(),
FSUI_ICONSTR(ICON_FA_FOLDER_PLUS, "Create"), [](std::string title) {
if (!title.empty())
@ -4778,7 +4777,7 @@ void FullscreenUI::DoSaveInputProfile()
coptions.emplace_back(FSUI_STR("Create New..."), false);
for (std::string& name : profiles)
coptions.emplace_back(std::move(name), false);
OpenChoiceDialog(FSUI_ICONVSTR(ICON_FA_SAVE, "Save Preset"), false, std::move(coptions),
OpenChoiceDialog(FSUI_ICONVSTR(ICON_FA_FLOPPY_DISK, "Save Preset"), false, std::move(coptions),
[](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
@ -4815,7 +4814,7 @@ void FullscreenUI::DrawControllerSettingsPage()
if (IsEditingGameSettings(bsi))
{
if (DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_COG, "Per-Game Configuration"),
if (DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_GEAR, "Per-Game Configuration"),
FSUI_VSTR("Uses game-specific settings for controllers for this game."), "ControllerPorts",
"UseGameSettingsForController", false, IsEditingGameSettings(bsi), false))
{
@ -4858,7 +4857,7 @@ void FullscreenUI::DrawControllerSettingsPage()
{
DoLoadInputProfile();
}
if (MenuButton(FSUI_ICONVSTR(ICON_FA_SAVE, "Save Preset"),
if (MenuButton(FSUI_ICONVSTR(ICON_FA_FLOPPY_DISK, "Save Preset"),
FSUI_VSTR("Stores the current settings to a controller preset.")))
{
DoSaveInputProfile();
@ -4866,7 +4865,7 @@ void FullscreenUI::DrawControllerSettingsPage()
MenuHeading(FSUI_VSTR("Input Sources"));
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_COG, "Enable SDL Input Source"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_GEAR, "Enable SDL Input Source"),
FSUI_VSTR("The SDL input source supports most controllers."), "InputSources", "SDL", true, true,
false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_WIFI, "SDL DualShock 4 / DualSense Enhanced Mode"),
@ -4877,14 +4876,14 @@ void FullscreenUI::DrawControllerSettingsPage()
"SDLPS5PlayerLED", false, bsi->GetBoolValue("InputSources", "SDLControllerEnhancedMode", true),
false);
#ifdef _WIN32
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_COG, "Enable XInput Input Source"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_GEAR, "Enable XInput Input Source"),
FSUI_VSTR("Support for controllers that use the XInput protocol. XInput should only be used if you "
"are using a XInput wrapper library."),
"InputSources", "XInput", false);
#endif
MenuHeading(FSUI_VSTR("Multitap"));
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_PLUS_SQUARE, "Multitap Mode"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_SQUARE_PLUS, "Multitap Mode"),
FSUI_VSTR("Enables an additional three controller slots on each port. Not supported in all games."),
"ControllerPorts", "MultitapMode", Settings::DEFAULT_MULTITAP_MODE, &Settings::ParseMultitapModeName,
&Settings::GetMultitapModeName, &Settings::GetMultitapModeDisplayName, MultitapMode::Count);
@ -4951,7 +4950,7 @@ void FullscreenUI::DrawControllerSettingsPage()
if (!ci || ci->bindings.empty())
continue;
if (MenuButton(FSUI_ICONVSTR(ICON_FA_MAGIC, "Automatic Mapping"),
if (MenuButton(FSUI_ICONVSTR(ICON_FA_WAND_MAGIC_SPARKLES, "Automatic Mapping"),
FSUI_VSTR("Attempts to map the selected port to a chosen controller.")))
{
StartAutomaticBindingForPort(global_slot);
@ -5132,13 +5131,13 @@ void FullscreenUI::DrawControllerSettingsPage()
if (!ci->settings.empty())
{
MenuHeading(
SmallString::from_format(fmt::runtime(FSUI_ICONVSTR(ICON_FA_SLIDERS_H, "Controller Port {} Settings")),
SmallString::from_format(fmt::runtime(FSUI_ICONVSTR(ICON_FA_SLIDERS, "Controller Port {} Settings")),
Controller::GetPortDisplayName(mtap_port, mtap_slot, mtap_enabled[mtap_port])));
for (const SettingInfo& si : ci->settings)
{
TinyString title;
title.format(ICON_FA_COG "{}", Host::TranslateToStringView(ci->name, si.display_name));
title.format(ICON_FA_GEAR "{}", Host::TranslateToStringView(ci->name, si.display_name));
std::string_view description = Host::TranslateToStringView(ci->name, si.description);
switch (si.type)
{
@ -5224,14 +5223,14 @@ void FullscreenUI::DrawMemoryCardSettingsPage()
DrawFolderSetting(bsi, FSUI_ICONVSTR(ICON_FA_FOLDER_OPEN, "Memory Card Directory"), "MemoryCards", "Directory",
EmuFolders::MemoryCards);
if (!game_settings && MenuButton(FSUI_ICONVSTR(ICON_FA_MAGIC, "Reset Memory Card Directory"),
if (!game_settings && MenuButton(FSUI_ICONVSTR(ICON_FA_WAND_MAGIC_SPARKLES, "Reset Memory Card Directory"),
FSUI_VSTR("Resets memory card directory to default (user directory).")))
{
bsi->SetStringValue("MemoryCards", "Directory", "memcards");
SetSettingsChanged(bsi);
}
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_SEARCH, "Use Single Card For Multi-Disc Games"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_MAGNIFYING_GLASS, "Use Single Card For Multi-Disc Games"),
FSUI_VSTR("When playing a multi-disc game and using per-game (title) memory cards, "
"use a single memory card for all discs."),
"MemoryCards", "UsePlaylistTitle", true);
@ -5402,11 +5401,11 @@ void FullscreenUI::DrawGraphicsSettingsPage()
if (is_hardware)
{
DrawIntListSetting(bsi, FSUI_ICONVSTR(ICON_FA_EXPAND_ALT, "Internal Resolution"),
DrawIntListSetting(bsi, FSUI_ICONVSTR(ICON_FA_EXPAND, "Internal Resolution"),
FSUI_VSTR("Upscales the game's rendering by the specified multiplier."), "GPU",
"ResolutionScale", 1, resolution_scales);
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_COMPRESS_ALT, "Downsampling"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_COMPRESS, "Downsampling"),
FSUI_VSTR("Downsamples the rendered image prior to displaying it. Can improve "
"overall image quality in mixed 2D/3D games."),
"GPU", "DownsampleMode", Settings::DEFAULT_GPU_DOWNSAMPLE_MODE, &Settings::ParseDownsampleModeName,
@ -5418,23 +5417,23 @@ void FullscreenUI::DrawGraphicsSettingsPage()
.c_str())
.value_or(Settings::DEFAULT_GPU_DOWNSAMPLE_MODE) == GPUDownsampleMode::Box)
{
DrawIntRangeSetting(bsi, FSUI_ICONVSTR(ICON_FA_COMPRESS_ARROWS_ALT, "Downsampling Display Scale"),
DrawIntRangeSetting(bsi, FSUI_ICONVSTR(ICON_FA_COMPRESS, "Downsampling Display Scale"),
FSUI_VSTR("Selects the resolution scale that will be applied to the final image. 1x will "
"downsample to the original console resolution."),
"GPU", "DownsampleScale", 1, 1, GPU::MAX_RESOLUTION_SCALE, "%dx");
}
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_EXTERNAL_LINK_ALT, "Texture Filtering"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_TABLE_CELLS, "Texture Filtering"),
FSUI_VSTR("Smooths out the blockiness of magnified textures on 3D objects."), "GPU",
"TextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName,
&Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count);
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_EXTERNAL_LINK_SQUARE_ALT, "Sprite Texture Filtering"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_SQUARE_ARROW_UP_RIGHT, "Sprite Texture Filtering"),
FSUI_VSTR("Smooths out the blockiness of magnified textures on 2D objects."), "GPU",
"SpriteTextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName,
&Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count);
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_TINT_SLASH, "Dithering"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_DROPLET_SLASH, "Dithering"),
FSUI_VSTR("Controls how dithering is applied in the emulated GPU. True Color disables dithering "
"and produces the nicest looking gradients."),
"GPU", "DitheringMode", Settings::DEFAULT_GPU_DITHERING_MODE, &Settings::ParseGPUDitheringModeName,
@ -5456,7 +5455,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
&Settings::GetDisplayDeinterlacingModeName, &Settings::GetDisplayDeinterlacingModeDisplayName,
DisplayDeinterlacingMode::Count);
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_CROP_ALT, "Crop Mode"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_CROP, "Crop Mode"),
FSUI_VSTR("Determines how much of the area typically not visible on a consumer TV set to crop/hide."),
"Display", "CropMode", Settings::DEFAULT_DISPLAY_CROP_MODE, &Settings::ParseDisplayCropMode,
&Settings::GetDisplayCropModeName, &Settings::GetDisplayCropModeDisplayName,
@ -5468,7 +5467,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
"Display", "Scaling", Settings::DEFAULT_DISPLAY_SCALING, &Settings::ParseDisplayScaling,
&Settings::GetDisplayScalingName, &Settings::GetDisplayScalingDisplayName, DisplayScalingMode::Count);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_EXCHANGE_ALT, "Widescreen Rendering"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_ARROW_RIGHT_ARROW_LEFT, "Widescreen Rendering"),
FSUI_VSTR("Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games."),
"GPU", "WidescreenHack", false);
@ -5562,13 +5561,13 @@ void FullscreenUI::DrawGraphicsSettingsPage()
std::move(callback));
}
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_ARROWS_ALT, "Screen Position"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_ARROWS_UP_DOWN_LEFT_RIGHT, "Screen Position"),
FSUI_VSTR("Determines the position on the screen when black borders must be added."), "Display",
"Alignment", Settings::DEFAULT_DISPLAY_ALIGNMENT, &Settings::ParseDisplayAlignment,
&Settings::GetDisplayAlignmentName, &Settings::GetDisplayAlignmentDisplayName,
DisplayAlignment::Count);
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_SYNC_ALT, "Screen Rotation"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_ARROWS_ROTATE, "Screen Rotation"),
FSUI_VSTR("Determines the rotation of the simulated TV screen."), "Display", "Rotation",
Settings::DEFAULT_DISPLAY_ROTATION, &Settings::ParseDisplayRotation,
&Settings::GetDisplayRotationName, &Settings::GetDisplayRotationDisplayName, DisplayRotation::Count);
@ -5588,7 +5587,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
&Settings::GetGPUWireframeModeName, &Settings::GetGPUWireframeModeDisplayName,
GPUWireframeMode::Count);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_TINT_SLASH, "Scaled Interlacing"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_DROPLET_SLASH, "Scaled Interlacing"),
FSUI_VSTR("Scales line skipping in interlaced rendering to the internal resolution, making it "
"less noticeable. Usually safe to enable."),
"GPU", "ScaledInterlacing", true, resolution_scale > 1);
@ -5618,7 +5617,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
"particularly with the software renderer, and is safe to use."),
"GPU", "UseThread", true);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_EXPAND_ARROWS_ALT, "Automatically Resize Window"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_ARROWS_UP_DOWN_LEFT_RIGHT, "Automatically Resize Window"),
FSUI_VSTR("Automatically resizes the window to match the internal resolution."), "Display",
"AutoResizeWindow", false);
@ -5632,7 +5631,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
if (renderer == GPURenderer::HardwareD3D11 || renderer == GPURenderer::Software)
{
DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_PAINT_BRUSH, "Use Blit Swap Chain"),
bsi, FSUI_ICONVSTR(ICON_FA_PAINTBRUSH, "Use Blit Swap Chain"),
FSUI_VSTR("Uses a blit presentation model instead of flipping. This may be needed on some systems."), "Display",
"UseBlitSwapChain", false);
}
@ -5651,7 +5650,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
FSUI_VSTR("Uses perspective-correct interpolation for colors, which can improve visuals in some games."), "GPU",
"PGXPColorCorrection", false, pgxp_enabled);
DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_REMOVE_FORMAT, "Culling Correction"),
bsi, FSUI_ICONVSTR(ICON_FA_TEXT_SLASH, "Culling Correction"),
FSUI_VSTR("Increases the precision of polygon culling, reducing the number of holes in geometry."), "GPU",
"PGXPCulling", true, pgxp_enabled);
DrawToggleSetting(
@ -5668,12 +5667,12 @@ void FullscreenUI::DrawGraphicsSettingsPage()
"GPU", "PGXPVertexCache", pgxp_enabled);
DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_MINUS_SQUARE, "Disable on 2D Polygons"),
bsi, FSUI_ICONVSTR(ICON_FA_SQUARE_MINUS, "Disable on 2D Polygons"),
FSUI_VSTR("Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can "
"fix misaligned UI in some games, but otherwise should be left disabled."),
"GPU", "PGXPDisableOn2DPolygons", false, pgxp_enabled);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_PENCIL_RULER, "Depth Test Transparent Polygons"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_RULER, "Depth Test Transparent Polygons"),
FSUI_VSTR("Enables depth testing for semi-transparent polygons. Usually these include shadows, "
"and tend to clip through the ground when depth testing is enabled."),
"GPU", "PGXPTransparentDepthTest", false, pgxp_enabled);
@ -5684,7 +5683,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
"GPU", "PGXPTolerance", -1.0f, -1.0f, 10.0f, "%.1f", pgxp_enabled);
DrawFloatRangeSetting(
bsi, FSUI_ICONVSTR(ICON_FA_MINUS_CIRCLE, "Depth Clear Threshold"),
bsi, FSUI_ICONVSTR(ICON_FA_CIRCLE_MINUS, "Depth Clear Threshold"),
FSUI_VSTR("Sets a threshold for discarding the emulated depth buffer. May help in some games."), "GPU",
"PGXPDepthThreshold", Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD, 0.0f, static_cast<float>(GTE::MAX_Z), "%.1f",
pgxp_enabled);
@ -5712,7 +5711,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_ID_BADGE, "Enable Texture Cache"),
FSUI_VSTR("Enables caching of guest textures, required for texture replacement."), "GPU",
"EnableTextureCache", false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_TASKS, "Preload Replacement Textures"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_DATABASE, "Preload Replacement Textures"),
FSUI_VSTR("Loads all replacement texture to RAM, reducing stuttering at runtime."),
"TextureReplacements", "PreloadTextures", false,
((texture_cache_enabled &&
@ -5736,7 +5735,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
(texture_cache_enabled && GetEffectiveBoolSetting(bsi, "TextureReplacements", "DumpTextures", false)) ||
GetEffectiveBoolSetting(bsi, "TextureReplacements", "DumpVRAMWrites", false));
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FILE_ALT, "Enable VRAM Write Replacement"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FILE, "Enable VRAM Write Replacement"),
FSUI_VSTR("Enables the replacement of background textures in supported games."),
"TextureReplacements", "EnableVRAMWriteReplacements", false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_FILE_INVOICE, "Enable VRAM Write Dumping"),
@ -5796,11 +5795,11 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
MenuHeading(FSUI_VSTR("Controls"));
reload_pending |= DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_MAGIC, "Enable Post Processing"),
reload_pending |= DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_WAND_MAGIC_SPARKLES, "Enable Post Processing"),
FSUI_VSTR("If not enabled, the current post processing chain will be ignored."),
"PostProcessing", "Enabled", false);
if (MenuButton(FSUI_ICONVSTR(ICON_FA_SEARCH, "Reload Shaders"),
if (MenuButton(FSUI_ICONVSTR(ICON_FA_MAGNIFYING_GLASS, "Reload Shaders"),
FSUI_VSTR("Reloads the shaders from disk, applying any changes."),
bsi->GetBoolValue("PostProcessing", "Enabled", false)))
{
@ -5847,10 +5846,10 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
});
}
if (MenuButton(FSUI_ICONVSTR(ICON_FA_TIMES, "Clear Shaders"), FSUI_VSTR("Clears a shader from the chain.")))
if (MenuButton(FSUI_ICONVSTR(ICON_FA_XMARK, "Clear Shaders"), FSUI_VSTR("Clears a shader from the chain.")))
{
OpenConfirmMessageDialog(
FSUI_ICONVSTR(ICON_FA_TIMES, "Clear Shaders"),
FSUI_ICONVSTR(ICON_FA_XMARK, "Clear Shaders"),
FSUI_STR("Are you sure you want to clear the current post-processing chain? All configuration will be lost."),
[](bool confirmed) {
if (!confirmed)
@ -5878,7 +5877,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
str.format(FSUI_FSTR("Stage {}: {}"), stage_index + 1, si.name);
MenuHeading(str);
if (MenuButton(FSUI_ICONVSTR(ICON_FA_TIMES, "Remove From Chain"), FSUI_VSTR("Removes this shader from the chain.")))
if (MenuButton(FSUI_ICONVSTR(ICON_FA_XMARK, "Remove From Chain"), FSUI_VSTR("Removes this shader from the chain.")))
{
postprocessing_action = POSTPROCESSING_ACTION_REMOVE;
postprocessing_action_index = stage_index;
@ -5924,7 +5923,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
case PostProcessing::ShaderOption::Type::Bool:
{
bool value = (opt.value[0].int_value != 0);
tstr.format(ICON_FA_COGS " {}", opt.ui_name);
tstr.format(ICON_FA_GEAR " {}", opt.ui_name);
if (ToggleButton(tstr,
(opt.default_value[0].int_value != 0) ? FSUI_VSTR("Default: Enabled") :
FSUI_VSTR("Default: Disabled"),
@ -6189,7 +6188,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
}
reload_pending |= DrawIntRectSetting(
bsi, FSUI_ICONVSTR(ICON_FA_BORDER_STYLE, "Display Area"),
bsi, FSUI_ICONVSTR(ICON_FA_BORDER_ALL, "Display Area"),
FSUI_VSTR("Determines the area of the overlay image that the display will be drawn within."), "BorderOverlay",
"DisplayStartX", 0, "DisplayStartY", 0, "DisplayEndX", 0, "DisplayEndY", 0, 0, 65535, "%dpx");
@ -6219,13 +6218,13 @@ void FullscreenUI::DrawAudioSettingsPage()
MenuHeading(FSUI_VSTR("Audio Control"));
DrawIntRangeSetting(bsi, FSUI_ICONVSTR(ICON_FA_VOLUME_UP, "Output Volume"),
DrawIntRangeSetting(bsi, FSUI_ICONVSTR(ICON_FA_VOLUME_HIGH, "Output Volume"),
FSUI_VSTR("Controls the volume of the audio played on the host."), "Audio", "OutputVolume", 100,
0, 200, "%d%%");
DrawIntRangeSetting(bsi, FSUI_ICONVSTR(ICON_FA_FAST_FORWARD, "Fast Forward Volume"),
DrawIntRangeSetting(bsi, FSUI_ICONVSTR(ICON_FA_FORWARD_FAST, "Fast Forward Volume"),
FSUI_VSTR("Controls the volume of the audio played on the host when fast forwarding."), "Audio",
"FastForwardVolume", 200, 0, 100, "%d%%");
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_VOLUME_MUTE, "Mute All Sound"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_VOLUME_XMARK, "Mute All Sound"),
FSUI_VSTR("Prevents the emulator from producing any audible sound."), "Audio", "OutputMuted",
false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_COMPACT_DISC, "Mute CD Audio"),
@ -6240,11 +6239,11 @@ void FullscreenUI::DrawAudioSettingsPage()
FSUI_VSTR("The audio backend determines how frames produced by the emulator are submitted to the host."), "Audio",
"Backend", AudioStream::DEFAULT_BACKEND, &AudioStream::ParseBackendName, &AudioStream::GetBackendName,
&AudioStream::GetBackendDisplayName, AudioBackend::Count);
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_SYNC, "Stretch Mode"),
DrawEnumSetting(bsi, FSUI_ICONVSTR(ICON_FA_ARROWS_ROTATE, "Stretch Mode"),
FSUI_CSTR("Determines quality of audio when not running at 100% speed."), "Audio", "StretchMode",
AudioStreamParameters::DEFAULT_STRETCH_MODE, &AudioStream::ParseStretchMode,
&AudioStream::GetStretchModeName, &AudioStream::GetStretchModeDisplayName, AudioStretchMode::Count);
DrawIntRangeSetting(bsi, FSUI_ICONVSTR(ICON_FA_RULER, "Buffer Size"),
DrawIntRangeSetting(bsi, FSUI_ICONVSTR(ICON_FA_BUCKET, "Buffer Size"),
FSUI_VSTR("Determines the amount of audio buffered before being pulled by the host API."),
"Audio", "BufferMS", AudioStreamParameters::DEFAULT_BUFFER_MS, 10, 500, FSUI_CSTR("%d ms"));
if (!GetEffectiveBoolSetting(bsi, "Audio", "OutputLatencyMinimal",
@ -6277,7 +6276,7 @@ void FullscreenUI::DrawAchievementsSettingsPage()
const bool enabled = GetEffectiveBoolSetting(bsi, "Cheevos", "Enabled", false);
if (DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_HARD_HAT, "Hardcore Mode"),
bsi, FSUI_ICONVSTR(ICON_FA_HAT_COWBOY, "Hardcore Mode"),
FSUI_VSTR("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, "
"cheats, and slowdown functions."),
"Cheevos", "ChallengeMode", false, enabled))
@ -6288,7 +6287,7 @@ void FullscreenUI::DrawAchievementsSettingsPage()
if (Achievements::HasActiveGame())
{
OpenConfirmMessageDialog(
FSUI_ICONVSTR(ICON_FA_HARD_HAT, "Hardcore Mode"),
FSUI_ICONVSTR(ICON_FA_HAT_COWBOY, "Hardcore Mode"),
FSUI_STR("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?"),
[](bool result) {
if (result)
@ -6310,10 +6309,10 @@ void FullscreenUI::DrawAchievementsSettingsPage()
FSUI_VSTR("Plays sound effects for events such as achievement unlocks and leaderboard submissions."), "Cheevos",
"SoundEffects", true, enabled);
DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_MAGIC, "Enable In-Game Overlays"),
bsi, FSUI_ICONVSTR(ICON_FA_WAND_MAGIC_SPARKLES, "Enable In-Game Overlays"),
FSUI_VSTR("Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."),
"Cheevos", "Overlays", true, enabled);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_USER_FRIENDS, "Encore Mode"),
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_USERS, "Encore Mode"),
FSUI_VSTR("When enabled, each session will behave as if no achievements have been unlocked."),
"Cheevos", "EncoreMode", false, enabled);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_STETHOSCOPE, "Spectator Mode"),
@ -6505,7 +6504,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
});
}
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_TIMES, "Cancel"), !is_logging_in,
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_XMARK, "Cancel"), !is_logging_in,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
{
CloseFixedPopupDialog();
@ -6823,7 +6822,7 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
}
bool sort_list = bsi->GetBoolValue("Cheats", "SortList", false);
if (ToggleButton(FSUI_ICONVSTR(ICON_FA_SORT_ALPHA_DOWN, "Sort Alphabetically"),
if (ToggleButton(FSUI_ICONVSTR(ICON_FA_ARROW_DOWN_A_Z, "Sort Alphabetically"),
FSUI_VSTR("Sorts the cheat list alphabetically by the name of the code."), &sort_list))
{
if (!sort_list)
@ -6837,7 +6836,7 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
if (code_list.empty())
{
MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_STORE_ALT_SLASH, "No cheats are available for this game."), false);
MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_STORE_SLASH, "No cheats are available for this game."), false);
}
else
{
@ -6865,7 +6864,7 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
if (code_list.empty())
{
MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_STORE_ALT_SLASH, "No patches are available for this game."),
MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_STORE_SLASH, "No patches are available for this game."),
false);
}
else
@ -7008,13 +7007,13 @@ void FullscreenUI::DrawPauseMenu()
ClosePauseMenu();
ImGui::SetItemDefaultFocus();
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_FAST_FORWARD, "Toggle Fast Forward")))
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_FORWARD_FAST, "Toggle Fast Forward")))
{
ClosePauseMenu();
DoToggleFastForward();
}
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_UNDO, "Load State"), has_game))
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_ARROW_ROTATE_LEFT, "Load State"), has_game))
{
BeginTransition(
[]() { OpenSaveStateSelector(s_state.current_game_serial, s_state.current_game_path, true); });
@ -7057,7 +7056,7 @@ void FullscreenUI::DrawPauseMenu()
Host::RunOnCPUThread([]() { BeginChangeDiscOnCPUThread(false); });
}
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_SLIDERS_H, "Settings")))
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_SLIDERS, "Settings")))
BeginTransition(&SwitchToSettings);
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_POWER_OFF, "Close Game")))
@ -7079,10 +7078,10 @@ void FullscreenUI::DrawPauseMenu()
else
ImGui::SetItemDefaultFocus();
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_SYNC, "Reset System")))
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_ARROWS_ROTATE, "Reset System")))
BeginTransition([]() { RequestReset(); });
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_SAVE, "Exit And Save State")))
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_FLOPPY_DISK, "Exit And Save State")))
BeginTransition([]() { RequestShutdown(true); });
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_POWER_OFF, "Exit Without Saving")))
@ -7465,7 +7464,7 @@ void FullscreenUI::DrawSaveStateSelector()
options.emplace_back(title, false);
if (!entry.state_path.empty())
options.emplace_back(FSUI_ICONVSTR(ICON_FA_FOLDER_MINUS, "Delete Save"), false);
options.emplace_back(FSUI_ICONVSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false);
options.emplace_back(FSUI_ICONVSTR(ICON_FA_SQUARE_XMARK, "Close Menu"), false);
OpenChoiceDialog(
std::move(title), false, std::move(options),
@ -7643,7 +7642,7 @@ void FullscreenUI::DrawResumeStateSelector()
}
}
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_WINDOW_CLOSE, "Cancel"), true,
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_SQUARE_XMARK, "Cancel"), true,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
{
CloseFixedPopupDialog();
@ -8397,10 +8396,10 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
{FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Open Containing Directory"), false},
{FSUI_ICONSTR(ICON_FA_IMAGE, "Set Cover Image"), false},
{FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game"), false},
{FSUI_ICONSTR(ICON_FA_UNDO, "Load State"), false},
{FSUI_ICONSTR(ICON_FA_ARROW_ROTATE_LEFT, "Load State"), false},
{FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Default Boot"), false},
{FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Fast Boot"), false},
{FSUI_ICONSTR(ICON_FA_MAGIC, "Slow Boot"), false},
{FSUI_ICONSTR(ICON_FA_WAND_MAGIC_SPARKLES, "Slow Boot"), false},
{FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Play Time"), false},
};
@ -8498,7 +8497,7 @@ void FullscreenUI::HandleSelectDiscForDiscSet(std::string_view disc_set_name)
options.emplace_back(std::move(title), false);
paths.push_back(entry->path);
}
options.emplace_back(FSUI_ICONVSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false);
options.emplace_back(FSUI_ICONVSTR(ICON_FA_SQUARE_XMARK, "Close Menu"), false);
OpenChoiceDialog(fmt::format(FSUI_FSTR("Select Disc for {}"), disc_set_name), false, std::move(options),
[paths = std::move(paths)](s32 index, const std::string& title, bool checked) {
@ -8540,7 +8539,7 @@ void FullscreenUI::DrawGameListSettingsPage()
FSUI_VSTR("Determines that field that the game list will be sorted by."), "Main",
"FullscreenUIGameSort", 0, sort_types);
DrawToggleSetting(
bsi, FSUI_ICONVSTR(ICON_FA_SORT_ALPHA_DOWN, "Sort Reversed"),
bsi, FSUI_ICONVSTR(ICON_FA_ARROW_DOWN_Z_A, "Sort Reversed"),
FSUI_VSTR("Reverses the game list sort order from the default (usually ascending to descending)."), "Main",
"FullscreenUIGameSortReverse", false);
DrawToggleSetting(bsi, FSUI_ICONVSTR(ICON_FA_LIST, "Merge Multi-Disc Games"),
@ -8584,8 +8583,8 @@ void FullscreenUI::DrawGameListSettingsPage()
{it.second ? (FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Disable Subdirectory Scanning")) :
(FSUI_ICONSTR(ICON_FA_FOLDER_PLUS, "Enable Subdirectory Scanning")),
false},
{FSUI_ICONSTR(ICON_FA_TIMES, "Remove From List"), false},
{FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false},
{FSUI_ICONSTR(ICON_FA_XMARK, "Remove From List"), false},
{FSUI_ICONSTR(ICON_FA_SQUARE_XMARK, "Close Menu"), false},
};
OpenChoiceDialog(it.first.c_str(), false, std::move(options),
@ -8645,12 +8644,12 @@ void FullscreenUI::DrawGameListSettingsPage()
MenuHeading(FSUI_VSTR("Operations"));
{
if (MenuButton(FSUI_ICONVSTR(ICON_FA_SEARCH, "Scan For New Games"),
if (MenuButton(FSUI_ICONVSTR(ICON_FA_MAGNIFYING_GLASS, "Scan For New Games"),
FSUI_VSTR("Identifies any new files added to the game directories.")))
{
Host::RefreshGameListAsync(false);
}
if (MenuButton(FSUI_ICONVSTR(ICON_FA_SEARCH_PLUS, "Rescan All Games"),
if (MenuButton(FSUI_ICONVSTR(ICON_FA_MAGNIFYING_GLASS_PLUS, "Rescan All Games"),
FSUI_VSTR("Forces a full rescan of all games previously identified.")))
{
Host::RefreshGameListAsync(true);
@ -8813,10 +8812,10 @@ void FullscreenUI::DrawAboutWindow()
ExitFullscreenAndOpenURL("https://github.com/stenzek/duckstation/");
if (HorizontalMenuButton(FSUI_ICONVSTR(ICON_FA_COMMENT, "Discord Server")))
ExitFullscreenAndOpenURL("https://www.duckstation.org/discord.html");
if (HorizontalMenuButton(FSUI_ICONVSTR(ICON_FA_PEOPLE_CARRY, "Contributor List")))
if (HorizontalMenuButton(FSUI_ICONVSTR(ICON_FA_PEOPLE_CARRY_BOX, "Contributor List")))
ExitFullscreenAndOpenURL("https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md");
if (HorizontalMenuButton(FSUI_ICONVSTR(ICON_FA_WINDOW_CLOSE, "Close")) || WantsToCloseMenu())
if (HorizontalMenuButton(FSUI_ICONVSTR(ICON_FA_SQUARE_XMARK, "Close")) || WantsToCloseMenu())
CloseFixedPopupDialog();
else
SetStandardSelectionFooterText(true);

@ -30,7 +30,7 @@
#include <type_traits>
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
LOG_CHANNEL(GameDatabase);

@ -24,7 +24,7 @@
#include "common/threading.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
LOG_CHANNEL(GPU);

@ -29,7 +29,7 @@
#include "common/timer.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
#include "imgui.h"
@ -506,7 +506,7 @@ bool GPU_HW::UpdateSettings(const GPUSettings& old_settings, Error* error)
if (m_resolution_scale != resolution_scale)
{
Host::AddIconOSDMessage("ResolutionScaleChanged", ICON_FA_PAINT_BRUSH,
Host::AddIconOSDMessage("ResolutionScaleChanged", ICON_FA_PAINTBRUSH,
fmt::format(TRANSLATE_FS("GPU_HW", "Internal resolution set to {0}x ({1}x{2})."),
resolution_scale, m_presenter.GetDisplayWidth() * resolution_scale,
m_presenter.GetDisplayHeight() * resolution_scale),
@ -518,14 +518,14 @@ bool GPU_HW::UpdateSettings(const GPUSettings& old_settings, Error* error)
if (g_gpu_settings.gpu_per_sample_shading && features.per_sample_shading)
{
Host::AddIconOSDMessage(
"MultisamplingChanged", ICON_FA_PAINT_BRUSH,
"MultisamplingChanged", ICON_FA_PAINTBRUSH,
fmt::format(TRANSLATE_FS("GPU_HW", "Multisample anti-aliasing set to {}x (SSAA)."), multisamples),
Host::OSD_INFO_DURATION);
}
else
{
Host::AddIconOSDMessage(
"MultisamplingChanged", ICON_FA_PAINT_BRUSH,
"MultisamplingChanged", ICON_FA_PAINTBRUSH,
fmt::format(TRANSLATE_FS("GPU_HW", "Multisample anti-aliasing set to {}x."), multisamples),
Host::OSD_INFO_DURATION);
}
@ -736,7 +736,7 @@ void GPU_HW::CheckSettings()
m_downsample_mode = GPUDownsampleMode::Disabled;
Host::AddIconOSDMessage(
"BoxDownsampleUnsupported", ICON_FA_PAINT_BRUSH,
"BoxDownsampleUnsupported", ICON_FA_PAINTBRUSH,
fmt::format(
TRANSLATE_FS("GPU_HW",
"Resolution scale {0}x is not divisible by downsample scale {1}x, downsampling disabled."),
@ -746,7 +746,7 @@ void GPU_HW::CheckSettings()
else if (box_downscale != g_gpu_settings.gpu_downsample_scale)
{
Host::AddIconOSDMessage(
"BoxDownsampleUnsupported", ICON_FA_PAINT_BRUSH,
"BoxDownsampleUnsupported", ICON_FA_PAINTBRUSH,
fmt::format(TRANSLATE_FS(
"GPU_HW", "Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead."),
resolution_scale, g_gpu_settings.gpu_downsample_scale, box_downscale),
@ -771,7 +771,7 @@ u32 GPU_HW::CalculateResolutionScale() const
if (g_gpu_settings.gpu_resolution_scale != 0)
{
Host::AddIconOSDMessage(
"ResolutionNotPow2", ICON_FA_PAINT_BRUSH,
"ResolutionNotPow2", ICON_FA_PAINTBRUSH,
fmt::format(
TRANSLATE_FS("GPU_HW", "Resolution scale {0}x not supported for adaptive downsampling, using {1}x."), scale,
new_scale),

@ -27,7 +27,7 @@
#include "common/timer.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#ifndef XXH_STATIC_LINKING_ONLY
#define XXH_STATIC_LINKING_ONLY

@ -30,7 +30,7 @@
#include "common/timer.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
#include "imgui.h"

@ -26,7 +26,7 @@
#include "common/timer.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
#include <cmath>
@ -116,7 +116,7 @@ static void HotkeySaveStateSlot(bool global, s32 slot)
if (!System::SaveState(std::move(path), &error, g_settings.create_save_state_backups, false))
{
Host::AddIconOSDMessage(
"SaveState", ICON_FA_EXCLAMATION_TRIANGLE,
"SaveState", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("OSDMessage", "Failed to save state to slot {0}:\n{1}"), slot, error.GetDescription()),
Host::OSD_ERROR_DURATION);
}
@ -307,7 +307,7 @@ DEFINE_HOTKEY("ToggleOverclocking", TRANSLATE_NOOP("Hotkeys", "System"),
const double clock_speed =
((static_cast<double>(System::MASTER_CLOCK) * static_cast<double>(percent)) / 100.0) / 1000000.0;
Host::AddIconOSDMessage(
"ToggleOverclocking", ICON_FA_TACHOMETER_ALT,
"ToggleOverclocking", ICON_FA_GAUGE_SIMPLE_HIGH,
fmt::format(TRANSLATE_FS("OSDMessage", "CPU clock speed control enabled ({:.3f} MHz)."),
clock_speed),
Host::OSD_QUICK_DURATION);
@ -315,7 +315,7 @@ DEFINE_HOTKEY("ToggleOverclocking", TRANSLATE_NOOP("Hotkeys", "System"),
else
{
Host::AddIconOSDMessage(
"ToggleOverclocking", ICON_FA_TACHOMETER_ALT,
"ToggleOverclocking", ICON_FA_GAUGE_SIMPLE_HIGH,
fmt::format(TRANSLATE_FS("OSDMessage", "CPU clock speed control disabled ({:.3f} MHz)."),
static_cast<double>(System::MASTER_CLOCK) / 1000000.0),
Host::OSD_QUICK_DURATION);
@ -330,7 +330,7 @@ DEFINE_HOTKEY("IncreaseEmulationSpeed", TRANSLATE_NOOP("Hotkeys", "System"),
g_settings.emulation_speed += 0.1f;
System::UpdateSpeedLimiterState();
Host::AddIconOSDMessage(
"EmulationSpeedChange", ICON_FA_TACHOMETER_ALT,
"EmulationSpeedChange", ICON_FA_GAUGE_SIMPLE_HIGH,
fmt::format(TRANSLATE_FS("OSDMessage", "Emulation speed set to {}%."),
static_cast<u32>(std::lround(g_settings.emulation_speed * 100.0f))),
Host::OSD_QUICK_DURATION);
@ -345,7 +345,7 @@ DEFINE_HOTKEY("DecreaseEmulationSpeed", TRANSLATE_NOOP("Hotkeys", "System"),
std::max(g_settings.emulation_speed - 0.1f, Achievements::IsHardcoreModeActive() ? 1.0f : 0.1f);
System::UpdateSpeedLimiterState();
Host::AddIconOSDMessage(
"EmulationSpeedChange", ICON_FA_TACHOMETER_ALT,
"EmulationSpeedChange", ICON_FA_GAUGE_SIMPLE_HIGH,
fmt::format(TRANSLATE_FS("OSDMessage", "Emulation speed set to {}%."),
static_cast<u32>(std::lround(g_settings.emulation_speed * 100.0f))),
Host::OSD_QUICK_DURATION);
@ -360,7 +360,7 @@ DEFINE_HOTKEY("ResetEmulationSpeed", TRANSLATE_NOOP("Hotkeys", "System"),
Achievements::IsHardcoreModeActive() ? 1.0f : 0.1f);
System::UpdateSpeedLimiterState();
Host::AddIconOSDMessage(
"EmulationSpeedChange", ICON_FA_TACHOMETER_ALT,
"EmulationSpeedChange", ICON_FA_GAUGE_SIMPLE_HIGH,
fmt::format(TRANSLATE_FS("OSDMessage", "Emulation speed set to {}%."),
static_cast<u32>(std::lround(g_settings.emulation_speed * 100.0f))),
Host::OSD_QUICK_DURATION);
@ -823,7 +823,7 @@ DEFINE_HOTKEY("ToggleVRAMView", TRANSLATE_NOOP("Hotkeys", "Debugging"), TRANSLAT
g_settings.gpu_show_vram = !g_settings.gpu_show_vram;
GPUThread::UpdateSettings(true, false, false);
Host::AddIconOSDMessage("ToggleVRAMView", ICON_FA_FILE_ALT,
Host::AddIconOSDMessage("ToggleVRAMView", ICON_FA_FILE,
g_settings.gpu_show_vram ?
TRANSLATE_STR("OSDMessage", "Now showing VRAM.") :
TRANSLATE_STR("OSDMessage", "Now showing display."),

@ -15,7 +15,7 @@
#include "common/path.h"
#include "common/string_util.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
LOG_CHANNEL(MemoryCard);

@ -2,7 +2,7 @@
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "negcon_rumble.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "common/assert.h"
#include "common/log.h"
#include "host.h"
@ -17,7 +17,7 @@
#include "common/log.h"
#include "common/string_util.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "IconsPromptFont.h"
#include "fmt/format.h"

@ -20,7 +20,7 @@
#include "common/log.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
#include <array>

@ -69,7 +69,7 @@
#include "common/timer.h"
#include "IconsEmoji.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "cpuinfo.h"
#include "fmt/chrono.h"
@ -2408,7 +2408,7 @@ bool System::DoState(StateWrapper& sw, bool update_display)
WARNING_LOG("BIOS hash mismatch: System: {} | State: {}", BIOS::ImageInfo::GetHashString(s_state.bios_hash),
BIOS::ImageInfo::GetHashString(bios_hash));
Host::AddIconOSDWarning(
"StateBIOSMismatch", ICON_FA_EXCLAMATION_TRIANGLE,
"StateBIOSMismatch", ICON_FA_TRIANGLE_EXCLAMATION,
TRANSLATE_STR("System", "This save state was created with a different BIOS. This may cause stability issues."),
Host::OSD_WARNING_DURATION);
}
@ -2477,7 +2477,7 @@ bool System::DoState(StateWrapper& sw, bool update_display)
g_settings.cpu_overclock_denominator != cpu_overclock_denominator))))
{
Host::AddIconOSDMessage(
"StateOverclockDifference", ICON_FA_EXCLAMATION_TRIANGLE,
"StateOverclockDifference", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("System", "WARNING: CPU overclock ({}%) was different in save state ({}%)."),
g_settings.cpu_overclock_enable ? g_settings.GetCPUOverclockPercent() : 100u,
cpu_overclock_active ?
@ -5528,7 +5528,7 @@ bool System::StartMediaCapture(std::string path, bool capture_video, bool captur
&error))
{
Host::AddIconOSDWarning(
"MediaCapture", ICON_FA_EXCLAMATION_TRIANGLE,
"MediaCapture", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("System", "Failed to create media capture: {0}"), error.GetDescription()),
Host::OSD_ERROR_DURATION);
s_state.media_capture.reset();
@ -5585,7 +5585,7 @@ void System::StopMediaCapture(std::unique_ptr<MediaCapture> cap)
}
else
{
Host::AddIconOSDWarning(std::move(osd_key), ICON_FA_EXCLAMATION_TRIANGLE,
Host::AddIconOSDWarning(std::move(osd_key), ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("System", "Stopped {0}: {1}."),
GetCaptureTypeForMessage(was_capturing_video, was_capturing_audio),
error.GetDescription()),

@ -1457,7 +1457,7 @@ void Host::ConfirmMessageAsync(std::string_view title, std::string_view message,
ImGuiFullscreen::OpenConfirmMessageDialog(std::move(title), std::move(message), std::move(final_callback),
fmt::format(ICON_FA_CHECK " {}", yes_text),
fmt::format(ICON_FA_TIMES " {}", no_text));
fmt::format(ICON_FA_XMARK " {}", no_text));
FullscreenUI::UpdateRunIdleState();
});
});

@ -2070,7 +2070,7 @@ void Host::ConfirmMessageAsync(std::string_view title, std::string_view message,
ImGuiFullscreen::OpenConfirmMessageDialog(std::move(title), std::move(message), std::move(final_callback),
fmt::format(ICON_FA_CHECK " {}", yes_text),
fmt::format(ICON_FA_TIMES " {}", no_text));
fmt::format(ICON_FA_XMARK " {}", no_text));
FullscreenUI::UpdateRunIdleState();
});
}

@ -24,7 +24,7 @@
#include "fmt/core.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "imgui_internal.h"
#include "imgui_stdlib.h"
@ -3091,7 +3091,7 @@ void ImGuiFullscreen::ChoiceDialog::Draw()
auto& option = m_options[i];
const SmallString title =
SmallString::from_format("{0} {1}", option.second ? ICON_FA_CHECK_SQUARE : ICON_FA_SQUARE, option.first);
SmallString::from_format("{0} {1}", option.second ? ICON_FA_SQUARE_CHECK : ICON_FA_SQUARE, option.first);
if (MenuButton(title, std::string_view(), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
choice = i;
@ -3269,7 +3269,7 @@ void ImGuiFullscreen::InputStringDialog::Draw()
cb(std::move(text));
}
if (MenuButtonWithoutSummary(ICON_FA_TIMES " Cancel"))
if (MenuButtonWithoutSummary(ICON_FA_XMARK " Cancel"))
StartClose();
EndMenuButtons();

@ -5,7 +5,7 @@
#include "common/types.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "imgui.h"
#include "imgui_internal.h"
@ -399,9 +399,9 @@ using MessageDialogCallback = std::function<void(s32)>;
bool IsMessageBoxDialogOpen();
void OpenConfirmMessageDialog(std::string_view title, std::string message, ConfirmMessageDialogCallback callback,
std::string yes_button_text = ICON_FA_CHECK " Yes",
std::string no_button_text = ICON_FA_TIMES " No");
std::string no_button_text = ICON_FA_XMARK " No");
void OpenInfoMessageDialog(std::string_view title, std::string message, InfoMessageDialogCallback callback = {},
std::string button_text = ICON_FA_WINDOW_CLOSE " Close");
std::string button_text = ICON_FA_SQUARE_XMARK " Close");
void OpenMessageDialog(std::string_view title, std::string message, MessageDialogCallback callback,
std::string first_button_text, std::string second_button_text, std::string third_button_text);
void CloseMessageDialog();

@ -24,7 +24,7 @@
#include "common/string_util.h"
#include "common/timer.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
#include "imgui.h"
#include "imgui_freetype.h"

@ -16,7 +16,7 @@
#include "common/string_util.h"
#include "common/threading.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
#include <algorithm>

@ -15,7 +15,7 @@
#include "core/host.h"
#include "core/settings.h"
#include "IconsFontAwesome5.h"
#include "IconsFontAwesome6.h"
#include "common/assert.h"
#include "common/error.h"
#include "common/file_system.h"
@ -394,7 +394,7 @@ void PostProcessing::Chain::ClearStagesWithError(const Error& error)
{
std::string msg = error.GetDescription();
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
"PostProcessLoadFail", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("OSDMessage", "Failed to load post-processing chain: {}"),
msg.empty() ? TRANSLATE_SV("PostProcessing", "Unknown Error") : std::string_view(msg)),
Host::OSD_ERROR_DURATION);
@ -613,7 +613,7 @@ bool PostProcessing::Chain::CheckTargets(GPUTexture::Format target_format, u32 t
{
ERROR_LOG("Failed to compile post-processing shader '{}':\n{}", shader->GetName(), error.GetDescription());
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
"PostProcessLoadFail", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("PostProcessing",
"Failed to compile post-processing shader '{}'. Disabling post-processing.\n{}"),
shader->GetName(), error.GetDescription()),

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