Achievements: Rename game icon -> game badge

Consistency.
pull/3728/head
Stenzek 5 months ago
parent c28c558618
commit ec2101fe22
No known key found for this signature in database

@ -248,7 +248,7 @@ struct State
std::string game_path;
std::string game_title;
std::string game_icon_url;
std::string game_badge_url;
rc_client_user_game_summary_t game_summary = {};
rc_client_async_handle_t* login_request = nullptr;
@ -571,9 +571,9 @@ const std::string& Achievements::GetCurrentGamePath()
return s_state.game_path;
}
const std::string& Achievements::GetCurrentGameIconURL()
const std::string& Achievements::GetCurrentGameBadgeURL()
{
return s_state.game_icon_url;
return s_state.game_badge_url;
}
const std::string& Achievements::GetRichPresenceString()
@ -1319,7 +1319,7 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
s_state.has_achievements = has_achievements;
s_state.has_leaderboards = has_leaderboards;
s_state.has_rich_presence = rc_client_has_rich_presence(client);
s_state.game_icon_url =
s_state.game_badge_url =
info->badge_url ? std::string(info->badge_url) : GetImageURL(info->badge_name, RC_IMAGE_TYPE_GAME);
if (info->badge_name)
GameList::UpdateAchievementBadgeName(info->id, info->badge_name);
@ -1361,7 +1361,7 @@ void Achievements::ClearGameInfo()
s_state.game_id = 0;
s_state.game_title = {};
s_state.game_icon_url = {};
s_state.game_badge_url = {};
s_state.reload_game_on_reset = false;
s_state.has_achievements = false;
s_state.has_leaderboards = false;
@ -1411,7 +1411,7 @@ void Achievements::DisplayAchievementSummary()
FullscreenUI::AddAchievementNotification("AchievementsSummary",
IsHardcoreModeActive() ? ACHIEVEMENT_SUMMARY_NOTIFICATION_TIME_HC :
ACHIEVEMENT_SUMMARY_NOTIFICATION_TIME,
s_state.game_icon_url, s_state.game_title, std::string(summary),
s_state.game_badge_url, s_state.game_title, std::string(summary),
RA_LOGO_ICON_NAME, FullscreenUI::AchievementNotificationNoteType::Image);
if (s_state.game_summary.num_unsupported_achievements > 0)
@ -1520,7 +1520,7 @@ void Achievements::HandleGameCompleteEvent(const rc_client_event_t* event)
TRANSLATE_PLURAL_STR("Achievements", "%n points", "Achievement points", s_state.game_summary.points_unlocked));
FullscreenUI::AddAchievementNotification(
"achievement_mastery", GAME_COMPLETE_NOTIFICATION_TIME, s_state.game_icon_url, s_state.game_title,
"achievement_mastery", GAME_COMPLETE_NOTIFICATION_TIME, s_state.game_badge_url, s_state.game_title,
std::move(message), ICON_EMOJI_TROPHY, FullscreenUI::AchievementNotificationNoteType::IconText);
}
}
@ -1555,7 +1555,7 @@ void Achievements::HandleLeaderboardStartedEvent(const rc_client_event_t* event)
{
FullscreenUI::AddAchievementNotification(
fmt::format("leaderboard_{}", event->leaderboard->id), LEADERBOARD_STARTED_NOTIFICATION_TIME,
s_state.game_icon_url, std::string(event->leaderboard->title),
s_state.game_badge_url, std::string(event->leaderboard->title),
TRANSLATE_STR("Achievements", "Leaderboard attempt started."), ICON_EMOJI_RED_FLAG,
FullscreenUI::AchievementNotificationNoteType::IconText);
}
@ -1569,7 +1569,7 @@ void Achievements::HandleLeaderboardFailedEvent(const rc_client_event_t* event)
{
FullscreenUI::AddAchievementNotification(
fmt::format("leaderboard_{}", event->leaderboard->id), LEADERBOARD_FAILED_NOTIFICATION_TIME,
s_state.game_icon_url, std::string(event->leaderboard->title),
s_state.game_badge_url, std::string(event->leaderboard->title),
TRANSLATE_STR("Achievements", "Leaderboard attempt failed."), ICON_EMOJI_CROSS_MARK_BUTTON,
FullscreenUI::AchievementNotificationNoteType::IconText);
}
@ -1608,7 +1608,7 @@ void Achievements::HandleLeaderboardSubmittedEvent(const rc_client_event_t* even
FullscreenUI::AddAchievementNotification(
fmt::format("leaderboard_{}", event->leaderboard->id),
static_cast<float>(g_settings.achievements_leaderboard_duration), s_state.game_icon_url,
static_cast<float>(g_settings.achievements_leaderboard_duration), s_state.game_badge_url,
std::string(event->leaderboard->title), std::move(message),
g_settings.achievements_spectator_mode ? std::string(ICON_EMOJI_CHART_UPWARDS_TREND) : std::string(),
g_settings.achievements_spectator_mode ? FullscreenUI::AchievementNotificationNoteType::IconText :
@ -1645,7 +1645,7 @@ void Achievements::HandleLeaderboardScoreboardEvent(const rc_client_event_t* eve
FullscreenUI::AddAchievementNotification(
fmt::format("leaderboard_{}", event->leaderboard->id),
static_cast<float>(g_settings.achievements_leaderboard_duration), s_state.game_icon_url,
static_cast<float>(g_settings.achievements_leaderboard_duration), s_state.game_badge_url,
std::string(event->leaderboard->title), std::move(message), ICON_EMOJI_CHECKMARK_BUTTON,
FullscreenUI::AchievementNotificationNoteType::IconText, LEADERBOARD_NOTIFICATION_MIN_WIDTH);
}
@ -1928,7 +1928,7 @@ void Achievements::LoadStateFromBuffer(std::span<const u8> data, std::unique_loc
{
// Fallback to game icon if we don't have a cover.
std::string image = System::GetImageForLoadingScreen(System::GetGamePath());
FullscreenUI::OpenOrUpdateLoadingScreen(image.empty() ? s_state.game_icon_url : image,
FullscreenUI::OpenOrUpdateLoadingScreen(image.empty() ? s_state.game_badge_url : image,
TRANSLATE_SV("Achievements", "Downloading achievements data..."));
WaitForServerCallsWithYield(lock);

@ -153,7 +153,7 @@ bool HasRichPresence();
const std::string& GetRichPresenceString();
/// Returns the URL for the current icon of the game
const std::string& GetCurrentGameIconURL();
const std::string& GetCurrentGameBadgeURL();
/// Returns the RetroAchievements title for the current game.
/// Should be called with the lock held.

@ -1794,9 +1794,9 @@ void FullscreenUI::DrawAchievementsWindow()
const float spacing = LayoutScale(LAYOUT_MENU_ITEM_TITLE_SUMMARY_SPACING);
const float image_size = LayoutScale(75.0f);
if (const std::string& icon = Achievements::GetCurrentGameIconURL(); !icon.empty())
if (const std::string& badge_url = Achievements::GetCurrentGameBadgeURL(); !badge_url.empty())
{
GPUTexture* badge = GetCachedTextureAsync(icon);
GPUTexture* badge = GetCachedTextureAsync(badge_url);
if (badge)
{
ImGui::GetWindowDrawList()->AddImage(badge, pos, pos + ImVec2(image_size, image_size), ImVec2(0.0f, 0.0f),
@ -2476,9 +2476,9 @@ void FullscreenUI::DrawLeaderboardsWindow()
const ImVec2 heading_pos = ImGui::GetCursorScreenPos() + ImGui::GetStyle().FramePadding;
const float image_size = LayoutScale(75.0f);
if (const std::string& icon = Achievements::GetCurrentGameIconURL(); !icon.empty())
if (const std::string& badge_url = Achievements::GetCurrentGameBadgeURL(); !badge_url.empty())
{
GPUTexture* badge = GetCachedTextureAsync(icon);
GPUTexture* badge = GetCachedTextureAsync(badge_url);
if (badge)
{
ImGui::GetWindowDrawList()->AddImage(badge, heading_pos, heading_pos + ImVec2(image_size, image_size),

@ -1067,7 +1067,7 @@ GPUTexture* FullscreenUI::GetGameListCover(const GameList::Entry* entry, bool fa
{
const auto lock = Achievements::GetLock();
if (Achievements::GetCurrentGamePath() == entry->path)
cover_it->second = Achievements::GetCurrentGameIconURL();
cover_it->second = Achievements::GetCurrentGameBadgeURL();
}
}

@ -6578,8 +6578,8 @@ void System::UpdateRichPresence(bool update_session_time)
if (Achievements::HasRichPresence())
rp.state = (state_string = StringUtil::Ellipsise(Achievements::GetRichPresenceString(), 128)).c_str();
if (const std::string& icon_url = Achievements::GetCurrentGameIconURL(); !icon_url.empty())
rp.largeImageKey = icon_url.c_str();
if (const std::string& badge_url = Achievements::GetCurrentGameBadgeURL(); !badge_url.empty())
rp.largeImageKey = badge_url.c_str();
dyn_libs::Discord_UpdatePresence(&rp);
}

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