Qt/GameProperties: Fix single step value of geometry threshold

pull/2336/head
Connor McLaughlin 4 years ago
parent 2343696995
commit ea26fc4b49

@ -153,7 +153,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache",
false);
addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU",
"PGXPTolerance", -1.0f, 10.0f, 0.5f, -1.0f);
"PGXPTolerance", -1.0f, 100.0f, 0.25f, -1.0f);
addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
"PGXPDepthClearThreshold", 0.0f, 4096.0f, 1.0f, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);

@ -1054,10 +1054,10 @@
<double>-1.000000000000000</double>
</property>
<property name="maximum">
<double>10.000000000000000</double>
<double>100.000000000000000</double>
</property>
<property name="singleStep">
<double>0.000000000000000</double>
<double>0.250000000000000</double>
</property>
<property name="value">
<double>-1.000000000000000</double>

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