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@ -502,6 +502,12 @@ void MainWindow::onViewToolbarActionToggled(bool checked)
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saveStateToConfig();
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}
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void MainWindow::onViewLockToolbarActionToggled(bool checked)
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{
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m_host_interface->SetBoolSettingValue("UI", "LockToolbar", checked);
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m_ui.toolBar->setMovable(!checked);
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}
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void MainWindow::onViewStatusBarActionToggled(bool checked)
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{
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m_host_interface->SetBoolSettingValue("UI", "ShowStatusBar", checked);
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@ -730,6 +736,11 @@ void MainWindow::setupAdditionalUi()
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m_ui.actionViewStatusBar->setChecked(status_bar_visible);
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m_ui.statusBar->setVisible(status_bar_visible);
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const bool toolbars_locked = m_host_interface->GetBoolSettingValue("UI", "LockToolbar", false);
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m_ui.actionViewLockToolbar->setChecked(toolbars_locked);
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m_ui.toolBar->setMovable(!toolbars_locked);
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m_ui.toolBar->setContextMenuPolicy(Qt::PreventContextMenu);
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m_game_list_widget = new GameListWidget(m_ui.mainContainer);
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m_game_list_widget->initialize(m_host_interface);
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m_ui.mainContainer->insertWidget(0, m_game_list_widget);
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@ -990,6 +1001,7 @@ void MainWindow::connectSignals()
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connect(m_ui.actionAdvancedSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::AdvancedSettings); });
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connect(m_ui.actionViewToolbar, &QAction::toggled, this, &MainWindow::onViewToolbarActionToggled);
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connect(m_ui.actionViewLockToolbar, &QAction::toggled, this, &MainWindow::onViewLockToolbarActionToggled);
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connect(m_ui.actionViewStatusBar, &QAction::toggled, this, &MainWindow::onViewStatusBarActionToggled);
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connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
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connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
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